This was originally a port of Engoo to X11 capable systems... however that was a long time ago.
Find a file
2015-08-25 22:14:00 +02:00
asm Major restructure for the future 2015-08-07 12:06:39 +02:00
audio minor fixes, when music track isn't found it stops all tracks (some mods need this apparently) 2015-08-25 22:08:39 +02:00
engine minor fixes, when music track isn't found it stops all tracks (some mods need this apparently) 2015-08-25 22:08:39 +02:00
include New command: pausedemo. Can pause the current recording of a demo. 2015-08-24 02:15:33 +02:00
network New config system, cleanups etc. launch Xuake with -data id1 2015-08-20 15:34:12 +02:00
renderer minor fixes, when music track isn't found it stops all tracks (some mods need this apparently) 2015-08-25 22:08:39 +02:00
system New config system, cleanups etc. launch Xuake with -data id1 2015-08-20 15:34:12 +02:00
tracker *mode* fix 2015-08-25 22:14:00 +02:00
video Removing unused variables 2015-08-22 23:57:32 +02:00
CMDS cleanup 2015-08-22 02:06:47 +02:00
CVARS removing of unused cvars, more xmms options (xmms tracks, xmms info) and different placement for resetting the config 2015-08-22 00:48:06 +02:00
LICENSE major cleanup 2015-08-05 19:31:14 +02:00
Makefile Some more cleanup. DUMB files will be soft excluded when not compiling with -DDUMB 2015-08-25 03:51:53 +02:00
MakefileXMMS XMMS Makefile changes, etc 2015-08-21 23:37:21 +02:00
README Updated Readme 2015-08-25 03:57:15 +02:00

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This is a novelty engine rendering in software mode, aka on your CPU.

This is *not* a daily-driver Xuake engine.
If you want a stable Xuake engine, look elsewhere. >> This is testing ground <<

This might turn into something mature in the future.
It uses standard X11 functions, so aside from that no dependencies are necessary.
For sound, please get the Open Sound System running.

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  Features
************

- Full software-rendered 3D-Engine
- Colored lighting 
- Particle and (non-clipped) decal system
- Coronas with support for light styles
- Model blob shadows
- Sound pitch variation
- Server side QCVM gamecode with enhanced extensions (such as file i/o, traceboxes...)
- Texture dithering on level textures
- Water translucency and refractions
- Low detail modes
- Distance fog
- Music playback via DUMB, X Multimedia System and "technically" FModEx

*************
  Compiling
*************

For a debug build (larger and slower) issue 'make'.
For a release build (smaller and faster) issue 'make build_release'.

*********
  Notes
*********

- Carried over soundfixes from reQuiem
- Main sound is done via OSS, not ALSA - aoss will most likely not work
- The input is 'not good' right now
- Based on engoo by leileilol

*********
  Plans
*********

- Menu system done primarily using CSQC
- HUD system done primarily using CSQC
- Make the bots less Xuake specific, controllable via SSQC
- Ship with a game directory that can be used as a base and torn apart for any use
- Ship with a scratch QC base and the new engine extensions