gist/q3-ed.txt

100 lines
6.1 KiB
Text

/*QUAKED team_CTF_neutralflag (0 0 1) (-16 -16 -16) (16 16 16)
/*QUAKED ammo_belt (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED ammo_bfg (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED ammo_bullets (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED ammo_cells (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED ammo_grenades (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED ammo_lightning (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED ammo_mines (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED ammo_nails (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED ammo_rockets (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED ammo_shells (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED ammo_slugs (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED func_bobbing (0 .5 .8) ? X_AXIS Y_AXIS
/*QUAKED func_button (0 .5 .8) ?
/*QUAKED func_door (0 .5 .8) ? START_OPEN x CRUSHER
/*QUAKED func_group (0 0 0) ?
/*QUAKED func_pendulum (0 .5 .8) ?
/*QUAKED func_plat (0 .5 .8) ?
/*QUAKED func_rotating (0 .5 .8) ? START_ON - X_AXIS Y_AXIS
/*QUAKED func_static (0 .5 .8) ?
/*QUAKED func_timer (0.3 0.1 0.6) (-8 -8 -8) (8 8 8) START_ON
/*QUAKED func_train (0 .5 .8) ? START_ON TOGGLE BLOCK_STOPS
/*QUAKED holdable_invulnerability (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED holdable_kamikaze (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED holdable_medkit (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED holdable_portal (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED holdable_teleporter (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED info_camp (0 0.5 0) (-4 -4 -4) (4 4 4)
/*QUAKED info_notnull (0 0.5 0) (-4 -4 -4) (4 4 4)
/*QUAKED info_null (0 0.5 0) (-4 -4 -4) (4 4 4)
/*QUAKED info_player_deathmatch (1 0 1) (-16 -16 -24) (16 16 32) initial
/*QUAKED info_player_intermission (1 0 1) (-16 -16 -24) (16 16 32)
/*QUAKED info_player_start (1 0 0) (-16 -16 -24) (16 16 32)
/*QUAKED item_***** ( 0 0 0 ) (-16 -16 -16) (16 16 16) suspended
/*QUAKED item_armor_body (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED item_armor_combat (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED item_armor_shard (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED item_doubler (.3 .3 1) (-16 -16 -16) (16 16 16) suspended redTeam blueTeam
/*QUAKED item_enviro (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED item_flight (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED item_guard (.3 .3 1) (-16 -16 -16) (16 16 16) suspended redTeam blueTeam
/*QUAKED item_haste (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED item_health (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED item_health_large (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED item_health_mega (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED item_health_small (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED item_invis (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED item_quad (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED item_regen (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED item_scout (.3 .3 1) (-16 -16 -16) (16 16 16) suspended redTeam blueTeam
/*QUAKED light (0 1 0) (-8 -8 -8) (8 8 8) linear
/*QUAKED misc_model (1 0 0) (-16 -16 -16) (16 16 16)
/*QUAKED misc_portal_camera (0 0 1) (-8 -8 -8) (8 8 8) slowrotate fastrotate noswing
/*QUAKED misc_portal_surface (0 0 1) (-8 -8 -8) (8 8 8)
/*QUAKED misc_teleporter_dest (1 0 0) (-32 -32 -24) (32 32 -16)
/*QUAKED path_corner (.5 .3 0) (-8 -8 -8) (8 8 8)
/*QUAKED shooter_grenade (1 0 0) (-16 -16 -16) (16 16 16)
/*QUAKED shooter_plasma (1 0 0) (-16 -16 -16) (16 16 16)
/*QUAKED shooter_rocket (1 0 0) (-16 -16 -16) (16 16 16)
/*QUAKED target_delay (1 0 0) (-8 -8 -8) (8 8 8)
/*QUAKED target_give (1 0 0) (-8 -8 -8) (8 8 8)
/*QUAKED target_kill (.5 .5 .5) (-8 -8 -8) (8 8 8)
/*QUAKED target_laser (0 .5 .8) (-8 -8 -8) (8 8 8) START_ON
/*QUAKED target_location (0 0.5 0) (-8 -8 -8) (8 8 8)
/*QUAKED target_position (0 0.5 0) (-4 -4 -4) (4 4 4)
/*QUAKED target_print (1 0 0) (-8 -8 -8) (8 8 8) redteam blueteam private
/*QUAKED target_push (.5 .5 .5) (-8 -8 -8) (8 8 8) bouncepad
/*QUAKED target_relay (.5 .5 .5) (-8 -8 -8) (8 8 8) RED_ONLY BLUE_ONLY RANDOM
/*QUAKED target_remove_powerups (1 0 0) (-8 -8 -8) (8 8 8)
/*QUAKED target_score (1 0 0) (-8 -8 -8) (8 8 8)
/*QUAKED target_speaker (1 0 0) (-8 -8 -8) (8 8 8) looped-on looped-off global activator
/*QUAKED target_teleporter (1 0 0) (-8 -8 -8) (8 8 8)
/*QUAKED team_CTF_blueflag (0 0 1) (-16 -16 -16) (16 16 16)
/*QUAKED team_CTF_blueplayer (0 0 1) (-16 -16 -16) (16 16 32)
/*QUAKED team_CTF_bluespawn (0 0 1) (-16 -16 -24) (16 16 32)
/*QUAKED team_CTF_redflag (1 0 0) (-16 -16 -16) (16 16 16)
/*QUAKED team_CTF_redplayer (1 0 0) (-16 -16 -16) (16 16 32)
/*QUAKED team_CTF_redspawn (1 0 0) (-16 -16 -24) (16 16 32)
/*QUAKED team_blueobelisk (0 0 1) (-16 -16 0) (16 16 88)
/*QUAKED team_neutralobelisk (0 0 1) (-16 -16 0) (16 16 88)
/*QUAKED team_redobelisk (1 0 0) (-16 -16 0) (16 16 8)
/*QUAKED trigger_always (.5 .5 .5) (-8 -8 -8) (8 8 8)
/*QUAKED trigger_hurt (.5 .5 .5) ? START_OFF - SILENT NO_PROTECTION SLOW
/*QUAKED trigger_multiple (.5 .5 .5) ?
/*QUAKED trigger_push (.5 .5 .5) ?
/*QUAKED trigger_teleport (.5 .5 .5) ? SPECTATOR
/*QUAKED weapon_bfg (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED weapon_chaingun (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED weapon_gauntlet (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED weapon_grapplinghook (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED weapon_grenadelauncher (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED weapon_lightning (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED weapon_machinegun (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED weapon_nailgun (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED weapon_plasmagun (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED weapon_prox_launcher (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED weapon_railgun (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED weapon_rocketlauncher (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED weapon_shotgun (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED worldspawn (0 0 0) ?