*mode* fix

This commit is contained in:
eukos 2015-08-25 22:14:00 +02:00
parent 239724a938
commit cad3bec766

View file

@ -31,6 +31,8 @@ void FmodEx_Play(byte track, qboolean looping)
fmod_loop = looping; fmod_loop = looping;
fmod_volume = bgmvolume->value; fmod_volume = bgmvolume->value;
FMOD_Sound_Release (fmod_sound);
sprintf(fmod_file, "%s/music/track%d.flac", com_gamedir, fmod_track); sprintf(fmod_file, "%s/music/track%d.flac", com_gamedir, fmod_track);
if(fmod_loop == true) if(fmod_loop == true)
fmod_result = FMOD_System_CreateSound (fmod_system, fmod_file, fmod_result = FMOD_System_CreateSound (fmod_system, fmod_file,
@ -53,7 +55,6 @@ void FmodEx_Play(byte track, qboolean looping)
if (fmod_result != FMOD_OK) if (fmod_result != FMOD_OK)
{ {
Con_Printf("FmodEx: Can't load %s!\n", fmod_file); Con_Printf("FmodEx: Can't load %s!\n", fmod_file);
FmodEx_Stop();
return; return;
} }
} }