Update README.md

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leilei- 2014-04-12 09:00:04 -04:00
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@ -5,8 +5,8 @@ Engoo
* Colored lighting in 8-bit color by 15bpp or 18bpp lookup tables, supports lits
* Translucent liquids with variable-adjusted alphas, supports vis
* Fog, support for the standard FitzQuake fog command syntax and values
* Widescreen display support, with hotizontal area expansion; support for 16:9, 16:10, and many more aspects
* Fog; support for the standard FitzQuake fog command syntax and values
* Widescreen display support, with horizontal area expansion; support for 16:9, 16:10, and many more aspects
* Enhanced particle system including textured additive, modulated and alpha blended particles
* Enhanced blood effects, as well as an option to disable blood and gibs
* Coronas that occlude behind walls, sprites and models smoothly
@ -46,3 +46,19 @@ Some of the terrible bugs you should be aware of:
* Multiplayer is completely untested. It may not work.
* Sometimes, resizing the window will cause it to become 1x1 instantly.
* It's a bit sluggish because the new colored lighting code is not written in assembly.
Some of the things that I want:
* Skyboxes
* MD2s
* MD3s including multiple surfaces and tag extension support
* IQMs
* External TGA loading including 24-bit support
* SPR32 including alpha channel support
* MDO playback via DUMB or some other Free module player that doesn't suck (no Mikmod)
* OGG playback also via DUMB via dumb_ogg
* Model texture filtering
* The DOS version working again
* More versatile DirectDraw support, including support for 4bpp, 8bpp, and 16bpp surfaces in Windows 95
* CPU speed detection so the extensive lookup table generation is disabled by default on anything less than 500mhz