660 lines
14 KiB
Text
660 lines
14 KiB
Text
#include "ui/menudef.h"
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{
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\\ Help\\
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menuDef {
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name "help_menu"
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visible 0
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fullscreen 1
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rect 0 0 640 480
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background "menuback_a"
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focusColor 1 .75 0 1
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style 1
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border 1
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onEsc { close help_menu ; close powerup_menu ; close ordersHelp_menu ; open main }
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onOpen { setitemcolor fadebox backcolor 0 0 0 1 ;
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playlooped "music/fla_mp03.wav" ;
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fadeout fadebox ;
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hide grphelptext ;
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show grpbttn ;
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show ctf ;
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hide back_alt ;
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show back ;
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hide grpmessage }
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// BAR //
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itemDef {
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name gametypebar
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style 2
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rect 0 16 640 40
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textscale 0.4
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textalign 0 // center
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textalignx 60 // x alignment point for text
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// use it to offset left/right text from the edge
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// or to center the text on a different point
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textaligny 21
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style 2
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border 4
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bordercolor 0.5 0.5 0.5 0.5
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bordersize 2
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backcolor 0 0 .75 0.5
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visible 1
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mouseEnter { setcolor backcolor .75 0 0 .5 ; fadein message_help }
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mouseExit { setcolor backcolor 0 0 .75 .5 ; fadeout message_help }
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decoration
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}
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itemDef {
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name bar
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style 0
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text "Gametypes"
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type 1
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rect 0 16 213 40
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textstyle 6
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textalign 1
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textalignx 106
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textaligny 31
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textscale .35
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forecolor 1 1 1 1
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border 0
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bordercolor 0 0 0 0
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visible 1
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action { play "sound/misc/kcaction.wav" ;
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hide grphelptext ;
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show grpbttn ;
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close powerup_menu ;
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close ordersHelp_menu ;
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show ctf }
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}
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itemDef {
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name bar
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style 0
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type 1
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text "Power-Ups"
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rect 213 16 213 40
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textstyle 6
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textalign 1
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textalignx 106
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textaligny 31
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textscale .35
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forecolor 1 1 1 1
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border 0
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bordercolor 0 0 0 0
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visible 1
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action { play "sound/misc/kcaction.wav" ;
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hide grphelptext ;
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hide grpbttn ;
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close powerup_menu ;
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close ordersHelp_menu ;
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open powerup_menu }
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}
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itemDef {
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name bar
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style 0
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text "Orders"
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textstyle 6
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type 1
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rect 426 16 213 40
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textalign 1
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textalignx 106
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textaligny 31
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textscale .35
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forecolor 1 1 1 1
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border 0
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bordercolor 0 0 0 0
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visible 1
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action { play "sound/misc/kcaction.wav" ;
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hide grphelptext ;
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hide grpbttn ;
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close powerup_menu ;
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close ordersHelp_menu ;
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open ordersHelp_menu }
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}
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// GAMETYPES BUTTONS //
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itemDef {
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name ctfbttn
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group grpbttn
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type 1
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style WINDOW_STYLE_FILLED
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background "ui/assets/button_back.tga"
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text "Capture the Flag"
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rect 23 97 120 26
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textalign 1
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textalignx 60
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textaligny 20
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textscale .30
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forecolor 1 1 1 1
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backcolor .37 .1 .1 1
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visible 0
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action { hide grphelptext ; show ctf ; play "sound/misc/kcaction.wav" }
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mouseEnter { setitemcolor ctfbttn backcolor .1 .37 .1 1 }
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mouseExit { setitemcolor ctfbttn backcolor .37 .1 .1 1 }
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}
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itemDef {
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name ctfbttn
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group grpbttn
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style WINDOW_STYLE_SHADER
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background "ui/assets/framebutton.tga"
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rect 23 97 120 26
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visible 1
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decoration
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}
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itemDef {
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name ctfbttn
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group grpbttn
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style WINDOW_STYLE_SHADER
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background "ui/assets/leftbutton.tga"
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rect 11 97 13 26
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visible 1
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decoration
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}
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itemDef {
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name ctfbttn
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group grpbttn
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style WINDOW_STYLE_SHADER
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background "ui/assets/rightbutton.tga"
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rect 142 97 13 26
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visible 1
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decoration
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}
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itemDef {
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name oneflagbttn
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group grpbttn
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type 1
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style WINDOW_STYLE_FILLED
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background "ui/assets/button_back.tga"
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text "One Flag"
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rect 183 97 120 26
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textalign 1
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textalignx 60
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textaligny 20
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textscale .3
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forecolor 1 1 1 1
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backcolor .37 .1 .1 1
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visible 0
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action { hide grphelptext ; show oneflag ; play "sound/misc/kcaction.wav" }
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mouseEnter { setitemcolor oneflagbttn backcolor .1 .37 .1 1 }
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mouseExit { setitemcolor oneflagbttn backcolor .37 .1 .1 1 }
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}
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itemDef {
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name oneflagbttn
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group grpbttn
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style WINDOW_STYLE_SHADER
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background "ui/assets/framebutton.tga"
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rect 183 97 120 26
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visible 1
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decoration
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}
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itemDef {
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name oneflagbttn
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group grpbttn
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style WINDOW_STYLE_SHADER
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background "ui/assets/leftbutton.tga"
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rect 171 97 13 26
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visible 1
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decoration
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}
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itemDef {
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name oneflagbttn
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group grpbttn
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style WINDOW_STYLE_SHADER
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background "ui/assets/rightbutton.tga"
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rect 302 97 13 26
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visible 1
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decoration
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}
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itemDef {
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name overloadbttn
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group grpbttn
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type 1
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style WINDOW_STYLE_FILLED
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background "ui/assets/button_back.tga"
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text "Overload"
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rect 343 97 120 26
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textalign 1
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textalignx 60
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textaligny 20
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textscale .3
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forecolor 1 1 1 1
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backcolor .37 .1 .1 1
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visible 0
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action { hide grphelptext ; show overload ; play "sound/misc/kcaction.wav" }
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mouseEnter { setitemcolor overloadbttn backcolor .1 .37 .1 1 }
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mouseExit { setitemcolor overloadbttn backcolor .37 .1 .1 1 }
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}
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itemDef {
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name overloadbttn
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group grpbttn
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style WINDOW_STYLE_SHADER
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background "ui/assets/framebutton.tga"
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rect 343 97 120 26
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visible 1
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decoration
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}
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itemDef {
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name overloadbttn
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group grpbttn
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style WINDOW_STYLE_SHADER
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background "ui/assets/leftbutton.tga"
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rect 331 97 13 26
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visible 1
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decoration
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}
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itemDef {
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name overloadbttn
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group grpbttn
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style WINDOW_STYLE_SHADER
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background "ui/assets/rightbutton.tga"
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rect 462 97 13 26
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visible 1
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decoration
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}
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itemDef {
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name harvesterbttn
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type 1
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group grpbttn
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style WINDOW_STYLE_FILLED
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background "ui/assets/button_back.tga"
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text "Harvester"
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rect 503 97 120 26
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textalign 1
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textalignx 60
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textaligny 20
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textscale .3
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forecolor 1 1 1 1
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backcolor .37 .1 .1 1
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visible 0
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action { hide grphelptext ; show harvester ; play "sound/misc/kcaction.wav"}
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mouseEnter { setitemcolor harvesterbttn backcolor .1 .37 .1 1 }
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mouseExit { setitemcolor harvesterbttn backcolor .37 .1 .1 1 }
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}
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itemDef {
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name harvesterbttn
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group grpbttn
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style WINDOW_STYLE_SHADER
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background "ui/assets/framebutton.tga"
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rect 503 97 120 26
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visible 1
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decoration
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}
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itemDef {
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name harvesterbttn
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group grpbttn
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style WINDOW_STYLE_SHADER
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background "ui/assets/leftbutton.tga"
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rect 491 97 13 26
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visible 1
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decoration
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}
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itemDef {
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name harvesterbttn
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group grpbttn
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style WINDOW_STYLE_SHADER
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background "ui/assets/rightbutton.tga"
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rect 622 97 13 26
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visible 1
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decoration
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}
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// HELP TEXT //
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// CTF //
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itemDef {
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name ctf
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group grphelptext
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style 0
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text "Capture the Flag"
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rect 280 154 500 20
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textalign 0
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textalignx 0
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textaligny 17
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textscale .3
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forecolor 1 1 1 1
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border 0
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bordercolor 0 0 0 0
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visible 0
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decoration
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}
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itemDef {
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name ctf
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group grphelptext
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style 0
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wrapped
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rect 280 184 500 20
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text "To score a team point (often called a capture), the team \r"
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"must invade the opposing team's base, run through (grab) \r"
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"the other team's flag, and carry it back to their own flag.\r"
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"For the capture to take place, the team's own flag must still \r"
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"be in the base. The flag carrier drops the flag when he or \r"
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"she is fragged. If the flag is not over void or death fog,\r"
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"it stays in play. A player picks up a dropped flag when he \r"
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"or she runs through it. This returns the player's own flag \r"
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"to base. If the player runs through the opposing team's flag,\r"
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"the player picks it up and runs with it."
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textalign 0
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textalignx 0
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textaligny 17
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textscale .25
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forecolor 1 1 1 1
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border 0
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bordercolor 0 0 0 0
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visible 0
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decoration
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}
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itemDef {
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name ctf
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group grphelptext
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style 5
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cinematic "ctf.RoQ"
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rect 10 154 256 192
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border 1
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bordercolor .5 .5 .5 1
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visible 0
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decoration
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}
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// ONE FLAG CTF //
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itemDef {
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name oneflag
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group grphelptext
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style 0
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text "One Flag Capture the Flag"
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rect 280 154 500 20
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textalign 0
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textalignx 0
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textaligny 17
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textscale .3
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forecolor 1 1 1 1
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border 0
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decoration
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bordercolor 0 0 0 0
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visible 0
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}
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itemDef {
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name oneflag
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group grphelptext
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style 0
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wrapped
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text "The team must run through or grab the white flag at the \r"
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"center of the arena and carry it to the opposing team's \r"
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"flag. A team point, called a capture, is scored each time \r"
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"a player successfully carries the flag to the opposing base. \r"
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"The flag carrier drops the flag when he or she is fragged. \r"
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"If the flag is not over a void or death fog, it stays in play \r"
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"and may be picked up by a player from either team. A flag \r"
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"dropped over a void or death fog returns to the center of \r"
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"the arena."
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rect 280 184 500 20
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textalign 0
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textalignx 0
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textaligny 17
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textscale .25
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forecolor 1 1 1 1
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border 0
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bordercolor 0 0 0 0
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visible 0
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decoration
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}
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itemDef {
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name oneflag
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group grphelptext
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style 5
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cinematic "oneflag.RoQ"
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rect 10 154 256 192
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border 1
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bordercolor .5 .5 .5 11
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visible 0
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decoration
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}
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// OVERLOAD //
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itemDef {
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name overload
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group grphelptext
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style 0
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text "Overload"
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rect 280 154 500 20
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textalign 0
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textalignx 0
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textaligny 17
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textscale .3
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forecolor 1 1 1 1
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border 0
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bordercolor 0 0 0 0
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decoration
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visible 0
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}
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itemDef {
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name overload
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group grphelptext
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style 0
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wrapped
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text "To score a team point, the players must invade \r"
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"their opponent's base and attack the skull portion of \r"
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"the goal obelisk until it explodes. It slowly turns red \r"
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"as the attacker chews through its 2500 points of damage. \r"
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"The skull constantly regenerates at a rate of 15 hit \r"
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"points a second."
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rect 280 184 500 20
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textalign 0
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textalignx 0
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textaligny 17
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textscale .25
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forecolor 1 1 1 1
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border 0
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bordercolor 0 0 0 0
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visible 0
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decoration
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}
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itemDef {
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name overload
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group grphelptext
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style 5
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cinematic "overload.RoQ"
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rect 10 154 256 192
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border 1
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bordercolor .5 .5 .5 1
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visible 0
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decoration
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}
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// HARVESTER //
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itemDef {
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name harvester
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group grphelptext
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style 0
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text "Harvester"
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rect 280 154 500 20
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textalign 0
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textalignx 0
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textaligny 17
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textscale .3
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forecolor 1 1 1 1
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border 0
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bordercolor 0 0 0 0
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visible 0
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decoration
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}
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itemDef {
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name harvester
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group grphelptext
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style 0
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wrapped
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text "To score team points, the team must frag opposing team \r"
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"members. Each time a player on either team is fragged, a \r"
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"crystal skull of their team color pops out of the skull \r"
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"generator in the center of the arena. Players harvest skulls \r"
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"of the opposing team's color by running through them. Skulls \r"
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"of their own team's color are removed from play in the same \r"
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"manner. Players must carry the skulls to the goal, a skull \r"
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"receptacle in the opposing team's base. When a player is \r"
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"fragged, any carried skulls are lost."
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rect 280 184 500 20
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textalign 0
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textalignx 0
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textaligny 17
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textscale .25
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forecolor 1 1 1 1
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border 0
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bordercolor 0 0 0 0
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visible 0
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decoration
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}
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itemDef {
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name harvester
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group grphelptext
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style 5
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cinematic "harvester.RoQ"
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rect 10 154 256 192
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border 1
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bordercolor .5 .5 .5 1
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visible 0
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decoration
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}
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// BACK BAR //
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itemDef {
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name gotobar
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style 2
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rect 0 430 640 30
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textscale 0.4
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textalign 0 // center
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textalignx 60 // x alignment point for text
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// use it to offset left/right text from the edge
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// or to center the text on a different point
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textaligny 21
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style 2
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border 4
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bordercolor 0.5 0.5 0.5 0.5
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bordersize 2
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backcolor 0 0 .75 0.5
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visible 1
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mouseEnter { setcolor backcolor .75 0 0 .5 }
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mouseExit { setcolor backcolor 0 0 .75 .5 }
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decoration
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}
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itemDef {
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name back
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style 3
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background "ui/assets/backarrow.tga"
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rect 16 424 50 50
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visible 1
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action { close help_menu ; open main }
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mouseEnter { hide back ; show back_alt ; fadein message_back }
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}
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itemDef {
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name back_alt
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style WINDOW_STYLE_SHADER
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background "ui/assets/backarrow_alt.tga"
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rect 14 422 54 54
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backcolor 0 0 0 0
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forecolor 1 1 1 1
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visible 0
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type ITEM_TYPE_BUTTON
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mouseExit { hide back_alt ; show back ; fadeout message_back }
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action { close help_menu ;
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close powerup_menu ;
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close ordersHelp_menu ;
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//play "sound/misc/tim_pump.wav" ;
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open main }
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}
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// MESSAGES //
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itemDef {
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name message_back
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group grpmessage
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style 0
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rect 320 430 128 30
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textstyle 1
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textalign 1
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textalignx 0
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textaligny 25
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textscale .416
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text "Exit to Main Menu"
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forecolor 1 1 1 1
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decoration
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visible 0
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}
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itemDef {
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name message_help
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group grpmessage
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style 0
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rect 320 430 128 30
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textalign 1
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textstyle 1
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textalignx 0
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textaligny 25
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textscale .416
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text "Select for Description"
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forecolor 1 1 1 1
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decoration
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visible 0
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}
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itemDef {
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name fadebox
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style WINDOW_STYLE_FILLED
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background "ui/assets/fadebox.tga"
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forecolor 0 0 0 1
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backcolor 0 0 0 1
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rect 0 0 640 480
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visible 1
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decoration
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}
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}
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}
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