Readme update etc.
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2 changed files with 2 additions and 3 deletions
4
README
4
README
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@ -15,13 +15,13 @@ It can run Q1 with all its fancy waterwarping, too.
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************
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************
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- Full software-rendered 3D-Engine
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- Full software-rendered 3D-Engine
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- Colored lighting
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- Colored lighting, 8-bit, 16-bit and 24-bit dithered lightmaps
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- Particle and (non-clipped) decal system
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- Particle and (non-clipped) decal system
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- Coronas with support for light styles
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- Coronas with support for light styles
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- Model blob shadows
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- Model blob shadows
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- Sound pitch variation
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- Sound pitch variation
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- Server side QCVM gamecode with enhanced extensions (such as file i/o, traceboxes...)
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- Server side QCVM gamecode with enhanced extensions (such as file i/o, traceboxes...)
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- Texture dithering on level textures
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- Texture filtering on level textures
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- Water translucency and refractions
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- Water translucency and refractions
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- Low detail modes
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- Low detail modes
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- Distance fog
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- Distance fog
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@ -1054,7 +1054,6 @@ void SCR_ScreenShot_f (void)
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#else
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#else
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sprintf(pcxnametwo, "xwd -name \"NGUNIX X11\" -display :0 -out ./%s/%s", com_gamedir, pcxname);
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sprintf(pcxnametwo, "xwd -name \"NGUNIX X11\" -display :0 -out ./%s/%s", com_gamedir, pcxname);
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system(pcxnametwo);
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system(pcxnametwo);
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// popen(buffer, "r");
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#endif
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#endif
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Con_Printf ("Wrote %s\n", pcxname);
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Con_Printf ("Wrote %s\n", pcxname);
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