ngunix/CVARS

308 lines
4.1 KiB
Text

_cl_color
_cl_name
_config_com_baud
_config_com_irq
_config_com_modem
_config_com_port
_config_modem_clear
_config_modem_dialtype
_config_modem_hangup
_config_modem_init
_snd_mixahead
ambient_fade
ambient_level
autosaver
bgmbuffer
bgmvolume
chase_active
chase_back
chase_right
chase_up
cl_anglespeedkey
cl_backspeed
cl_bob
cl_bob2
cl_bob2cycle
cl_bob2smooth
cl_bobcycle
cl_bobfall
cl_bobfallcycle
cl_bobfallminspeed
cl_bobmodel
cl_bobmodel_ex
cl_bobmodel_side
cl_bobmodel_speed
cl_bobmodel_up
cl_bobslam
cl_bobslamcycle
cl_bobslamminspeed
cl_bobup
cl_compatibility
cl_crossx
cl_crossy
cl_diecam
cl_entities_min
cl_entities_min_static
cl_entities_min_temp
cl_followmodel
cl_followmodel_side_highpass
cl_followmodel_side_highpass1
cl_followmodel_side_limit
cl_followmodel_side_lowpass
cl_followmodel_side_speed
cl_followmodel_up_highpass
cl_followmodel_up_highpass1
cl_followmodel_up_limit
cl_followmodel_up_lowpass
cl_followmodel_up_speed
cl_forwardspeed
cl_gameplayfix_soundsmovewithentities
cl_gundraw
cl_gunhold
cl_gunsniff
cl_hudswap
cl_leanmodel
cl_leanmodel_side_highpass
cl_leanmodel_side_highpass1
cl_leanmodel_side_limit
cl_leanmodel_side_lowpass
cl_leanmodel_side_speed
cl_leanmodel_up_highpass
cl_leanmodel_up_highpass1
cl_leanmodel_up_limit
cl_leanmodel_up_lowpass
cl_leanmodel_up_speed
cl_movespeedkey
cl_nolerp
cl_oldview
cl_pitchspeed
cl_rollangle
cl_rollspeed
cl_sbar
cl_showfps
cl_shownet
cl_sidespeed
cl_splitscreen
cl_upspeed
cl_yawspeed
cmdline
con_alpha
con_notifytime
contact
coop
crosshair
d_mipcap
d_mipdetail
d_mipscale
d_subdiv16
deathmatch
developer
edgefriction
engoo_lookuppalette
external_ent
external_lit
external_vis
fraglimit
gamecfg
gamma
gl_cshiftpercent
host_framerate
host_speeds
host_timescale
hostname
hud_ammo
hud_ammo_align
hud_ammo_icon
hud_ammo_posx
hud_ammo_posy
hud_armor
hud_armor_align
hud_armor_icon
hud_armor_posx
hud_armor_posy
hud_background
hud_health
hud_health_align
hud_health_icon
hud_health_posx
hud_health_posy
hud_inv
hud_inv_align
hud_inv_background
hud_inv_numbers
hud_inv_posx
hud_inv_posy
lcd_x
lcd_yaw
loadas8bit
loadscreen
lookspring
lookstrafe
m_filter
m_forward
m_lockup
m_lockdown
m_look
m_pitch
m_side
m_yaw
max_fps
menu_quitscreen
midivolume
net_messagetimeout
noexit
nomonsters
nosound
nvs_current_cclc
nvs_current_csvc
nvs_current_ssvc
nvs_required
nvs_svc_enable
pausable
pr_builtin_find
pr_builtin_remap
pr_checkextension
pr_zone_min_strings
precache
r_aliastransadj
r_aliastransbase
r_alphashift
r_ambient
r_clearcolor
r_coloreddyns
r_coloredlightmethod
r_coloredlights
r_dither
r_drawentities
r_drawflat
r_draworder
r_drawviewmodel
r_dspeeds
r_dynamic
r_ekg
r_filter
r_flamehack
r_flares
r_fogdither
r_fogquality
r_fullbright
r_fullbrights
r_graphheight
r_lerpmodels
r_lightquality
r_lowmodels
r_lowworld
r_ludicrous
r_maxedges
r_maxsurfs
r_menucolor
r_muzzlehack
r_novis
r_numedges
r_numsurfs
r_overbrightBits
r_overbrightmdl
r_particleblood
r_particlebloodfade
r_particlegunshot
r_particlelit
r_particleset
r_particlesort
r_particlesparks
r_particlespray
r_particlesprite
r_particletrails
r_particletrans
r_polymodelstats
r_reportedgeout
r_reportsurfout
r_shadedither
r_shadequality
r_shading
r_shadowhack
r_shiftlights
r_shinygrays
r_speeds
r_timegraph
r_tranquality
r_truecolor
r_virtualmode
r_wateralpha
r_waterblend
r_waterquality
r_waterwarp
registered
s_blood
s_gibs
s_oldspatial
s_pitchin
s_playerdeath
s_underwater
samelevel
saved1
saved2
saved3
saved4
savedgamecfg
scr_aspectmode
scr_centertime
scr_conheight
scr_conspeed
scr_fov
scr_fov_adapt
scr_ofsx
scr_ofsy
scr_ofsz
scr_printspeed
scr_retroscale
scr_scale
scr_showpause
scr_showram
scr_showturtle
scratch1
scratch2
scratch3
scratch4
sensitivity
serverprofile
sh1
sh2
skill
snd_noextraupdate
snd_show
sv_accelerate
sv_aim
sv_compatibility
sv_entities
sv_entities_static
sv_entities_temp
sv_friction
sv_gravity
sv_idealpitchscale
sv_maxspeed
sv_maxvelocity
sv_nostep
sv_standstill
sv_stopspeed
sys_ticrate
teamplay
temp1
temp2
temp3
timelimit
v_centermove
v_centerspeed
v_contrast
v_detail
v_idlescale
v_ipitch_cycle
v_ipitch_level
v_iroll_cycle
v_iroll_level
v_iyaw_cycle
v_iyaw_level
v_kickpitch
v_kickroll
v_kicktime
v_saturation
volume