1999-04-07 00:00:00 +00:00
|
|
|
/***
|
|
|
|
*
|
2001-11-08 00:00:00 +00:00
|
|
|
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
|
1999-04-07 00:00:00 +00:00
|
|
|
*
|
|
|
|
* This product contains software technology licensed from Id
|
|
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
|
|
* All Rights Reserved.
|
|
|
|
*
|
|
|
|
****/
|
|
|
|
|
|
|
|
#include "vis.h"
|
|
|
|
|
|
|
|
int c_fullskip;
|
|
|
|
int c_chains;
|
|
|
|
int c_portalskip, c_leafskip;
|
|
|
|
int c_vistest, c_mighttest;
|
|
|
|
|
|
|
|
int active;
|
|
|
|
|
|
|
|
void CheckStack (leaf_t *leaf, threaddata_t *thread)
|
|
|
|
{
|
|
|
|
pstack_t *p;
|
|
|
|
|
|
|
|
for (p=thread->pstack_head.next ; p ; p=p->next)
|
|
|
|
{
|
|
|
|
// printf ("=");
|
|
|
|
if (p->leaf == leaf)
|
|
|
|
Error ("CheckStack: leaf recursion");
|
|
|
|
}
|
|
|
|
// printf ("\n");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
winding_t *AllocStackWinding (pstack_t *stack)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
|
|
{
|
|
|
|
if (stack->freewindings[i])
|
|
|
|
{
|
|
|
|
stack->freewindings[i] = 0;
|
|
|
|
return &stack->windings[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Error ("AllocStackWinding: failed");
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
void FreeStackWinding (winding_t *w, pstack_t *stack)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
i = w - stack->windings;
|
|
|
|
|
|
|
|
if (i<0 || i>2)
|
|
|
|
return; // not from local
|
|
|
|
|
|
|
|
if (stack->freewindings[i])
|
|
|
|
Error ("FreeStackWinding: allready free");
|
|
|
|
stack->freewindings[i] = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============
|
|
|
|
ChopWinding
|
|
|
|
|
|
|
|
==============
|
|
|
|
*/
|
|
|
|
winding_t *ChopWinding (winding_t *in, pstack_t *stack, plane_t *split)
|
|
|
|
{
|
|
|
|
vec_t dists[128];
|
|
|
|
int sides[128];
|
|
|
|
int counts[3];
|
|
|
|
vec_t dot;
|
|
|
|
int i, j;
|
|
|
|
vec_t *p1, *p2;
|
|
|
|
vec3_t mid;
|
|
|
|
winding_t *neww;
|
|
|
|
int maxpts;
|
|
|
|
|
|
|
|
counts[0] = counts[1] = counts[2] = 0;
|
|
|
|
|
|
|
|
if ( in->numpoints > (sizeof(sides)/sizeof(*sides)) )
|
|
|
|
Error("Winding with too many sides!");
|
|
|
|
|
|
|
|
// determine sides for each point
|
|
|
|
for (i=0 ; i<in->numpoints ; i++)
|
|
|
|
{
|
|
|
|
dot = DotProduct (in->points[i], split->normal);
|
|
|
|
dot -= split->dist;
|
|
|
|
dists[i] = dot;
|
|
|
|
if (dot > ON_EPSILON)
|
|
|
|
sides[i] = SIDE_FRONT;
|
|
|
|
else if (dot < -ON_EPSILON)
|
|
|
|
sides[i] = SIDE_BACK;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sides[i] = SIDE_ON;
|
|
|
|
}
|
|
|
|
counts[sides[i]]++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!counts[1])
|
|
|
|
return in; // completely on front side
|
|
|
|
|
|
|
|
if (!counts[0])
|
|
|
|
{
|
|
|
|
FreeStackWinding (in, stack);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
sides[i] = sides[0];
|
|
|
|
dists[i] = dists[0];
|
|
|
|
|
|
|
|
neww = AllocStackWinding (stack);
|
|
|
|
|
|
|
|
neww->numpoints = 0;
|
|
|
|
|
|
|
|
for (i=0 ; i<in->numpoints ; i++)
|
|
|
|
{
|
|
|
|
p1 = in->points[i];
|
|
|
|
|
|
|
|
if (neww->numpoints == MAX_POINTS_ON_FIXED_WINDING)
|
|
|
|
{
|
|
|
|
FreeStackWinding (neww, stack);
|
|
|
|
return in; // can't chop -- fall back to original
|
|
|
|
}
|
|
|
|
|
|
|
|
if (sides[i] == SIDE_ON)
|
|
|
|
{
|
|
|
|
VectorCopy (p1, neww->points[neww->numpoints]);
|
|
|
|
neww->numpoints++;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (sides[i] == SIDE_FRONT)
|
|
|
|
{
|
|
|
|
VectorCopy (p1, neww->points[neww->numpoints]);
|
|
|
|
neww->numpoints++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (neww->numpoints == MAX_POINTS_ON_FIXED_WINDING)
|
|
|
|
{
|
|
|
|
FreeStackWinding (neww, stack);
|
|
|
|
return in; // can't chop -- fall back to original
|
|
|
|
}
|
|
|
|
|
|
|
|
// generate a split point
|
|
|
|
p2 = in->points[(i+1)%in->numpoints];
|
|
|
|
|
|
|
|
dot = dists[i] / (dists[i]-dists[i+1]);
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
|
|
{ // avoid round off error when possible
|
|
|
|
if (split->normal[j] == 1)
|
|
|
|
mid[j] = split->dist;
|
|
|
|
else if (split->normal[j] == -1)
|
|
|
|
mid[j] = -split->dist;
|
|
|
|
else
|
|
|
|
mid[j] = p1[j] + dot*(p2[j]-p1[j]);
|
|
|
|
}
|
|
|
|
|
|
|
|
VectorCopy (mid, neww->points[neww->numpoints]);
|
|
|
|
neww->numpoints++;
|
|
|
|
}
|
|
|
|
|
|
|
|
// free the original winding
|
|
|
|
FreeStackWinding (in, stack);
|
|
|
|
|
|
|
|
return neww;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============
|
|
|
|
InTheBallpark
|
|
|
|
|
|
|
|
Build a bounding box using the start and end windings
|
|
|
|
then verify that the clip winding bounding box touches
|
|
|
|
the start/end bounding box.
|
|
|
|
|
|
|
|
==============
|
|
|
|
*/
|
|
|
|
|
|
|
|
int
|
|
|
|
InTheBallpark( winding_t *start, winding_t *clip, winding_t *end )
|
|
|
|
{
|
|
|
|
int d,p;
|
|
|
|
vec3_t bmin = {9999,9999,9999}, bmax = {-9999,-9999,-9999};
|
|
|
|
vec3_t cmin = {9999,9999,9999}, cmax = {-9999,-9999,-9999};
|
|
|
|
vec3_t bcenter, bsize;
|
|
|
|
vec3_t ccenter, csize;
|
|
|
|
|
|
|
|
|
|
|
|
for(d=0; d<3; d++)
|
|
|
|
{
|
|
|
|
// Establish a bounding box based on start winding
|
|
|
|
for (p=0; p<start->numpoints; p++)
|
|
|
|
{
|
|
|
|
if (start->points[p][d] < bmin[d])
|
|
|
|
bmin[d] = start->points[p][d];
|
|
|
|
if (start->points[p][d] > bmax[d])
|
|
|
|
bmax[d] = start->points[p][d];
|
|
|
|
}
|
|
|
|
// Extend this bounding box based on end winding
|
|
|
|
for (p=0; p<end->numpoints; p++)
|
|
|
|
{
|
|
|
|
if (end->points[p][d] < bmin[d])
|
|
|
|
bmin[d] = end->points[p][d];
|
|
|
|
if (end->points[p][d] > bmax[d])
|
|
|
|
bmax[d] = end->points[p][d];
|
|
|
|
}
|
|
|
|
// Establish a second box based on clip winding
|
|
|
|
for (p=0; p<clip->numpoints; p++)
|
|
|
|
{
|
|
|
|
if (clip->points[p][d] < cmin[d])
|
|
|
|
cmin[d] = clip->points[p][d];
|
|
|
|
if (clip->points[p][d] > cmax[d])
|
|
|
|
cmax[d] = clip->points[p][d];
|
|
|
|
}
|
|
|
|
// Calculate the center of each bounding box
|
|
|
|
bcenter[d] = (bmax[d]+bmin[d]); // Optimized out /2;
|
|
|
|
ccenter[d] = (cmax[d]+cmin[d]); // Optimized out /2;
|
|
|
|
|
|
|
|
// Calculate the distances from center to the edges
|
|
|
|
bsize[d] = (bmax[d] - bmin[d]); // Optimized out /2;
|
|
|
|
csize[d] = (cmax[d] - cmin[d]); // Optimized out /2;
|
|
|
|
|
|
|
|
// Are the centers further apart than the distance to the edges
|
|
|
|
if ( fabs(bcenter[d]-ccenter[d]) > bsize[d]+csize[d]+ON_EPSILON )
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============
|
|
|
|
ClipToSeperators
|
|
|
|
|
|
|
|
Source, pass, and target are an ordering of portals.
|
|
|
|
|
|
|
|
Generates seperating planes canidates by taking two points from source and one
|
|
|
|
point from pass, and clips target by them.
|
|
|
|
|
|
|
|
If target is totally clipped away, that portal can not be seen through.
|
|
|
|
|
|
|
|
Normal clip keeps target on the same side as pass, which is correct if the
|
|
|
|
order goes source, pass, target. If the order goes pass, source, target then
|
|
|
|
flipclip should be set.
|
|
|
|
==============
|
|
|
|
*/
|
|
|
|
winding_t *ClipToSeperators (winding_t *source, winding_t *pass, winding_t *target, qboolean flipclip, pstack_t *stack)
|
|
|
|
{
|
|
|
|
int i, j, k, l;
|
|
|
|
plane_t plane;
|
|
|
|
vec3_t v1, v2;
|
|
|
|
float d;
|
|
|
|
vec_t length;
|
|
|
|
int counts[3];
|
|
|
|
qboolean fliptest;
|
|
|
|
|
|
|
|
// check all combinations
|
|
|
|
for (i=0 ; i<source->numpoints ; i++)
|
|
|
|
{
|
|
|
|
l = (i+1)%source->numpoints;
|
|
|
|
VectorSubtract (source->points[l] , source->points[i], v1);
|
|
|
|
|
|
|
|
// fing a vertex of pass that makes a plane that puts all of the
|
|
|
|
// vertexes of pass on the front side and all of the vertexes of
|
|
|
|
// source on the back side
|
|
|
|
for (j=0 ; j<pass->numpoints ; j++)
|
|
|
|
{
|
|
|
|
VectorSubtract (pass->points[j], source->points[i], v2);
|
|
|
|
|
|
|
|
plane.normal[0] = v1[1]*v2[2] - v1[2]*v2[1];
|
|
|
|
plane.normal[1] = v1[2]*v2[0] - v1[0]*v2[2];
|
|
|
|
plane.normal[2] = v1[0]*v2[1] - v1[1]*v2[0];
|
|
|
|
|
|
|
|
// if points don't make a valid plane, skip it
|
|
|
|
|
|
|
|
length = plane.normal[0] * plane.normal[0]
|
|
|
|
+ plane.normal[1] * plane.normal[1]
|
|
|
|
+ plane.normal[2] * plane.normal[2];
|
|
|
|
|
|
|
|
if (length < ON_EPSILON)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
length = 1/sqrt(length);
|
|
|
|
|
|
|
|
plane.normal[0] *= length;
|
|
|
|
plane.normal[1] *= length;
|
|
|
|
plane.normal[2] *= length;
|
|
|
|
|
|
|
|
plane.dist = DotProduct (pass->points[j], plane.normal);
|
|
|
|
|
|
|
|
//
|
|
|
|
// find out which side of the generated seperating plane has the
|
|
|
|
// source portal
|
|
|
|
//
|
|
|
|
#if 1
|
|
|
|
fliptest = false;
|
|
|
|
for (k=0 ; k<source->numpoints ; k++)
|
|
|
|
{
|
|
|
|
if (k == i || k == l)
|
|
|
|
continue;
|
|
|
|
d = DotProduct (source->points[k], plane.normal) - plane.dist;
|
|
|
|
if (d < -ON_EPSILON)
|
|
|
|
{ // source is on the negative side, so we want all
|
|
|
|
// pass and target on the positive side
|
|
|
|
fliptest = false;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
else if (d > ON_EPSILON)
|
|
|
|
{ // source is on the positive side, so we want all
|
|
|
|
// pass and target on the negative side
|
|
|
|
fliptest = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (k == source->numpoints)
|
|
|
|
continue; // planar with source portal
|
|
|
|
#else
|
|
|
|
fliptest = flipclip;
|
|
|
|
#endif
|
|
|
|
//
|
|
|
|
// flip the normal if the source portal is backwards
|
|
|
|
//
|
|
|
|
if (fliptest)
|
|
|
|
{
|
|
|
|
VectorSubtract (vec3_origin, plane.normal, plane.normal);
|
|
|
|
plane.dist = -plane.dist;
|
|
|
|
}
|
|
|
|
#if 1
|
|
|
|
//
|
|
|
|
// if all of the pass portal points are now on the positive side,
|
|
|
|
// this is the seperating plane
|
|
|
|
//
|
|
|
|
counts[0] = counts[1] = counts[2] = 0;
|
|
|
|
for (k=0 ; k<pass->numpoints ; k++)
|
|
|
|
{
|
|
|
|
if (k==j)
|
|
|
|
continue;
|
|
|
|
d = DotProduct (pass->points[k], plane.normal) - plane.dist;
|
|
|
|
if (d < -ON_EPSILON)
|
|
|
|
break;
|
|
|
|
else if (d > ON_EPSILON)
|
|
|
|
counts[0]++;
|
|
|
|
else
|
|
|
|
counts[2]++;
|
|
|
|
}
|
|
|
|
if (k != pass->numpoints)
|
|
|
|
continue; // points on negative side, not a seperating plane
|
|
|
|
|
|
|
|
if (!counts[0])
|
|
|
|
continue; // planar with seperating plane
|
|
|
|
#else
|
|
|
|
k = (j+1)%pass->numpoints;
|
|
|
|
d = DotProduct (pass->points[k], plane.normal) - plane.dist;
|
|
|
|
if (d < -ON_EPSILON)
|
|
|
|
continue;
|
|
|
|
k = (j+pass->numpoints-1)%pass->numpoints;
|
|
|
|
d = DotProduct (pass->points[k], plane.normal) - plane.dist;
|
|
|
|
if (d < -ON_EPSILON)
|
|
|
|
continue;
|
|
|
|
#endif
|
|
|
|
//
|
|
|
|
// flip the normal if we want the back side
|
|
|
|
//
|
|
|
|
if (flipclip)
|
|
|
|
{
|
|
|
|
VectorSubtract (vec3_origin, plane.normal, plane.normal);
|
|
|
|
plane.dist = -plane.dist;
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// clip target by the seperating plane
|
|
|
|
//
|
|
|
|
target = ChopWinding (target, stack, &plane);
|
|
|
|
if (!target)
|
|
|
|
return NULL; // target is not visible
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return target;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
RecursiveLeafFlow
|
|
|
|
|
|
|
|
Flood fill through the leafs
|
|
|
|
If src_portal is NULL, this is the originating leaf
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void RecursiveLeafFlow (int leafnum, threaddata_t *thread, pstack_t *prevstack)
|
|
|
|
{
|
|
|
|
pstack_t stack;
|
|
|
|
portal_t *p;
|
|
|
|
plane_t backplane;
|
|
|
|
leaf_t *leaf;
|
|
|
|
int i, j;
|
|
|
|
long *test, *might, *vis, more;
|
|
|
|
int pnum;
|
|
|
|
|
|
|
|
c_chains++;
|
|
|
|
|
|
|
|
leaf = &leafs[leafnum];
|
|
|
|
// CheckStack (leaf, thread);
|
|
|
|
|
|
|
|
// mark the leaf as visible
|
|
|
|
if (! (thread->leafvis[leafnum>>3] & (1<<(leafnum&7)) ) )
|
|
|
|
{
|
|
|
|
thread->leafvis[leafnum>>3] |= 1<<(leafnum&7);
|
|
|
|
thread->base->numcansee++;
|
|
|
|
}
|
|
|
|
|
|
|
|
prevstack->next = &stack;
|
|
|
|
|
|
|
|
stack.next = NULL;
|
|
|
|
stack.leaf = leaf;
|
|
|
|
stack.portal = NULL;
|
|
|
|
|
|
|
|
might = (long *)stack.mightsee;
|
|
|
|
vis = (long *)thread->leafvis;
|
|
|
|
|
|
|
|
// check all portals for flowing into other leafs
|
|
|
|
for (i=0 ; i<leaf->numportals ; i++)
|
|
|
|
{
|
|
|
|
p = leaf->portals[i];
|
|
|
|
|
|
|
|
if ( ! (prevstack->mightsee[p->leaf>>3] & (1<<(p->leaf&7)) ) )
|
|
|
|
{
|
|
|
|
c_leafskip++;
|
|
|
|
continue; // can't possibly see it
|
|
|
|
}
|
|
|
|
#if 0
|
|
|
|
pnum = p - portals;
|
|
|
|
if ( (thread->fullportal[pnum>>3] & (1<<(pnum&7)) ) )
|
|
|
|
{
|
|
|
|
c_fullskip++;
|
|
|
|
continue; // allready have full vis info
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
// if the portal can't see anything we haven't allready seen, skip it
|
|
|
|
if (p->status == stat_done)
|
|
|
|
{
|
|
|
|
c_vistest++;
|
|
|
|
test = (long *)p->visbits;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
c_mighttest++;
|
|
|
|
test = (long *)p->mightsee;
|
|
|
|
}
|
|
|
|
|
|
|
|
more = 0;
|
|
|
|
for (j=0 ; j<bitlongs ; j++)
|
|
|
|
{
|
|
|
|
might[j] = ((long *)prevstack->mightsee)[j] & test[j];
|
|
|
|
more |= (might[j] & ~vis[j]);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!more)
|
|
|
|
{ // can't see anything new
|
|
|
|
c_portalskip++;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// get plane of portal, point normal into the neighbor leaf
|
|
|
|
stack.portalplane = p->plane;
|
|
|
|
VectorSubtract (vec3_origin, p->plane.normal, backplane.normal);
|
|
|
|
backplane.dist = -p->plane.dist;
|
|
|
|
|
|
|
|
if (VectorCompare (prevstack->portalplane.normal, backplane.normal) )
|
|
|
|
continue; // can't go out a coplanar face
|
|
|
|
|
|
|
|
c_portalcheck++;
|
|
|
|
|
|
|
|
stack.portal = p;
|
|
|
|
stack.next = NULL;
|
|
|
|
stack.freewindings[0] = 1;
|
|
|
|
stack.freewindings[1] = 1;
|
|
|
|
stack.freewindings[2] = 1;
|
|
|
|
|
|
|
|
stack.pass = ChopWinding (p->winding, &stack, &thread->pstack_head.portalplane);
|
|
|
|
if (!stack.pass)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
stack.source = ChopWinding (prevstack->source, &stack, &backplane);
|
|
|
|
if (!stack.source)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (!prevstack->pass)
|
|
|
|
{ // the second leaf can only be blocked if coplanar
|
|
|
|
RecursiveLeafFlow (p->leaf, thread, &stack);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
stack.pass = ChopWinding (stack.pass, &stack, &prevstack->portalplane);
|
|
|
|
if (!stack.pass)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
c_portaltest++;
|
|
|
|
|
|
|
|
#ifdef NOT_BROKEN
|
|
|
|
if (!InTheBallpark(stack.source, prevstack->pass, stack.pass))
|
|
|
|
{
|
|
|
|
FreeStackWinding (stack.pass, &stack);
|
|
|
|
stack.pass = NULL;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
stack.pass = ClipToSeperators (stack.source, prevstack->pass, stack.pass, false, &stack);
|
|
|
|
if (!stack.pass)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
stack.pass = ClipToSeperators (prevstack->pass, stack.source, stack.pass, true, &stack);
|
|
|
|
if (!stack.pass)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
c_portalpass++;
|
|
|
|
#if 0
|
|
|
|
if (stack.pass == p->winding)
|
|
|
|
{
|
|
|
|
thread->fullportal[pnum>>3] |= (1<<(pnum&7));
|
|
|
|
FreeStackWinding (stack.source, &stack);
|
|
|
|
stack.source = ChopWinding (thread->base->winding, &stack, &backplane);
|
|
|
|
for (j=0 ; j<bitlongs ; j++)
|
|
|
|
might[j] = ((long *)thread->pstack_head.mightsee)[j] & test[j];
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
// flow through it for real
|
|
|
|
RecursiveLeafFlow (p->leaf, thread, &stack);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
PortalFlow
|
|
|
|
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void PortalFlow (portal_t *p)
|
|
|
|
{
|
|
|
|
threaddata_t data;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if (p->status != stat_working)
|
|
|
|
Error ("PortalFlow: reflowed");
|
|
|
|
p->status = stat_working;
|
|
|
|
|
|
|
|
p->visbits = malloc (bitbytes);
|
|
|
|
memset (p->visbits, 0, bitbytes);
|
|
|
|
|
|
|
|
memset (&data, 0, sizeof(data));
|
|
|
|
data.leafvis = p->visbits;
|
|
|
|
data.base = p;
|
|
|
|
|
|
|
|
data.pstack_head.portal = p;
|
|
|
|
data.pstack_head.source = p->winding;
|
|
|
|
data.pstack_head.portalplane = p->plane;
|
|
|
|
for (i=0 ; i<bitlongs ; i++)
|
|
|
|
((long *)data.pstack_head.mightsee)[i] = ((long *)p->mightsee)[i];
|
|
|
|
RecursiveLeafFlow (p->leaf, &data, &data.pstack_head);
|
|
|
|
|
|
|
|
p->status = stat_done;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============================================================================
|
|
|
|
|
|
|
|
This is a rough first-order aproximation that is used to trivially reject some
|
|
|
|
of the final calculations.
|
|
|
|
|
|
|
|
===============================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
void SimpleFlood (portal_t *srcportal, int leafnum, byte *portalsee, int *c_leafsee)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
leaf_t *leaf;
|
|
|
|
portal_t *p;
|
|
|
|
|
|
|
|
if (srcportal->mightsee[leafnum>>3] & (1<<(leafnum&7)) )
|
|
|
|
return;
|
|
|
|
srcportal->mightsee[leafnum>>3] |= (1<<(leafnum&7));
|
|
|
|
(*c_leafsee)++;
|
|
|
|
|
|
|
|
leaf = &leafs[leafnum];
|
|
|
|
|
|
|
|
for (i=0 ; i<leaf->numportals ; i++)
|
|
|
|
{
|
|
|
|
p = leaf->portals[i];
|
|
|
|
if ( !portalsee[ p - portals ] )
|
|
|
|
continue;
|
|
|
|
SimpleFlood (srcportal, p->leaf, portalsee, c_leafsee);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============
|
|
|
|
BasePortalVis
|
|
|
|
==============
|
|
|
|
*/
|
|
|
|
void BasePortalVis (int threadnum)
|
|
|
|
{
|
|
|
|
int i, j, k;
|
|
|
|
portal_t *tp, *p;
|
|
|
|
float d;
|
|
|
|
winding_t *w;
|
|
|
|
byte portalsee[MAX_PORTALS];
|
|
|
|
int c_leafsee;
|
|
|
|
|
|
|
|
|
|
|
|
while (1)
|
|
|
|
{
|
|
|
|
i = GetThreadWork ();
|
|
|
|
if (i == -1)
|
|
|
|
break;
|
|
|
|
p = portals+i;
|
|
|
|
|
|
|
|
p->mightsee = malloc (bitbytes);
|
|
|
|
memset (p->mightsee, 0, bitbytes);
|
|
|
|
|
|
|
|
memset (portalsee, 0, numportals*2);
|
|
|
|
|
|
|
|
for (j=0, tp = portals ; j<numportals*2 ; j++, tp++)
|
|
|
|
{
|
|
|
|
if (j == i)
|
|
|
|
continue;
|
|
|
|
w = tp->winding;
|
|
|
|
for (k=0 ; k<w->numpoints ; k++)
|
|
|
|
{
|
|
|
|
d = DotProduct (w->points[k], p->plane.normal)
|
|
|
|
- p->plane.dist;
|
|
|
|
if (d > ON_EPSILON)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (k == w->numpoints)
|
|
|
|
continue; // no points on front
|
|
|
|
|
|
|
|
|
|
|
|
w = p->winding;
|
|
|
|
for (k=0 ; k<w->numpoints ; k++)
|
|
|
|
{
|
|
|
|
d = DotProduct (w->points[k], tp->plane.normal)
|
|
|
|
- tp->plane.dist;
|
|
|
|
if (d < -ON_EPSILON)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (k == w->numpoints)
|
|
|
|
continue; // no points on front
|
|
|
|
|
|
|
|
portalsee[j] = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
c_leafsee = 0;
|
|
|
|
SimpleFlood (p, p->leaf, portalsee, &c_leafsee);
|
|
|
|
p->nummightsee = c_leafsee;
|
|
|
|
// printf ("portal:%4i c_leafsee:%4i \n", i, c_leafsee);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|