308 lines
4.1 KiB
Text
308 lines
4.1 KiB
Text
_cl_color
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_cl_name
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_config_com_baud
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_config_com_irq
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_config_com_modem
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_config_com_port
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_config_modem_clear
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_config_modem_dialtype
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_config_modem_hangup
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_config_modem_init
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_snd_mixahead
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ambient_fade
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ambient_level
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autosaver
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bgmbuffer
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bgmvolume
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chase_active
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chase_back
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chase_right
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chase_up
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cl_anglespeedkey
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cl_backspeed
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cl_bob
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cl_bob2
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cl_bob2cycle
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cl_bob2smooth
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cl_bobcycle
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cl_bobfall
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cl_bobfallcycle
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cl_bobfallminspeed
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cl_bobmodel
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cl_bobmodel_ex
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cl_bobmodel_side
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cl_bobmodel_speed
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cl_bobmodel_up
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cl_bobslam
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cl_bobslamcycle
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cl_bobslamminspeed
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cl_bobup
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cl_compatibility
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cl_crossx
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cl_crossy
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cl_diecam
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cl_entities_min
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cl_entities_min_static
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cl_entities_min_temp
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cl_followmodel
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cl_followmodel_side_highpass
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cl_followmodel_side_highpass1
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cl_followmodel_side_limit
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cl_followmodel_side_lowpass
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cl_followmodel_side_speed
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cl_followmodel_up_highpass
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cl_followmodel_up_highpass1
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cl_followmodel_up_limit
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cl_followmodel_up_lowpass
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cl_followmodel_up_speed
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cl_forwardspeed
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cl_gameplayfix_soundsmovewithentities
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cl_gundraw
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cl_gunhold
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cl_gunsniff
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cl_hudswap
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cl_leanmodel
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cl_leanmodel_side_highpass
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cl_leanmodel_side_highpass1
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cl_leanmodel_side_limit
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cl_leanmodel_side_lowpass
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cl_leanmodel_side_speed
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cl_leanmodel_up_highpass
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cl_leanmodel_up_highpass1
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cl_leanmodel_up_limit
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cl_leanmodel_up_lowpass
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cl_leanmodel_up_speed
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cl_movespeedkey
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cl_nolerp
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cl_oldview
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cl_pitchspeed
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cl_rollangle
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cl_rollspeed
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cl_sbar
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cl_showfps
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cl_shownet
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cl_sidespeed
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cl_splitscreen
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cl_upspeed
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cl_yawspeed
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cmdline
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con_alpha
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con_notifytime
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contact
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coop
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crosshair
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d_mipcap
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d_mipdetail
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d_mipscale
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d_subdiv16
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deathmatch
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developer
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edgefriction
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engoo_lookuppalette
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external_ent
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external_lit
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external_vis
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fraglimit
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gamecfg
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gamma
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gl_cshiftpercent
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host_framerate
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host_speeds
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host_timescale
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hostname
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hud_ammo
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hud_ammo_align
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hud_ammo_icon
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hud_ammo_posx
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hud_ammo_posy
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hud_armor
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hud_armor_align
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hud_armor_icon
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hud_armor_posx
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hud_armor_posy
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hud_background
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hud_health
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hud_health_align
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hud_health_icon
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hud_health_posx
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hud_health_posy
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hud_inv
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hud_inv_align
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hud_inv_background
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hud_inv_numbers
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hud_inv_posx
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hud_inv_posy
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lcd_x
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lcd_yaw
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loadas8bit
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loadscreen
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lookspring
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lookstrafe
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m_filter
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m_forward
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m_lockup
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m_lockdown
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m_look
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m_pitch
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m_side
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m_yaw
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max_fps
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menu_quitscreen
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midivolume
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net_messagetimeout
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noexit
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nomonsters
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nosound
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nvs_current_cclc
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nvs_current_csvc
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nvs_current_ssvc
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nvs_required
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nvs_svc_enable
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pausable
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pr_builtin_find
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pr_builtin_remap
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pr_checkextension
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pr_zone_min_strings
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precache
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r_aliastransadj
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r_aliastransbase
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r_alphashift
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r_ambient
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r_clearcolor
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r_coloreddyns
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r_coloredlightmethod
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r_coloredlights
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r_dither
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r_drawentities
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r_drawflat
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r_draworder
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r_drawviewmodel
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r_dspeeds
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r_dynamic
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r_ekg
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r_filter
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r_flamehack
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r_flares
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r_fogdither
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r_fogquality
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r_fullbright
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r_fullbrights
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r_graphheight
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r_lerpmodels
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r_lightquality
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r_lowmodels
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r_lowworld
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r_ludicrous
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r_maxedges
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r_maxsurfs
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r_menucolor
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r_muzzlehack
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r_novis
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r_numedges
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r_numsurfs
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r_overbrightBits
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r_overbrightmdl
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r_particleblood
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r_particlebloodfade
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r_particlegunshot
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r_particlelit
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r_particleset
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r_particlesort
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r_particlesparks
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r_particlespray
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r_particlesprite
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r_particletrails
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r_particletrans
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r_polymodelstats
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r_reportedgeout
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r_reportsurfout
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r_shadedither
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r_shadequality
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r_shading
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r_shadowhack
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r_shiftlights
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r_shinygrays
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r_speeds
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r_timegraph
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r_tranquality
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r_truecolor
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r_virtualmode
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r_wateralpha
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r_waterblend
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r_waterquality
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r_waterwarp
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registered
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s_blood
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s_gibs
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s_oldspatial
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s_pitchin
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s_playerdeath
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s_underwater
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samelevel
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saved1
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saved2
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saved3
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saved4
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savedgamecfg
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scr_aspectmode
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scr_centertime
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scr_conheight
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scr_conspeed
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scr_fov
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scr_fov_adapt
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scr_ofsx
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scr_ofsy
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scr_ofsz
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scr_printspeed
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scr_retroscale
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scr_scale
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scr_showpause
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scr_showram
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scr_showturtle
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scratch1
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scratch2
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scratch3
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scratch4
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sensitivity
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serverprofile
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sh1
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sh2
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skill
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snd_noextraupdate
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snd_show
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sv_accelerate
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sv_aim
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sv_compatibility
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sv_entities
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sv_entities_static
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sv_entities_temp
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sv_friction
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sv_gravity
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sv_idealpitchscale
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sv_maxspeed
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sv_maxvelocity
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sv_nostep
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sv_standstill
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sv_stopspeed
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sys_ticrate
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teamplay
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temp1
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temp2
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temp3
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timelimit
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v_centermove
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v_centerspeed
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v_contrast
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v_detail
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v_idlescale
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v_ipitch_cycle
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v_ipitch_level
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v_iroll_cycle
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v_iroll_level
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v_iyaw_cycle
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v_iyaw_level
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v_kickpitch
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v_kickroll
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v_kicktime
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v_saturation
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volume
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