From a28de0cfa24785454409ee1ea63ac32efacdf0f3 Mon Sep 17 00:00:00 2001 From: eukos Date: Sat, 5 Sep 2015 23:57:07 +0200 Subject: [PATCH] Readme update etc. --- README | 4 ++-- engine/screen.c | 1 - 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/README b/README index e99850c..c039e31 100644 --- a/README +++ b/README @@ -15,13 +15,13 @@ It can run Q1 with all its fancy waterwarping, too. ************ - Full software-rendered 3D-Engine -- Colored lighting +- Colored lighting, 8-bit, 16-bit and 24-bit dithered lightmaps - Particle and (non-clipped) decal system - Coronas with support for light styles - Model blob shadows - Sound pitch variation - Server side QCVM gamecode with enhanced extensions (such as file i/o, traceboxes...) -- Texture dithering on level textures +- Texture filtering on level textures - Water translucency and refractions - Low detail modes - Distance fog diff --git a/engine/screen.c b/engine/screen.c index f37eb41..c9862ff 100644 --- a/engine/screen.c +++ b/engine/screen.c @@ -1054,7 +1054,6 @@ void SCR_ScreenShot_f (void) #else sprintf(pcxnametwo, "xwd -name \"NGUNIX X11\" -display :0 -out ./%s/%s", com_gamedir, pcxname); system(pcxnametwo); -// popen(buffer, "r"); #endif Con_Printf ("Wrote %s\n", pcxname);