diff --git a/README.md b/README.md index 07fa1fa..fd98d49 100644 --- a/README.md +++ b/README.md @@ -5,8 +5,8 @@ Engoo * Colored lighting in 8-bit color by 15bpp or 18bpp lookup tables, supports lits * Translucent liquids with variable-adjusted alphas, supports vis -* Fog, support for the standard FitzQuake fog command syntax and values -* Widescreen display support, with hotizontal area expansion; support for 16:9, 16:10, and many more aspects +* Fog; support for the standard FitzQuake fog command syntax and values +* Widescreen display support, with horizontal area expansion; support for 16:9, 16:10, and many more aspects * Enhanced particle system including textured additive, modulated and alpha blended particles * Enhanced blood effects, as well as an option to disable blood and gibs * Coronas that occlude behind walls, sprites and models smoothly @@ -46,3 +46,19 @@ Some of the terrible bugs you should be aware of: * Multiplayer is completely untested. It may not work. * Sometimes, resizing the window will cause it to become 1x1 instantly. * It's a bit sluggish because the new colored lighting code is not written in assembly. + + +Some of the things that I want: + +* Skyboxes +* MD2s +* MD3s including multiple surfaces and tag extension support +* IQMs +* External TGA loading including 24-bit support +* SPR32 including alpha channel support +* MDO playback via DUMB or some other Free module player that doesn't suck (no Mikmod) +* OGG playback also via DUMB via dumb_ogg +* Model texture filtering +* The DOS version working again +* More versatile DirectDraw support, including support for 4bpp, 8bpp, and 16bpp surfaces in Windows 95 +* CPU speed detection so the extensive lookup table generation is disabled by default on anything less than 500mhz