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fteqw/engine/gl
Spoike fe28099e68 Switch to using epoll on linux, because we can.
Rework q3bsp_mergedlightmaps as q3bsp_mergelightmaps. Now a boolean filling to the gpu's limit. Now also fills horizontally too.
ftemaster now provides needpass info for sv_public 2 servers.
fix (most?) ftemaster crashes.
ftemaster now supports protocol name aliases (allowing for more friendly game names in its html).
ftemaster now pings the servers from a different port. This should highlight/exclude servers that are unreachable for nat/firewall reasons.
Fix memory leak from mvd recording.
Servers should now cope better with ctrl-z and related fg/bg unix shell commands.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5638 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-26 00:37:52 +00:00
..
gl_alias.c Always sample lightgrid a bit higher up, because anything close to the 2020-02-11 23:12:33 +00:00
gl_backend.c Switch to using epoll on linux, because we can. 2020-02-26 00:37:52 +00:00
gl_bloom.c Fix ignore command. 2019-09-17 19:49:39 +00:00
gl_draw.c Remove void* pointer arithmatic to make msvc happy. 2019-12-10 14:50:47 +00:00
gl_draw.h rework loading screen for legacy mods that don't have their own. 2017-11-05 13:15:08 +00:00
gl_font.c Switch to using epoll on linux, because we can. 2020-02-26 00:37:52 +00:00
gl_heightmap.c fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
gl_hlmdl.c HLMDL: Fix models with loads-of-bones from drawing incorrectly by doing 2019-09-16 17:34:57 +00:00
gl_model.c Switch to using epoll on linux, because we can. 2020-02-26 00:37:52 +00:00
gl_model.h Switch to using epoll on linux, because we can. 2020-02-26 00:37:52 +00:00
gl_ngraph.c Restore choke lines into the netgraph, and support discontinuities so it doesn't look so weird. Also tweak realip warnings. Don't honour dupes if it would exceed rate limits (new data is better than dupe data), which can also double-up as a CBR type thing to try to reserve the bandwidth (avoiding packetloss bursts at the worst times). 2019-08-24 16:09:08 +00:00
gl_rlight.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
gl_rmain.c Added VF_PROJECTIONOFFSET to offset the projection (for GoaLitiuM). 2020-01-13 07:03:28 +00:00
gl_rmisc.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
gl_rsurf.c Switch to using epoll on linux, because we can. 2020-02-26 00:37:52 +00:00
gl_screen.c Fix discoloured screenshots bug. 2020-02-20 02:33:15 +00:00
gl_shader.c Fix misc obscure builds. 2020-02-12 12:15:56 +00:00
gl_shadow.c fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
gl_terrain.h stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
gl_vidcocoa.m add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
gl_vidcommon.c Attempt to fix some nondeterministic build variations. 2020-01-09 15:35:40 +00:00
gl_viddroid.c Rework android code to avoid google's nativeactivity limitations. 2019-06-17 04:21:41 +00:00
gl_videgl.c vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
gl_videgl.h vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
gl_vidlinuxglx.c Block autorepeat from sending release events (consistent with win32). 2020-02-11 03:59:01 +00:00
gl_vidmacos.c reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
gl_vidmorphos.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidnt.c Try to fix Sock's window-not-sized-properly issue. 2019-10-30 14:33:32 +00:00
gl_vidnull.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidrpi.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
gl_vidsdl.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_vidwayland.c Fix some wayland bugs. 2020-02-20 02:41:02 +00:00
gl_warp.c Fix wrong Quake 2 BSP rendering properties and serverinfo allow_skybox 2020-02-12 02:09:26 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c centerprints with links now show cursors. 2017-07-28 01:49:25 +00:00
glquake.h Added LMSTYLES16 support, increasing max lightstyles to 65k. 2019-09-10 15:40:04 +00:00
glsupp.h Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
ltface.c Fix misc obscure builds. 2020-02-12 12:15:56 +00:00
model_hl.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
r_bishaders.h Remove void* pointer arithmatic to make msvc happy. 2019-12-10 14:50:47 +00:00
shader.h Too many changes, sorry. 2019-11-20 03:09:50 +00:00