gist/q1-ed.txt

100 lines
5.6 KiB
Text

/*QUAKED air_bubbles (0 .5 .8) (-8 -8 -8) (8 8 8)
/*QUAKED ambient_comp_hum (0.3 0.1 0.6) (-10 -10 -8) (10 10 8)
/*QUAKED ambient_drip (0.3 0.1 0.6) (-10 -10 -8) (10 10 8)
/*QUAKED ambient_drone (0.3 0.1 0.6) (-10 -10 -8) (10 10 8)
/*QUAKED ambient_flouro_buzz (0.3 0.1 0.6) (-10 -10 -8) (10 10 8)
/*QUAKED ambient_light_buzz (0.3 0.1 0.6) (-10 -10 -8) (10 10 8)
/*QUAKED ambient_suck_wind (0.3 0.1 0.6) (-10 -10 -8) (10 10 8)
/*QUAKED ambient_swamp1 (0.3 0.1 0.6) (-10 -10 -8) (10 10 8)
/*QUAKED ambient_swamp2 (0.3 0.1 0.6) (-10 -10 -8) (10 10 8)
/*QUAKED ambient_thunder (0.3 0.1 0.6) (-10 -10 -8) (10 10 8)
/*QUAKED event_lightning (0 1 1) (-16 -16 -16) (16 16 16)
/*QUAKED func_bossgate (0 .5 .8) ?
/*QUAKED func_button (0 .5 .8) ?
/*QUAKED func_door (0 .5 .8) ? START_OPEN x DOOR_DONT_LINK GOLD_KEY SILVER_KEY TOGGLE
/*QUAKED func_door_secret (0 .5 .8) ? open_once 1st_left 1st_down no_shoot always_shoot
/*QUAKED func_episodegate (0 .5 .8) ? E1 E2 E3 E4
/*QUAKED func_illusionary (0 .5 .8) ?
/*QUAKED func_plat (0 .5 .8) ? PLAT_LOW_TRIGGER
/*QUAKED func_train (0 .5 .8) ?
/*QUAKED func_wall (0 .5 .8) ?
/*QUAKED info_intermission (1 0.5 0.5) (-16 -16 -16) (16 16 16)
/*QUAKED info_notnull (0 0.5 0) (-4 -4 -4) (4 4 4)
/*QUAKED info_null (0 0.5 0) (-4 -4 -4) (4 4 4)
/*QUAKED info_player_coop (1 0 1) (-16 -16 -24) (16 16 24)
/*QUAKED info_player_deathmatch (1 0 1) (-16 -16 -24) (16 16 24)
/*QUAKED info_player_start (1 0 0) (-16 -16 -24) (16 16 24)
/*QUAKED info_player_start2 (1 0 0) (-16 -16 -24) (16 16 24)
/*QUAKED info_teleport_destination (.5 .5 .5) (-8 -8 -8) (8 8 32)
/*QUAKED item_armor1 (0 .5 .8) (-16 -16 0) (16 16 32)
/*QUAKED item_armor2 (0 .5 .8) (-16 -16 0) (16 16 32)
/*QUAKED item_armorInv (0 .5 .8) (-16 -16 0) (16 16 32)
/*QUAKED item_artifact_envirosuit (0 .5 .8) (-16 -16 -24) (16 16 32)
/*QUAKED item_artifact_invisibility (0 .5 .8) (-16 -16 -24) (16 16 32)
/*QUAKED item_artifact_invulnerability (0 .5 .8) (-16 -16 -24) (16 16 32)
/*QUAKED item_artifact_super_damage (0 .5 .8) (-16 -16 -24) (16 16 32)
/*QUAKED item_cells (0 .5 .8) (0 0 0) (32 32 32) big
/*QUAKED item_deathball (.3 .3 1) (0 0 0) (32 32 32)
/*QUAKED item_health (.3 .3 1) (0 0 0) (32 32 32) rotten megahealth
/*QUAKED item_key1 (0 .5 .8) (-16 -16 -24) (16 16 32)
/*QUAKED item_key2 (0 .5 .8) (-16 -16 -24) (16 16 32)
/*QUAKED item_rockets (0 .5 .8) (0 0 0) (32 32 32) big
/*QUAKED item_shells (0 .5 .8) (0 0 0) (32 32 32) big
/*QUAKED item_sigil (0 .5 .8) (-16 -16 -24) (16 16 32) E1 E2 E3 E4
/*QUAKED item_spikes (0 .5 .8) (0 0 0) (32 32 32) big
/*QUAKED item_weapon (0 .5 .8) (0 0 0) (32 32 32) shotgun rocket spikes big
/*QUAKED light (0 1 0) (-8 -8 -8) (8 8 8) START_OFF
/*QUAKED light_flame_large_yellow (0 1 0) (-10 -10 -12) (12 12 18)
/*QUAKED light_flame_small_white (0 1 0) (-10 -10 -40) (10 10 40) START_OFF
/*QUAKED light_flame_small_yellow (0 1 0) (-8 -8 -8) (8 8 8) START_OFF
/*QUAKED light_fluoro (0 1 0) (-8 -8 -8) (8 8 8) START_OFF
/*QUAKED light_fluorospark (0 1 0) (-8 -8 -8) (8 8 8)
/*QUAKED light_globe (0 1 0) (-8 -8 -8) (8 8 8)
/*QUAKED light_torch_small_walltorch (0 .5 0) (-10 -10 -20) (10 10 20)
/*QUAKED misc_explobox (0 .5 .8) (0 0 0) (32 32 64)
/*QUAKED misc_explobox2 (0 .5 .8) (0 0 0) (32 32 64)
/*QUAKED misc_fireball (0 .5 .8) (-8 -8 -8) (8 8 8)
/*QUAKED misc_noisemaker (1 0.5 0) (-10 -10 -10) (10 10 10)
/*QUAKED misc_teleporttrain (0 .5 .8) (-8 -8 -8) (8 8 8)
/*QUAKED monster_army (1 0 0) (-16 -16 -24) (16 16 40) Ambush
/*QUAKED monster_boss (1 0 0) (-128 -128 -24) (128 128 256)
/*QUAKED monster_demon1 (1 0 0) (-32 -32 -24) (32 32 64) Ambush
/*QUAKED monster_dog (1 0 0) (-32 -32 -24) (32 32 40) Ambush
/*QUAKED monster_enforcer (1 0 0) (-16 -16 -24) (16 16 40) Ambush
/*QUAKED monster_fish (1 0 0) (-16 -16 -24) (16 16 24) Ambush
/*QUAKED monster_hell_knight (1 0 0) (-16 -16 -24) (16 16 40) Ambush
/*QUAKED monster_knight (1 0 0) (-16 -16 -24) (16 16 40) Ambush
/*QUAKED monster_ogre (1 0 0) (-32 -32 -24) (32 32 64) Ambush
/*QUAKED monster_oldone (1 0 0) (-16 -16 -24) (16 16 32)
/*QUAKED monster_shalrath (1 0 0) (-32 -32 -24) (32 32 48) Ambush
/*QUAKED monster_shambler (1 0 0) (-32 -32 -24) (32 32 64) Ambush
/*QUAKED monster_tarbaby (1 0 0) (-16 -16 -24) (16 16 24) Ambush
/*QUAKED monster_wizard (1 0 0) (-16 -16 -24) (16 16 40) Ambush
/*QUAKED monster_zombie (1 0 0) (-16 -16 -24) (16 16 32) Crucified ambush
/*QUAKED noclass (0 0 0) (-8 -8 -8) (8 8 8)
/*QUAKED path_corner (0.5 0.3 0) (-8 -8 -8) (8 8 8)
/*QUAKED test_fodder (0 .5 .8) ?
/*QUAKED test_teleport (0 .5 .8) ?
/*QUAKED trap_shooter (0 .5 .8) (-8 -8 -8) (8 8 8) superspike laser
/*QUAKED trap_spikeshooter (0 .5 .8) (-8 -8 -8) (8 8 8) superspike laser
/*QUAKED trigger_changelevel (0.5 0.5 0.5) ? NO_INTERMISSION
/*QUAKED trigger_counter (.5 .5 .5) ? nomessage
/*QUAKED trigger_hurt (.5 .5 .5) ?
/*QUAKED trigger_jctest (.5 .5 .5) ?
/*QUAKED trigger_monsterjump (.5 .5 .5) ?
/*QUAKED trigger_multiple (.5 .5 .5) ? notouch
/*QUAKED trigger_once (.5 .5 .5) ? notouch
/*QUAKED trigger_onlyregistered (.5 .5 .5) ?
/*QUAKED trigger_push (.5 .5 .5) ? PUSH_ONCE
/*QUAKED trigger_relay (.5 .5 .5) (-8 -8 -8) (8 8 8)
/*QUAKED trigger_secret (.5 .5 .5) ?
/*QUAKED trigger_setskill (.5 .5 .5) ?
/*QUAKED trigger_teleport (.5 .5 .5) ? PLAYER_ONLY SILENT
/*QUAKED viewthing (0 .5 .8) (-8 -8 -8) (8 8 8)
/*QUAKED weapon_grenadelauncher (0 .5 .8) (-16 -16 0) (16 16 32)
/*QUAKED weapon_lightning (0 .5 .8) (-16 -16 0) (16 16 32)
/*QUAKED weapon_nailgun (0 .5 .8) (-16 -16 0) (16 16 32)
/*QUAKED weapon_rocketlauncher (0 .5 .8) (-16 -16 0) (16 16 32)
/*QUAKED weapon_supernailgun (0 .5 .8) (-16 -16 0) (16 16 32)
/*QUAKED weapon_supershotgun (0 .5 .8) (-16 -16 0) (16 16 32)
/*QUAKED worldspawn (0 0 0) ?