Synched gist at Fri Sep 22 17:24:10 PDT 2023

This commit is contained in:
Marco Cawthorne 2023-09-22 17:24:10 -07:00
parent 1efa541038
commit 6447ae4a1b
Signed by: eukara
GPG key ID: CE2032F0A2882A22
3 changed files with 348 additions and 0 deletions

100
q1-ed.txt Normal file
View file

@ -0,0 +1,100 @@
/*QUAKED air_bubbles (0 .5 .8) (-8 -8 -8) (8 8 8)
/*QUAKED ambient_comp_hum (0.3 0.1 0.6) (-10 -10 -8) (10 10 8)
/*QUAKED ambient_drip (0.3 0.1 0.6) (-10 -10 -8) (10 10 8)
/*QUAKED ambient_drone (0.3 0.1 0.6) (-10 -10 -8) (10 10 8)
/*QUAKED ambient_flouro_buzz (0.3 0.1 0.6) (-10 -10 -8) (10 10 8)
/*QUAKED ambient_light_buzz (0.3 0.1 0.6) (-10 -10 -8) (10 10 8)
/*QUAKED ambient_suck_wind (0.3 0.1 0.6) (-10 -10 -8) (10 10 8)
/*QUAKED ambient_swamp1 (0.3 0.1 0.6) (-10 -10 -8) (10 10 8)
/*QUAKED ambient_swamp2 (0.3 0.1 0.6) (-10 -10 -8) (10 10 8)
/*QUAKED ambient_thunder (0.3 0.1 0.6) (-10 -10 -8) (10 10 8)
/*QUAKED event_lightning (0 1 1) (-16 -16 -16) (16 16 16)
/*QUAKED func_bossgate (0 .5 .8) ?
/*QUAKED func_button (0 .5 .8) ?
/*QUAKED func_door (0 .5 .8) ? START_OPEN x DOOR_DONT_LINK GOLD_KEY SILVER_KEY TOGGLE
/*QUAKED func_door_secret (0 .5 .8) ? open_once 1st_left 1st_down no_shoot always_shoot
/*QUAKED func_episodegate (0 .5 .8) ? E1 E2 E3 E4
/*QUAKED func_illusionary (0 .5 .8) ?
/*QUAKED func_plat (0 .5 .8) ? PLAT_LOW_TRIGGER
/*QUAKED func_train (0 .5 .8) ?
/*QUAKED func_wall (0 .5 .8) ?
/*QUAKED info_intermission (1 0.5 0.5) (-16 -16 -16) (16 16 16)
/*QUAKED info_notnull (0 0.5 0) (-4 -4 -4) (4 4 4)
/*QUAKED info_null (0 0.5 0) (-4 -4 -4) (4 4 4)
/*QUAKED info_player_coop (1 0 1) (-16 -16 -24) (16 16 24)
/*QUAKED info_player_deathmatch (1 0 1) (-16 -16 -24) (16 16 24)
/*QUAKED info_player_start (1 0 0) (-16 -16 -24) (16 16 24)
/*QUAKED info_player_start2 (1 0 0) (-16 -16 -24) (16 16 24)
/*QUAKED info_teleport_destination (.5 .5 .5) (-8 -8 -8) (8 8 32)
/*QUAKED item_armor1 (0 .5 .8) (-16 -16 0) (16 16 32)
/*QUAKED item_armor2 (0 .5 .8) (-16 -16 0) (16 16 32)
/*QUAKED item_armorInv (0 .5 .8) (-16 -16 0) (16 16 32)
/*QUAKED item_artifact_envirosuit (0 .5 .8) (-16 -16 -24) (16 16 32)
/*QUAKED item_artifact_invisibility (0 .5 .8) (-16 -16 -24) (16 16 32)
/*QUAKED item_artifact_invulnerability (0 .5 .8) (-16 -16 -24) (16 16 32)
/*QUAKED item_artifact_super_damage (0 .5 .8) (-16 -16 -24) (16 16 32)
/*QUAKED item_cells (0 .5 .8) (0 0 0) (32 32 32) big
/*QUAKED item_deathball (.3 .3 1) (0 0 0) (32 32 32)
/*QUAKED item_health (.3 .3 1) (0 0 0) (32 32 32) rotten megahealth
/*QUAKED item_key1 (0 .5 .8) (-16 -16 -24) (16 16 32)
/*QUAKED item_key2 (0 .5 .8) (-16 -16 -24) (16 16 32)
/*QUAKED item_rockets (0 .5 .8) (0 0 0) (32 32 32) big
/*QUAKED item_shells (0 .5 .8) (0 0 0) (32 32 32) big
/*QUAKED item_sigil (0 .5 .8) (-16 -16 -24) (16 16 32) E1 E2 E3 E4
/*QUAKED item_spikes (0 .5 .8) (0 0 0) (32 32 32) big
/*QUAKED item_weapon (0 .5 .8) (0 0 0) (32 32 32) shotgun rocket spikes big
/*QUAKED light (0 1 0) (-8 -8 -8) (8 8 8) START_OFF
/*QUAKED light_flame_large_yellow (0 1 0) (-10 -10 -12) (12 12 18)
/*QUAKED light_flame_small_white (0 1 0) (-10 -10 -40) (10 10 40) START_OFF
/*QUAKED light_flame_small_yellow (0 1 0) (-8 -8 -8) (8 8 8) START_OFF
/*QUAKED light_fluoro (0 1 0) (-8 -8 -8) (8 8 8) START_OFF
/*QUAKED light_fluorospark (0 1 0) (-8 -8 -8) (8 8 8)
/*QUAKED light_globe (0 1 0) (-8 -8 -8) (8 8 8)
/*QUAKED light_torch_small_walltorch (0 .5 0) (-10 -10 -20) (10 10 20)
/*QUAKED misc_explobox (0 .5 .8) (0 0 0) (32 32 64)
/*QUAKED misc_explobox2 (0 .5 .8) (0 0 0) (32 32 64)
/*QUAKED misc_fireball (0 .5 .8) (-8 -8 -8) (8 8 8)
/*QUAKED misc_noisemaker (1 0.5 0) (-10 -10 -10) (10 10 10)
/*QUAKED misc_teleporttrain (0 .5 .8) (-8 -8 -8) (8 8 8)
/*QUAKED monster_army (1 0 0) (-16 -16 -24) (16 16 40) Ambush
/*QUAKED monster_boss (1 0 0) (-128 -128 -24) (128 128 256)
/*QUAKED monster_demon1 (1 0 0) (-32 -32 -24) (32 32 64) Ambush
/*QUAKED monster_dog (1 0 0) (-32 -32 -24) (32 32 40) Ambush
/*QUAKED monster_enforcer (1 0 0) (-16 -16 -24) (16 16 40) Ambush
/*QUAKED monster_fish (1 0 0) (-16 -16 -24) (16 16 24) Ambush
/*QUAKED monster_hell_knight (1 0 0) (-16 -16 -24) (16 16 40) Ambush
/*QUAKED monster_knight (1 0 0) (-16 -16 -24) (16 16 40) Ambush
/*QUAKED monster_ogre (1 0 0) (-32 -32 -24) (32 32 64) Ambush
/*QUAKED monster_oldone (1 0 0) (-16 -16 -24) (16 16 32)
/*QUAKED monster_shalrath (1 0 0) (-32 -32 -24) (32 32 48) Ambush
/*QUAKED monster_shambler (1 0 0) (-32 -32 -24) (32 32 64) Ambush
/*QUAKED monster_tarbaby (1 0 0) (-16 -16 -24) (16 16 24) Ambush
/*QUAKED monster_wizard (1 0 0) (-16 -16 -24) (16 16 40) Ambush
/*QUAKED monster_zombie (1 0 0) (-16 -16 -24) (16 16 32) Crucified ambush
/*QUAKED noclass (0 0 0) (-8 -8 -8) (8 8 8)
/*QUAKED path_corner (0.5 0.3 0) (-8 -8 -8) (8 8 8)
/*QUAKED test_fodder (0 .5 .8) ?
/*QUAKED test_teleport (0 .5 .8) ?
/*QUAKED trap_shooter (0 .5 .8) (-8 -8 -8) (8 8 8) superspike laser
/*QUAKED trap_spikeshooter (0 .5 .8) (-8 -8 -8) (8 8 8) superspike laser
/*QUAKED trigger_changelevel (0.5 0.5 0.5) ? NO_INTERMISSION
/*QUAKED trigger_counter (.5 .5 .5) ? nomessage
/*QUAKED trigger_hurt (.5 .5 .5) ?
/*QUAKED trigger_jctest (.5 .5 .5) ?
/*QUAKED trigger_monsterjump (.5 .5 .5) ?
/*QUAKED trigger_multiple (.5 .5 .5) ? notouch
/*QUAKED trigger_once (.5 .5 .5) ? notouch
/*QUAKED trigger_onlyregistered (.5 .5 .5) ?
/*QUAKED trigger_push (.5 .5 .5) ? PUSH_ONCE
/*QUAKED trigger_relay (.5 .5 .5) (-8 -8 -8) (8 8 8)
/*QUAKED trigger_secret (.5 .5 .5) ?
/*QUAKED trigger_setskill (.5 .5 .5) ?
/*QUAKED trigger_teleport (.5 .5 .5) ? PLAYER_ONLY SILENT
/*QUAKED viewthing (0 .5 .8) (-8 -8 -8) (8 8 8)
/*QUAKED weapon_grenadelauncher (0 .5 .8) (-16 -16 0) (16 16 32)
/*QUAKED weapon_lightning (0 .5 .8) (-16 -16 0) (16 16 32)
/*QUAKED weapon_nailgun (0 .5 .8) (-16 -16 0) (16 16 32)
/*QUAKED weapon_rocketlauncher (0 .5 .8) (-16 -16 0) (16 16 32)
/*QUAKED weapon_supernailgun (0 .5 .8) (-16 -16 0) (16 16 32)
/*QUAKED weapon_supershotgun (0 .5 .8) (-16 -16 0) (16 16 32)
/*QUAKED worldspawn (0 0 0) ?

148
q2-ents.txt Normal file
View file

@ -0,0 +1,148 @@
/*QUAKED ammo_bullets (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED ammo_cells (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED ammo_grenades (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED ammo_rockets (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED ammo_shells (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED ammo_slugs (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED func_areaportal (0 0 0) ?
/*QUAKED func_button (0 .5 .8) ?
/*QUAKED func_clock (0 0 1) (-8 -8 -8) (8 8 8) TIMER_UP TIMER_DOWN START_OFF MULTI_USE
/*QUAKED func_conveyor (0 .5 .8) ? START_ON TOGGLE
/*QUAKED func_door (0 .5 .8) ? START_OPEN x CRUSHER NOMONSTER ANIMATED TOGGLE ANIMATED_FAST
/*QUAKED func_door_rotating (0 .5 .8) ? START_OPEN REVERSE CRUSHER NOMONSTER ANIMATED TOGGLE X_AXIS Y_AXIS
/*QUAKED func_door_secret (0 .5 .8) ? always_shoot 1st_left 1st_down
/*QUAKED func_explosive (0 .5 .8) ? Trigger_Spawn ANIMATED ANIMATED_FAST
/*QUAKED func_group (0 0 0) ?
/*QUAKED func_killbox (1 0 0) ?
/*QUAKED func_object (0 .5 .8) ? TRIGGER_SPAWN ANIMATED ANIMATED_FAST
/*QUAKED func_plat (0 .5 .8) ? PLAT_LOW_TRIGGER
/*QUAKED func_rotating (0 .5 .8) ? START_ON REVERSE X_AXIS Y_AXIS TOUCH_PAIN STOP ANIMATED ANIMATED_FAST
/*QUAKED func_timer (0.3 0.1 0.6) (-8 -8 -8) (8 8 8) START_ON
/*QUAKED func_train (0 .5 .8) ? START_ON TOGGLE BLOCK_STOPS
/*QUAKED func_wall (0 .5 .8) ? TRIGGER_SPAWN TOGGLE START_ON ANIMATED ANIMATED_FAST
/*QUAKED func_water (0 .5 .8) ? START_OPEN
/*QUAKED info_notnull (0 0.5 0) (-4 -4 -4) (4 4 4)
/*QUAKED info_null (0 0.5 0) (-4 -4 -4) (4 4 4)
/*QUAKED info_player_coop (1 0 1) (-16 -16 -24) (16 16 32)
/*QUAKED info_player_deathmatch (1 0 1) (-16 -16 -24) (16 16 32)
/*QUAKED info_player_intermission (1 0 1) (-16 -16 -24) (16 16 32)
/*QUAKED info_player_start (1 0 0) (-16 -16 -24) (16 16 32)
/*QUAKED item_adrenaline (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED item_ancient_head (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED item_armor_body (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED item_armor_combat (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED item_armor_jacket (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED item_armor_shard (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED item_bandolier (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED item_breather (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED item_enviro (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED item_health (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED item_health_large (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED item_health_mega (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED item_health_small (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED item_invulnerability (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED item_pack (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED item_power_screen (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED item_power_shield (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED item_quad (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED item_silencer (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED key_airstrike_target (0 .5 .8) (-16 -16 -16) (16 16 16)
/*QUAKED key_blue_key (0 .5 .8) (-16 -16 -16) (16 16 16)
/*QUAKED key_commander_head (0 .5 .8) (-16 -16 -16) (16 16 16)
/*QUAKED key_data_cd (0 .5 .8) (-16 -16 -16) (16 16 16)
/*QUAKED key_data_spinner (0 .5 .8) (-16 -16 -16) (16 16 16)
/*QUAKED key_pass (0 .5 .8) (-16 -16 -16) (16 16 16)
/*QUAKED key_power_cube (0 .5 .8) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN NO_TOUCH
/*QUAKED key_pyramid (0 .5 .8) (-16 -16 -16) (16 16 16)
/*QUAKED key_red_key (0 .5 .8) (-16 -16 -16) (16 16 16)
/*QUAKED light (0 1 0) (-8 -8 -8) (8 8 8) START_OFF
/*QUAKED light_mine1 (0 1 0) (-2 -2 -12) (2 2 12)
/*QUAKED light_mine2 (0 1 0) (-2 -2 -12) (2 2 12)
/*QUAKED misc_actor (1 .5 0) (-16 -16 -24) (16 16 32)
/*QUAKED misc_banner (1 .5 0) (-4 -4 -4) (4 4 4)
/*QUAKED misc_bigviper (1 .5 0) (-176 -120 -24) (176 120 72)
/*QUAKED misc_blackhole (1 .5 0) (-8 -8 -8) (8 8 8)
/*QUAKED misc_deadsoldier (1 .5 0) (-16 -16 0) (16 16 16) ON_BACK ON_STOMACH BACK_DECAP FETAL_POS SIT_DECAP IMPALED
/*QUAKED misc_easterchick (1 .5 0) (-32 -32 0) (32 32 32)
/*QUAKED misc_easterchick2 (1 .5 0) (-32 -32 0) (32 32 32)
/*QUAKED misc_eastertank (1 .5 0) (-32 -32 -16) (32 32 32)
/*QUAKED misc_explobox (0 .5 .8) (-16 -16 0) (16 16 40)
/*QUAKED misc_gib_arm (1 0 0) (-8 -8 -8) (8 8 8)
/*QUAKED misc_gib_head (1 0 0) (-8 -8 -8) (8 8 8)
/*QUAKED misc_gib_leg (1 0 0) (-8 -8 -8) (8 8 8)
/*QUAKED misc_insane (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn CRAWL CRUCIFIED STAND_GROUND ALWAYS_STAND
/*QUAKED misc_satellite_dish (1 .5 0) (-64 -64 0) (64 64 128)
/*QUAKED misc_strogg_ship (1 .5 0) (-16 -16 0) (16 16 32)
/*QUAKED misc_teleporter (1 0 0) (-32 -32 -24) (32 32 -16)
/*QUAKED misc_teleporter_dest (1 0 0) (-32 -32 -24) (32 32 -16)
/*QUAKED misc_viper (1 .5 0) (-16 -16 0) (16 16 32)
/*QUAKED misc_viper_bomb (1 0 0) (-8 -8 -8) (8 8 8)
/*QUAKED monster_berserk (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
/*QUAKED monster_boss2 (1 .5 0) (-56 -56 0) (56 56 80) Ambush Trigger_Spawn Sight
/*QUAKED monster_boss3_stand (1 .5 0) (-32 -32 0) (32 32 90)
/*QUAKED monster_brain (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
/*QUAKED monster_chick (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
/*QUAKED monster_commander_body (1 .5 0) (-32 -32 0) (32 32 48)
/*QUAKED monster_flipper (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
/*QUAKED monster_floater (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
/*QUAKED monster_flyer (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
/*QUAKED monster_gladiator (1 .5 0) (-32 -32 -24) (32 32 64) Ambush Trigger_Spawn Sight
/*QUAKED monster_gunner (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
/*QUAKED monster_hover (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
/*QUAKED monster_infantry (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
/*QUAKED monster_jorg (1 .5 0) (-80 -80 0) (90 90 140) Ambush Trigger_Spawn Sight
/*QUAKED monster_makron (1 .5 0) (-30 -30 0) (30 30 90) Ambush Trigger_Spawn Sight
/*QUAKED monster_medic (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
/*QUAKED monster_mutant (1 .5 0) (-32 -32 -24) (32 32 32) Ambush Trigger_Spawn Sight
/*QUAKED monster_parasite (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
/*QUAKED monster_soldier (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
/*QUAKED monster_soldier_light (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
/*QUAKED monster_soldier_ss (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
/*QUAKED monster_supertank (1 .5 0) (-64 -64 0) (64 64 72) Ambush Trigger_Spawn Sight
/*QUAKED monster_tank (1 .5 0) (-32 -32 -16) (32 32 72) Ambush Trigger_Spawn Sight
/*QUAKED monster_tank_commander (1 .5 0) (-32 -32 -16) (32 32 72) Ambush Trigger_Spawn Sight
/*QUAKED path_corner (.5 .3 0) (-8 -8 -8) (8 8 8) TELEPORT
/*QUAKED point_combat (0.5 0.3 0) (-8 -8 -8) (8 8 8) Hold
/*QUAKED target_actor (.5 .3 0) (-8 -8 -8) (8 8 8) JUMP SHOOT ATTACK x HOLD BRUTAL
/*QUAKED target_blaster (1 0 0) (-8 -8 -8) (8 8 8) NOTRAIL NOEFFECTS
/*QUAKED target_changelevel (1 0 0) (-8 -8 -8) (8 8 8)
/*QUAKED target_character (0 0 1) ?
/*QUAKED target_crosslevel_target (.5 .5 .5) (-8 -8 -8) (8 8 8) trigger1 trigger2 trigger3 trigger4 trigger5 trigger6 trigger7 trigger8
/*QUAKED target_crosslevel_trigger (.5 .5 .5) (-8 -8 -8) (8 8 8) trigger1 trigger2 trigger3 trigger4 trigger5 trigger6 trigger7 trigger8
/*QUAKED target_earthquake (1 0 0) (-8 -8 -8) (8 8 8)
/*QUAKED target_explosion (1 0 0) (-8 -8 -8) (8 8 8)
/*QUAKED target_goal (1 0 1) (-8 -8 -8) (8 8 8)
/*QUAKED target_help (1 0 1) (-16 -16 -24) (16 16 24) help1
/*QUAKED target_laser (0 .5 .8) (-8 -8 -8) (8 8 8) START_ON RED GREEN BLUE YELLOW ORANGE FAT
/*QUAKED target_lightramp (0 .5 .8) (-8 -8 -8) (8 8 8) TOGGLE
/*QUAKED target_secret (1 0 1) (-8 -8 -8) (8 8 8)
/*QUAKED target_spawner (1 0 0) (-8 -8 -8) (8 8 8)
/*QUAKED target_speaker (1 0 0) (-8 -8 -8) (8 8 8) looped-on looped-off reliable
/*QUAKED target_splash (1 0 0) (-8 -8 -8) (8 8 8)
/*QUAKED target_string (0 0 1) (-8 -8 -8) (8 8 8)
/*QUAKED target_temp_entity (1 0 0) (-8 -8 -8) (8 8 8)
/*QUAKED trigger_always (.5 .5 .5) (-8 -8 -8) (8 8 8)
/*QUAKED trigger_counter (.5 .5 .5) ? nomessage
/*QUAKED trigger_elevator (0.3 0.1 0.6) (-8 -8 -8) (8 8 8)
/*QUAKED trigger_gravity (.5 .5 .5) ?
/*QUAKED trigger_hurt (.5 .5 .5) ? START_OFF TOGGLE SILENT NO_PROTECTION SLOW
/*QUAKED trigger_key (.5 .5 .5) (-8 -8 -8) (8 8 8)
/*QUAKED trigger_monsterjump (.5 .5 .5) ?
/*QUAKED trigger_multiple (.5 .5 .5) ? MONSTER NOT_PLAYER TRIGGERED
/*QUAKED trigger_once (.5 .5 .5) ? x x TRIGGERED
/*QUAKED trigger_push (.5 .5 .5) ? PUSH_ONCE
/*QUAKED trigger_relay (.5 .5 .5) (-8 -8 -8) (8 8 8)
/*QUAKED turret_base (0 0 0) ?
/*QUAKED turret_breach (0 0 0) ?
/*QUAKED turret_driver (1 .5 0) (-16 -16 -24) (16 16 32)
/*QUAKED viewthing (0 .5 .8) (-8 -8 -8) (8 8 8)
/*QUAKED weapon_bfg (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED weapon_chaingun (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED weapon_grenadelauncher (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED weapon_hyperblaster (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED weapon_machinegun (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED weapon_railgun (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED weapon_rocketlauncher (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED weapon_shotgun (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED weapon_supershotgun (.3 .3 1) (-16 -16 -16) (16 16 16)
/*QUAKED worldspawn (0 0 0) ?

100
q3-ed.txt Normal file
View file

@ -0,0 +1,100 @@
/*QUAKED team_CTF_neutralflag (0 0 1) (-16 -16 -16) (16 16 16)
/*QUAKED ammo_belt (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED ammo_bfg (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED ammo_bullets (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED ammo_cells (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED ammo_grenades (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED ammo_lightning (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED ammo_mines (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED ammo_nails (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED ammo_rockets (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED ammo_shells (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED ammo_slugs (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED func_bobbing (0 .5 .8) ? X_AXIS Y_AXIS
/*QUAKED func_button (0 .5 .8) ?
/*QUAKED func_door (0 .5 .8) ? START_OPEN x CRUSHER
/*QUAKED func_group (0 0 0) ?
/*QUAKED func_pendulum (0 .5 .8) ?
/*QUAKED func_plat (0 .5 .8) ?
/*QUAKED func_rotating (0 .5 .8) ? START_ON - X_AXIS Y_AXIS
/*QUAKED func_static (0 .5 .8) ?
/*QUAKED func_timer (0.3 0.1 0.6) (-8 -8 -8) (8 8 8) START_ON
/*QUAKED func_train (0 .5 .8) ? START_ON TOGGLE BLOCK_STOPS
/*QUAKED holdable_invulnerability (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED holdable_kamikaze (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED holdable_medkit (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED holdable_portal (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED holdable_teleporter (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED info_camp (0 0.5 0) (-4 -4 -4) (4 4 4)
/*QUAKED info_notnull (0 0.5 0) (-4 -4 -4) (4 4 4)
/*QUAKED info_null (0 0.5 0) (-4 -4 -4) (4 4 4)
/*QUAKED info_player_deathmatch (1 0 1) (-16 -16 -24) (16 16 32) initial
/*QUAKED info_player_intermission (1 0 1) (-16 -16 -24) (16 16 32)
/*QUAKED info_player_start (1 0 0) (-16 -16 -24) (16 16 32)
/*QUAKED item_***** ( 0 0 0 ) (-16 -16 -16) (16 16 16) suspended
/*QUAKED item_armor_body (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED item_armor_combat (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED item_armor_shard (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED item_doubler (.3 .3 1) (-16 -16 -16) (16 16 16) suspended redTeam blueTeam
/*QUAKED item_enviro (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED item_flight (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED item_guard (.3 .3 1) (-16 -16 -16) (16 16 16) suspended redTeam blueTeam
/*QUAKED item_haste (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED item_health (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED item_health_large (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED item_health_mega (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED item_health_small (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED item_invis (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED item_quad (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED item_regen (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED item_scout (.3 .3 1) (-16 -16 -16) (16 16 16) suspended redTeam blueTeam
/*QUAKED light (0 1 0) (-8 -8 -8) (8 8 8) linear
/*QUAKED misc_model (1 0 0) (-16 -16 -16) (16 16 16)
/*QUAKED misc_portal_camera (0 0 1) (-8 -8 -8) (8 8 8) slowrotate fastrotate noswing
/*QUAKED misc_portal_surface (0 0 1) (-8 -8 -8) (8 8 8)
/*QUAKED misc_teleporter_dest (1 0 0) (-32 -32 -24) (32 32 -16)
/*QUAKED path_corner (.5 .3 0) (-8 -8 -8) (8 8 8)
/*QUAKED shooter_grenade (1 0 0) (-16 -16 -16) (16 16 16)
/*QUAKED shooter_plasma (1 0 0) (-16 -16 -16) (16 16 16)
/*QUAKED shooter_rocket (1 0 0) (-16 -16 -16) (16 16 16)
/*QUAKED target_delay (1 0 0) (-8 -8 -8) (8 8 8)
/*QUAKED target_give (1 0 0) (-8 -8 -8) (8 8 8)
/*QUAKED target_kill (.5 .5 .5) (-8 -8 -8) (8 8 8)
/*QUAKED target_laser (0 .5 .8) (-8 -8 -8) (8 8 8) START_ON
/*QUAKED target_location (0 0.5 0) (-8 -8 -8) (8 8 8)
/*QUAKED target_position (0 0.5 0) (-4 -4 -4) (4 4 4)
/*QUAKED target_print (1 0 0) (-8 -8 -8) (8 8 8) redteam blueteam private
/*QUAKED target_push (.5 .5 .5) (-8 -8 -8) (8 8 8) bouncepad
/*QUAKED target_relay (.5 .5 .5) (-8 -8 -8) (8 8 8) RED_ONLY BLUE_ONLY RANDOM
/*QUAKED target_remove_powerups (1 0 0) (-8 -8 -8) (8 8 8)
/*QUAKED target_score (1 0 0) (-8 -8 -8) (8 8 8)
/*QUAKED target_speaker (1 0 0) (-8 -8 -8) (8 8 8) looped-on looped-off global activator
/*QUAKED target_teleporter (1 0 0) (-8 -8 -8) (8 8 8)
/*QUAKED team_CTF_blueflag (0 0 1) (-16 -16 -16) (16 16 16)
/*QUAKED team_CTF_blueplayer (0 0 1) (-16 -16 -16) (16 16 32)
/*QUAKED team_CTF_bluespawn (0 0 1) (-16 -16 -24) (16 16 32)
/*QUAKED team_CTF_redflag (1 0 0) (-16 -16 -16) (16 16 16)
/*QUAKED team_CTF_redplayer (1 0 0) (-16 -16 -16) (16 16 32)
/*QUAKED team_CTF_redspawn (1 0 0) (-16 -16 -24) (16 16 32)
/*QUAKED team_blueobelisk (0 0 1) (-16 -16 0) (16 16 88)
/*QUAKED team_neutralobelisk (0 0 1) (-16 -16 0) (16 16 88)
/*QUAKED team_redobelisk (1 0 0) (-16 -16 0) (16 16 8)
/*QUAKED trigger_always (.5 .5 .5) (-8 -8 -8) (8 8 8)
/*QUAKED trigger_hurt (.5 .5 .5) ? START_OFF - SILENT NO_PROTECTION SLOW
/*QUAKED trigger_multiple (.5 .5 .5) ?
/*QUAKED trigger_push (.5 .5 .5) ?
/*QUAKED trigger_teleport (.5 .5 .5) ? SPECTATOR
/*QUAKED weapon_bfg (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED weapon_chaingun (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED weapon_gauntlet (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED weapon_grapplinghook (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED weapon_grenadelauncher (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED weapon_lightning (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED weapon_machinegun (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED weapon_nailgun (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED weapon_plasmagun (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED weapon_prox_launcher (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED weapon_railgun (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED weapon_rocketlauncher (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED weapon_shotgun (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
/*QUAKED worldspawn (0 0 0) ?