_cl_color _cl_name _config_com_baud _config_com_irq _config_com_modem _config_com_port _config_modem_clear _config_modem_dialtype _config_modem_hangup _config_modem_init _snd_mixahead ambient_fade ambient_level autosaver bgmbuffer bgmvolume chase_active chase_back chase_right chase_up cl_anglespeedkey cl_backspeed cl_bob cl_bob2 cl_bob2cycle cl_bob2smooth cl_bobcycle cl_bobfall cl_bobfallcycle cl_bobfallminspeed cl_bobmodel cl_bobmodel_ex cl_bobmodel_side cl_bobmodel_speed cl_bobmodel_up cl_bobslam cl_bobslamcycle cl_bobslamminspeed cl_bobup cl_compatibility cl_crossx cl_crossy cl_diecam cl_entities_min cl_entities_min_static cl_entities_min_temp cl_followmodel cl_followmodel_side_highpass cl_followmodel_side_highpass1 cl_followmodel_side_limit cl_followmodel_side_lowpass cl_followmodel_side_speed cl_followmodel_up_highpass cl_followmodel_up_highpass1 cl_followmodel_up_limit cl_followmodel_up_lowpass cl_followmodel_up_speed cl_forwardspeed cl_gameplayfix_soundsmovewithentities cl_gundraw cl_gunhold cl_gunsniff cl_hudswap cl_leanmodel cl_leanmodel_side_highpass cl_leanmodel_side_highpass1 cl_leanmodel_side_limit cl_leanmodel_side_lowpass cl_leanmodel_side_speed cl_leanmodel_up_highpass cl_leanmodel_up_highpass1 cl_leanmodel_up_limit cl_leanmodel_up_lowpass cl_leanmodel_up_speed cl_movespeedkey cl_nolerp cl_oldview cl_pitchspeed cl_rollangle cl_rollspeed cl_sbar cl_showfps cl_shownet cl_sidespeed cl_splitscreen cl_upspeed cl_yawspeed cmdline con_alpha con_notifytime contact coop crosshair d_mipcap d_mipdetail d_mipscale d_subdiv16 deathmatch developer edgefriction engoo_lookuppalette external_ent external_lit external_vis fraglimit gamecfg gamma gl_cshiftpercent host_framerate host_speeds host_timescale hostname hud_ammo hud_ammo_align hud_ammo_icon hud_ammo_posx hud_ammo_posy hud_armor hud_armor_align hud_armor_icon hud_armor_posx hud_armor_posy hud_background hud_health hud_health_align hud_health_icon hud_health_posx hud_health_posy hud_inv hud_inv_align hud_inv_background hud_inv_numbers hud_inv_posx hud_inv_posy lcd_x lcd_yaw loadas8bit loadscreen lookspring lookstrafe m_filter m_forward m_lockup m_lockdown m_look m_pitch m_side m_yaw max_fps menu_quitscreen midivolume net_messagetimeout noexit nomonsters nosound nvs_current_cclc nvs_current_csvc nvs_current_ssvc nvs_required nvs_svc_enable pausable pr_builtin_find pr_builtin_remap pr_checkextension pr_zone_min_strings precache r_aliastransadj r_aliastransbase r_alphashift r_ambient r_clearcolor r_coloreddyns r_coloredlightmethod r_coloredlights r_dither r_drawentities r_drawflat r_draworder r_drawviewmodel r_dspeeds r_dynamic r_ekg r_filter r_flamehack r_flares r_fogdither r_fogquality r_fullbright r_fullbrights r_graphheight r_lerpmodels r_lightquality r_lowmodels r_lowworld r_ludicrous r_maxedges r_maxsurfs r_menucolor r_muzzlehack r_novis r_numedges r_numsurfs r_overbrightBits r_overbrightmdl r_particleblood r_particlebloodfade r_particlegunshot r_particlelit r_particleset r_particlesort r_particlesparks r_particlespray r_particlesprite r_particletrails r_particletrans r_polymodelstats r_reportedgeout r_reportsurfout r_shadedither r_shadequality r_shading r_shadowhack r_shiftlights r_shinygrays r_speeds r_timegraph r_tranquality r_truecolor r_virtualmode r_wateralpha r_waterblend r_waterquality r_waterwarp registered s_blood s_gibs s_oldspatial s_pitchin s_playerdeath s_underwater samelevel saved1 saved2 saved3 saved4 savedgamecfg scr_aspectmode scr_centertime scr_conheight scr_conspeed scr_fov scr_fov_adapt scr_ofsx scr_ofsy scr_ofsz scr_printspeed scr_retroscale scr_scale scr_showpause scr_showram scr_showturtle scratch1 scratch2 scratch3 scratch4 sensitivity serverprofile sh1 sh2 skill snd_noextraupdate snd_show sv_accelerate sv_aim sv_compatibility sv_entities sv_entities_static sv_entities_temp sv_friction sv_gravity sv_idealpitchscale sv_maxspeed sv_maxvelocity sv_nostep sv_standstill sv_stopspeed sys_ticrate teamplay temp1 temp2 temp3 timelimit v_centermove v_centerspeed v_contrast v_detail v_idlescale v_ipitch_cycle v_ipitch_level v_iroll_cycle v_iroll_level v_iyaw_cycle v_iyaw_level v_kickpitch v_kickroll v_kicktime v_saturation volume