quake3-pkarena/quake3/source/ui/help.menu

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#include "ui/menudef.h"
{
\\ Help\\
menuDef {
name "help_menu"
visible 0
fullscreen 1
rect 0 0 640 480
background "menuback_a"
focusColor 1 .75 0 1
style 1
border 1
onEsc { close help_menu ; close powerup_menu ; close ordersHelp_menu ; open main }
onOpen { setitemcolor fadebox backcolor 0 0 0 1 ;
playlooped "music/fla_mp03.wav" ;
fadeout fadebox ;
hide grphelptext ;
show grpbttn ;
show ctf ;
hide back_alt ;
show back ;
hide grpmessage }
// BAR //
itemDef {
name gametypebar
style 2
rect 0 16 640 40
textscale 0.4
textalign 0 // center
textalignx 60 // x alignment point for text
// use it to offset left/right text from the edge
// or to center the text on a different point
textaligny 21
style 2
border 4
bordercolor 0.5 0.5 0.5 0.5
bordersize 2
backcolor 0 0 .75 0.5
visible 1
mouseEnter { setcolor backcolor .75 0 0 .5 ; fadein message_help }
mouseExit { setcolor backcolor 0 0 .75 .5 ; fadeout message_help }
decoration
}
itemDef {
name bar
style 0
text "Gametypes"
type 1
rect 0 16 213 40
textstyle 6
textalign 1
textalignx 106
textaligny 31
textscale .35
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 1
action { play "sound/misc/kcaction.wav" ;
hide grphelptext ;
show grpbttn ;
close powerup_menu ;
close ordersHelp_menu ;
show ctf }
}
itemDef {
name bar
style 0
type 1
text "Power-Ups"
rect 213 16 213 40
textstyle 6
textalign 1
textalignx 106
textaligny 31
textscale .35
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 1
action { play "sound/misc/kcaction.wav" ;
hide grphelptext ;
hide grpbttn ;
close powerup_menu ;
close ordersHelp_menu ;
open powerup_menu }
}
itemDef {
name bar
style 0
text "Orders"
textstyle 6
type 1
rect 426 16 213 40
textalign 1
textalignx 106
textaligny 31
textscale .35
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 1
action { play "sound/misc/kcaction.wav" ;
hide grphelptext ;
hide grpbttn ;
close powerup_menu ;
close ordersHelp_menu ;
open ordersHelp_menu }
}
// GAMETYPES BUTTONS //
itemDef {
name ctfbttn
group grpbttn
type 1
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
text "Capture the Flag"
rect 23 97 120 26
textalign 1
textalignx 60
textaligny 20
textscale .30
forecolor 1 1 1 1
backcolor .37 .1 .1 1
visible 0
action { hide grphelptext ; show ctf ; play "sound/misc/kcaction.wav" }
mouseEnter { setitemcolor ctfbttn backcolor .1 .37 .1 1 }
mouseExit { setitemcolor ctfbttn backcolor .37 .1 .1 1 }
}
itemDef {
name ctfbttn
group grpbttn
style WINDOW_STYLE_SHADER
background "ui/assets/framebutton.tga"
rect 23 97 120 26
visible 1
decoration
}
itemDef {
name ctfbttn
group grpbttn
style WINDOW_STYLE_SHADER
background "ui/assets/leftbutton.tga"
rect 11 97 13 26
visible 1
decoration
}
itemDef {
name ctfbttn
group grpbttn
style WINDOW_STYLE_SHADER
background "ui/assets/rightbutton.tga"
rect 142 97 13 26
visible 1
decoration
}
itemDef {
name oneflagbttn
group grpbttn
type 1
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
text "One Flag"
rect 183 97 120 26
textalign 1
textalignx 60
textaligny 20
textscale .3
forecolor 1 1 1 1
backcolor .37 .1 .1 1
visible 0
action { hide grphelptext ; show oneflag ; play "sound/misc/kcaction.wav" }
mouseEnter { setitemcolor oneflagbttn backcolor .1 .37 .1 1 }
mouseExit { setitemcolor oneflagbttn backcolor .37 .1 .1 1 }
}
itemDef {
name oneflagbttn
group grpbttn
style WINDOW_STYLE_SHADER
background "ui/assets/framebutton.tga"
rect 183 97 120 26
visible 1
decoration
}
itemDef {
name oneflagbttn
group grpbttn
style WINDOW_STYLE_SHADER
background "ui/assets/leftbutton.tga"
rect 171 97 13 26
visible 1
decoration
}
itemDef {
name oneflagbttn
group grpbttn
style WINDOW_STYLE_SHADER
background "ui/assets/rightbutton.tga"
rect 302 97 13 26
visible 1
decoration
}
itemDef {
name overloadbttn
group grpbttn
type 1
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
text "Overload"
rect 343 97 120 26
textalign 1
textalignx 60
textaligny 20
textscale .3
forecolor 1 1 1 1
backcolor .37 .1 .1 1
visible 0
action { hide grphelptext ; show overload ; play "sound/misc/kcaction.wav" }
mouseEnter { setitemcolor overloadbttn backcolor .1 .37 .1 1 }
mouseExit { setitemcolor overloadbttn backcolor .37 .1 .1 1 }
}
itemDef {
name overloadbttn
group grpbttn
style WINDOW_STYLE_SHADER
background "ui/assets/framebutton.tga"
rect 343 97 120 26
visible 1
decoration
}
itemDef {
name overloadbttn
group grpbttn
style WINDOW_STYLE_SHADER
background "ui/assets/leftbutton.tga"
rect 331 97 13 26
visible 1
decoration
}
itemDef {
name overloadbttn
group grpbttn
style WINDOW_STYLE_SHADER
background "ui/assets/rightbutton.tga"
rect 462 97 13 26
visible 1
decoration
}
itemDef {
name harvesterbttn
type 1
group grpbttn
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
text "Harvester"
rect 503 97 120 26
textalign 1
textalignx 60
textaligny 20
textscale .3
forecolor 1 1 1 1
backcolor .37 .1 .1 1
visible 0
action { hide grphelptext ; show harvester ; play "sound/misc/kcaction.wav"}
mouseEnter { setitemcolor harvesterbttn backcolor .1 .37 .1 1 }
mouseExit { setitemcolor harvesterbttn backcolor .37 .1 .1 1 }
}
itemDef {
name harvesterbttn
group grpbttn
style WINDOW_STYLE_SHADER
background "ui/assets/framebutton.tga"
rect 503 97 120 26
visible 1
decoration
}
itemDef {
name harvesterbttn
group grpbttn
style WINDOW_STYLE_SHADER
background "ui/assets/leftbutton.tga"
rect 491 97 13 26
visible 1
decoration
}
itemDef {
name harvesterbttn
group grpbttn
style WINDOW_STYLE_SHADER
background "ui/assets/rightbutton.tga"
rect 622 97 13 26
visible 1
decoration
}
// HELP TEXT //
// CTF //
itemDef {
name ctf
group grphelptext
style 0
text "Capture the Flag"
rect 280 154 500 20
textalign 0
textalignx 0
textaligny 17
textscale .3
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 0
decoration
}
itemDef {
name ctf
group grphelptext
style 0
wrapped
rect 280 184 500 20
text "To score a team point (often called a capture), the team \r"
"must invade the opposing team's base, run through (grab) \r"
"the other team's flag, and carry it back to their own flag.\r"
"For the capture to take place, the team's own flag must still \r"
"be in the base. The flag carrier drops the flag when he or \r"
"she is fragged. If the flag is not over void or death fog,\r"
"it stays in play. A player picks up a dropped flag when he \r"
"or she runs through it. This returns the player's own flag \r"
"to base. If the player runs through the opposing team's flag,\r"
"the player picks it up and runs with it."
textalign 0
textalignx 0
textaligny 17
textscale .25
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 0
decoration
}
itemDef {
name ctf
group grphelptext
style 5
cinematic "ctf.RoQ"
rect 10 154 256 192
border 1
bordercolor .5 .5 .5 1
visible 0
decoration
}
// ONE FLAG CTF //
itemDef {
name oneflag
group grphelptext
style 0
text "One Flag Capture the Flag"
rect 280 154 500 20
textalign 0
textalignx 0
textaligny 17
textscale .3
forecolor 1 1 1 1
border 0
decoration
bordercolor 0 0 0 0
visible 0
}
itemDef {
name oneflag
group grphelptext
style 0
wrapped
text "The team must run through or grab the white flag at the \r"
"center of the arena and carry it to the opposing team's \r"
"flag. A team point, called a capture, is scored each time \r"
"a player successfully carries the flag to the opposing base. \r"
"The flag carrier drops the flag when he or she is fragged. \r"
"If the flag is not over a void or death fog, it stays in play \r"
"and may be picked up by a player from either team. A flag \r"
"dropped over a void or death fog returns to the center of \r"
"the arena."
rect 280 184 500 20
textalign 0
textalignx 0
textaligny 17
textscale .25
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 0
decoration
}
itemDef {
name oneflag
group grphelptext
style 5
cinematic "oneflag.RoQ"
rect 10 154 256 192
border 1
bordercolor .5 .5 .5 11
visible 0
decoration
}
// OVERLOAD //
itemDef {
name overload
group grphelptext
style 0
text "Overload"
rect 280 154 500 20
textalign 0
textalignx 0
textaligny 17
textscale .3
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
decoration
visible 0
}
itemDef {
name overload
group grphelptext
style 0
wrapped
text "To score a team point, the players must invade \r"
"their opponent's base and attack the skull portion of \r"
"the goal obelisk until it explodes. It slowly turns red \r"
"as the attacker chews through its 2500 points of damage. \r"
"The skull constantly regenerates at a rate of 15 hit \r"
"points a second."
rect 280 184 500 20
textalign 0
textalignx 0
textaligny 17
textscale .25
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 0
decoration
}
itemDef {
name overload
group grphelptext
style 5
cinematic "overload.RoQ"
rect 10 154 256 192
border 1
bordercolor .5 .5 .5 1
visible 0
decoration
}
// HARVESTER //
itemDef {
name harvester
group grphelptext
style 0
text "Harvester"
rect 280 154 500 20
textalign 0
textalignx 0
textaligny 17
textscale .3
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 0
decoration
}
itemDef {
name harvester
group grphelptext
style 0
wrapped
text "To score team points, the team must frag opposing team \r"
"members. Each time a player on either team is fragged, a \r"
"crystal skull of their team color pops out of the skull \r"
"generator in the center of the arena. Players harvest skulls \r"
"of the opposing team's color by running through them. Skulls \r"
"of their own team's color are removed from play in the same \r"
"manner. Players must carry the skulls to the goal, a skull \r"
"receptacle in the opposing team's base. When a player is \r"
"fragged, any carried skulls are lost."
rect 280 184 500 20
textalign 0
textalignx 0
textaligny 17
textscale .25
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 0
decoration
}
itemDef {
name harvester
group grphelptext
style 5
cinematic "harvester.RoQ"
rect 10 154 256 192
border 1
bordercolor .5 .5 .5 1
visible 0
decoration
}
// BACK BAR //
itemDef {
name gotobar
style 2
rect 0 430 640 30
textscale 0.4
textalign 0 // center
textalignx 60 // x alignment point for text
// use it to offset left/right text from the edge
// or to center the text on a different point
textaligny 21
style 2
border 4
bordercolor 0.5 0.5 0.5 0.5
bordersize 2
backcolor 0 0 .75 0.5
visible 1
mouseEnter { setcolor backcolor .75 0 0 .5 }
mouseExit { setcolor backcolor 0 0 .75 .5 }
decoration
}
itemDef {
name back
style 3
background "ui/assets/backarrow.tga"
rect 16 424 50 50
visible 1
action { close help_menu ; open main }
mouseEnter { hide back ; show back_alt ; fadein message_back }
}
itemDef {
name back_alt
style WINDOW_STYLE_SHADER
background "ui/assets/backarrow_alt.tga"
rect 14 422 54 54
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 0
type ITEM_TYPE_BUTTON
mouseExit { hide back_alt ; show back ; fadeout message_back }
action { close help_menu ;
close powerup_menu ;
close ordersHelp_menu ;
//play "sound/misc/tim_pump.wav" ;
open main }
}
// MESSAGES //
itemDef {
name message_back
group grpmessage
style 0
rect 320 430 128 30
textstyle 1
textalign 1
textalignx 0
textaligny 25
textscale .416
text "Exit to Main Menu"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef {
name message_help
group grpmessage
style 0
rect 320 430 128 30
textalign 1
textstyle 1
textalignx 0
textaligny 25
textscale .416
text "Select for Description"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef {
name fadebox
style WINDOW_STYLE_FILLED
background "ui/assets/fadebox.tga"
forecolor 0 0 0 1
backcolor 0 0 0 1
rect 0 0 640 480
visible 1
decoration
}
}
}