2014-04-12 12:46:16 +00:00
Engoo
=====
2015-07-30 16:16:58 +00:00
This is a novelty engine running in software mode, aka on your CPU.
This is _not_ a daily-driver Quake engine. This is featurebloat at its finest, to show off what software-rendering can do.
_If you want a stable Quake engine, look elsewhere._ This is testing ground.
This might turn into something mature in the future depending on how much time I have.
2014-04-12 12:46:16 +00:00
2015-07-22 14:25:09 +00:00
Got it running using most of the original stock X11 code.
Everything runs (including fancy water effects) except for a few things:
2014-04-12 12:46:16 +00:00
2015-07-22 14:25:09 +00:00
- No statusbar colours (code seems to segfault, hmm?)
- Won't set the virtual resolution to crap.
2014-04-12 12:46:16 +00:00
2015-07-22 14:25:09 +00:00
Sound is done via OSS, not ALSA (aoss will most likely not work without raping your ears)
2014-04-12 12:46:16 +00:00
2015-07-22 14:25:09 +00:00
Also I wouldn't bother trying to compile this with the original RELEASE ASM compiler optimsations since they seem to mess with the massive lookup table which will in return cause a segmentation fault.
2014-04-12 12:46:16 +00:00
2015-07-22 14:25:09 +00:00
Also the input SUUUUUUUCKKS but that can be fixed.
2014-04-12 12:46:16 +00:00
2015-07-22 14:25:09 +00:00
#Notes
Carried over soundfixes from reQuiem