93aba48cdc
Meshes now have the right lighting if they were cached before rendering. npFTE startup/shutdown/restartup is more robust and is less likely to crash browsers. Re-added the r_shadows cvar. It now provides blob shadows. Hopefully fixes mingw voip crash, may need mingw upgrade, sorry in advance moodles. git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3784 fc73d0e0-1445-4013-8a0c-d673dee63da5
2482 lines
56 KiB
C
2482 lines
56 KiB
C
#include "quakedef.h"
|
|
#include "netinc.h"
|
|
|
|
//#define com_gamedir com__gamedir
|
|
|
|
#include <ctype.h>
|
|
#include <limits.h>
|
|
#include <errno.h>
|
|
|
|
#include "fs.h"
|
|
#include "shader.h"
|
|
|
|
#if defined(MINGW) && defined(_SDL)
|
|
#include "./mingw-libs/SDL_syswm.h" // mingw sdl cross binary complains off sys_parentwindow
|
|
#endif
|
|
|
|
hashtable_t filesystemhash;
|
|
qboolean com_fschanged = true;
|
|
static unsigned int fs_restarts;
|
|
extern cvar_t com_fs_cache;
|
|
int active_fs_cachetype;
|
|
|
|
struct
|
|
{
|
|
const char *extension;
|
|
searchpathfuncs_t *funcs;
|
|
} searchpathformats[64];
|
|
|
|
int FS_RegisterFileSystemType(const char *extension, searchpathfuncs_t *funcs)
|
|
{
|
|
unsigned int i;
|
|
for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++)
|
|
{
|
|
if (searchpathformats[i].extension && !strcmp(searchpathformats[i].extension, extension))
|
|
break; //extension match always replaces
|
|
if (!searchpathformats[i].extension && !searchpathformats[i].funcs)
|
|
break;
|
|
}
|
|
if (i == sizeof(searchpathformats)/sizeof(searchpathformats[0]))
|
|
return 0;
|
|
|
|
searchpathformats[i].extension = extension;
|
|
searchpathformats[i].funcs = funcs;
|
|
com_fschanged = true;
|
|
|
|
return i+1;
|
|
}
|
|
|
|
void FS_UnRegisterFileSystemType(int idx)
|
|
{
|
|
if ((unsigned int)(idx-1) >= sizeof(searchpathformats)/sizeof(searchpathformats[0]))
|
|
return;
|
|
|
|
searchpathformats[idx-1].funcs = NULL;
|
|
com_fschanged = true;
|
|
|
|
//FS_Restart will be needed
|
|
}
|
|
|
|
|
|
vfsfile_t *FS_OpenVFSLoc(flocation_t *loc, char *mode);
|
|
|
|
|
|
|
|
char *VFS_GETS(vfsfile_t *vf, char *buffer, int buflen)
|
|
{
|
|
char in;
|
|
char *out = buffer;
|
|
int len;
|
|
len = buflen-1;
|
|
if (len == 0)
|
|
return NULL;
|
|
while (len > 0)
|
|
{
|
|
if (VFS_READ(vf, &in, 1) != 1)
|
|
{
|
|
if (len == buflen-1)
|
|
return NULL;
|
|
*out = '\0';
|
|
return buffer;
|
|
}
|
|
if (in == '\n')
|
|
break;
|
|
*out++ = in;
|
|
len--;
|
|
}
|
|
*out = '\0';
|
|
|
|
return buffer;
|
|
}
|
|
|
|
void VARGS VFS_PRINTF(vfsfile_t *vf, char *format, ...)
|
|
{
|
|
va_list argptr;
|
|
char string[1024];
|
|
|
|
va_start (argptr, format);
|
|
vsnprintf (string,sizeof(string)-1, format,argptr);
|
|
va_end (argptr);
|
|
|
|
VFS_PUTS(vf, string);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
char gamedirfile[MAX_OSPATH];
|
|
|
|
|
|
|
|
|
|
//the various COM_LoadFiles set these on return
|
|
int com_filesize;
|
|
qboolean com_file_copyprotected;
|
|
|
|
|
|
//char *com_basedir; //obsolete
|
|
|
|
char com_quakedir[MAX_OSPATH];
|
|
char com_homedir[MAX_OSPATH];
|
|
|
|
char com_configdir[MAX_OSPATH]; //homedir/fte/configs
|
|
|
|
int fs_hash_dups;
|
|
int fs_hash_files;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static const char *FS_GetCleanPath(const char *pattern, char *outbuf, int outlen);
|
|
void FS_RegisterDefaultFileSystems(void);
|
|
static void COM_CreatePath (char *path);
|
|
|
|
#define ENFORCEFOPENMODE(mode) {if (strcmp(mode, "r") && strcmp(mode, "w")/* && strcmp(mode, "rw")*/)Sys_Error("fs mode %s is not permitted here\n");}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//======================================================================================================
|
|
|
|
|
|
|
|
|
|
|
|
typedef struct searchpath_s
|
|
{
|
|
const searchpathfuncs_t *funcs;
|
|
qboolean copyprotected; //don't allow downloads from here.
|
|
qboolean istemporary;
|
|
qboolean isexplicit; //explicitly loaded (ie: id1|qw|$gamedir|fte)
|
|
void *handle;
|
|
|
|
char purepath[256]; //server tracks the path used to load them so it can tell the client
|
|
int crc_check; //client sorts packs according to this checksum
|
|
int crc_reply; //client sends a different crc back to the server, for the paks it's actually loaded.
|
|
|
|
struct searchpath_s *next;
|
|
struct searchpath_s *nextpure;
|
|
} searchpath_t;
|
|
|
|
searchpath_t *com_searchpaths;
|
|
searchpath_t *com_purepaths;
|
|
searchpath_t *com_base_searchpaths; // without gamedirs
|
|
|
|
/*
|
|
================
|
|
COM_filelength
|
|
================
|
|
*/
|
|
int COM_filelength (FILE *f)
|
|
{
|
|
int pos;
|
|
int end;
|
|
|
|
pos = ftell (f);
|
|
fseek (f, 0, SEEK_END);
|
|
end = ftell (f);
|
|
fseek (f, pos, SEEK_SET);
|
|
|
|
return end;
|
|
}
|
|
/*
|
|
static int COM_FileOpenRead (char *path, FILE **hndl)
|
|
{
|
|
FILE *f;
|
|
|
|
f = fopen(path, "rb");
|
|
if (!f)
|
|
{
|
|
*hndl = NULL;
|
|
return -1;
|
|
}
|
|
*hndl = f;
|
|
|
|
return COM_filelength(f);
|
|
}
|
|
*/
|
|
|
|
int COM_FileSize(const char *path)
|
|
{
|
|
int len;
|
|
flocation_t loc;
|
|
len = FS_FLocateFile(path, FSLFRT_LENGTH, &loc);
|
|
return len;
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_Path_f
|
|
|
|
============
|
|
*/
|
|
void COM_Path_f (void)
|
|
{
|
|
searchpath_t *s;
|
|
|
|
Con_TPrintf (TL_CURRENTSEARCHPATH);
|
|
|
|
if (com_purepaths)
|
|
{
|
|
Con_Printf ("Pure paths:\n");
|
|
for (s=com_purepaths ; s ; s=s->nextpure)
|
|
{
|
|
s->funcs->PrintPath(s->handle);
|
|
}
|
|
Con_Printf ("----------\n");
|
|
Con_Printf ("Impure paths:\n");
|
|
}
|
|
|
|
|
|
for (s=com_searchpaths ; s ; s=s->next)
|
|
{
|
|
if (s == com_base_searchpaths)
|
|
Con_Printf ("----------\n");
|
|
|
|
s->funcs->PrintPath(s->handle);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
COM_Dir_f
|
|
|
|
============
|
|
*/
|
|
static int COM_Dir_List(const char *name, int size, void *parm)
|
|
{
|
|
Con_Printf("%s (%i)\n", name, size);
|
|
return 1;
|
|
}
|
|
|
|
void COM_Dir_f (void)
|
|
{
|
|
char match[MAX_QPATH];
|
|
|
|
Q_strncpyz(match, Cmd_Argv(1), sizeof(match));
|
|
if (Cmd_Argc()>2)
|
|
{
|
|
strncat(match, "/*.", sizeof(match)-1);
|
|
match[sizeof(match)-1] = '\0';
|
|
strncat(match, Cmd_Argv(2), sizeof(match)-1);
|
|
match[sizeof(match)-1] = '\0';
|
|
}
|
|
else
|
|
strncat(match, "/*", sizeof(match)-1);
|
|
|
|
COM_EnumerateFiles(match, COM_Dir_List, NULL);
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_Locate_f
|
|
|
|
============
|
|
*/
|
|
void COM_Locate_f (void)
|
|
{
|
|
flocation_t loc;
|
|
if (FS_FLocateFile(Cmd_Argv(1), FSLFRT_LENGTH, &loc)>=0)
|
|
{
|
|
if (!*loc.rawname)
|
|
{
|
|
Con_Printf("File is %i bytes compressed inside ", loc.len);
|
|
loc.search->funcs->PrintPath(loc.search->handle);
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("Inside %s (%i bytes)\n", loc.rawname, loc.len);
|
|
loc.search->funcs->PrintPath(loc.search->handle);
|
|
}
|
|
}
|
|
else
|
|
Con_Printf("Not found\n");
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_WriteFile
|
|
|
|
The filename will be prefixed by the current game directory
|
|
============
|
|
*/
|
|
void COM_WriteFile (const char *filename, const void *data, int len)
|
|
{
|
|
vfsfile_t *vfs;
|
|
|
|
Sys_Printf ("COM_WriteFile: %s\n", filename);
|
|
|
|
FS_CreatePath(filename, FS_GAMEONLY);
|
|
vfs = FS_OpenVFS(filename, "wb", FS_GAMEONLY);
|
|
if (vfs)
|
|
{
|
|
VFS_WRITE(vfs, data, len);
|
|
VFS_CLOSE(vfs);
|
|
}
|
|
|
|
com_fschanged=true;
|
|
}
|
|
|
|
FILE *COM_WriteFileOpen (char *filename) //like fopen, but based around quake's paths.
|
|
{
|
|
FILE *f;
|
|
char name[MAX_OSPATH];
|
|
|
|
if (!FS_NativePath(filename, FS_GAMEONLY, name, sizeof(name)))
|
|
return NULL;
|
|
|
|
COM_CreatePath(name);
|
|
|
|
f = fopen (name, "wb");
|
|
|
|
return f;
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
COM_CreatePath
|
|
|
|
Only used for CopyFile and download
|
|
============
|
|
*/
|
|
static void COM_CreatePath (char *path)
|
|
{
|
|
char *ofs;
|
|
|
|
for (ofs = path+1 ; *ofs ; ofs++)
|
|
{
|
|
if (*ofs == '/')
|
|
{ // create the directory
|
|
*ofs = 0;
|
|
Sys_mkdir (path);
|
|
*ofs = '/';
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
COM_CopyFile
|
|
|
|
Copies a file over from the net to the local cache, creating any directories
|
|
needed. This is for the convenience of developers using ISDN from home.
|
|
===========
|
|
*/
|
|
/*
|
|
static void COM_CopyFile (char *netpath, char *cachepath)
|
|
{
|
|
FILE *in, *out;
|
|
int remaining, count;
|
|
char buf[4096];
|
|
|
|
remaining = COM_FileOpenRead (netpath, &in);
|
|
COM_CreatePath (cachepath); // create directories up to the cache file
|
|
out = fopen(cachepath, "wb");
|
|
if (!out)
|
|
Sys_Error ("Error opening %s", cachepath);
|
|
|
|
while (remaining)
|
|
{
|
|
if (remaining < sizeof(buf))
|
|
count = remaining;
|
|
else
|
|
count = sizeof(buf);
|
|
fread (buf, 1, count, in);
|
|
fwrite (buf, 1, count, out);
|
|
remaining -= count;
|
|
}
|
|
|
|
fclose (in);
|
|
fclose (out);
|
|
}
|
|
//*/
|
|
|
|
int fs_hash_dups;
|
|
int fs_hash_files;
|
|
|
|
void FS_FlushFSHash(void)
|
|
{
|
|
if (filesystemhash.numbuckets)
|
|
{
|
|
int i;
|
|
bucket_t *bucket, *next;
|
|
|
|
for (i = 0; i < filesystemhash.numbuckets; i++)
|
|
{
|
|
bucket = filesystemhash.bucket[i];
|
|
filesystemhash.bucket[i] = NULL;
|
|
while(bucket)
|
|
{
|
|
next = bucket->next;
|
|
if (bucket->key.string == (char*)(bucket+1))
|
|
Z_Free(bucket);
|
|
bucket = next;
|
|
}
|
|
}
|
|
}
|
|
|
|
com_fschanged = true;
|
|
}
|
|
|
|
void FS_RebuildFSHash(void)
|
|
{
|
|
searchpath_t *search;
|
|
if (!filesystemhash.numbuckets)
|
|
{
|
|
filesystemhash.numbuckets = 1024;
|
|
filesystemhash.bucket = (bucket_t**)Z_Malloc(Hash_BytesForBuckets(filesystemhash.numbuckets));
|
|
}
|
|
else
|
|
{
|
|
FS_FlushFSHash();
|
|
}
|
|
Hash_InitTable(&filesystemhash, filesystemhash.numbuckets, filesystemhash.bucket);
|
|
|
|
fs_hash_dups = 0;
|
|
fs_hash_files = 0;
|
|
|
|
if (com_purepaths)
|
|
{ //go for the pure paths first.
|
|
for (search = com_purepaths; search; search = search->nextpure)
|
|
{
|
|
search->funcs->BuildHash(search->handle);
|
|
}
|
|
}
|
|
for (search = com_searchpaths ; search ; search = search->next)
|
|
{
|
|
search->funcs->BuildHash(search->handle);
|
|
}
|
|
|
|
com_fschanged = false;
|
|
|
|
Con_DPrintf("%i unique files, %i duplicates\n", fs_hash_files, fs_hash_dups);
|
|
}
|
|
|
|
/*
|
|
===========
|
|
COM_FindFile
|
|
|
|
Finds the file in the search path.
|
|
Sets com_filesize and one of handle or file
|
|
===========
|
|
*/
|
|
//if loc is valid, loc->search is always filled in, the others are filled on success.
|
|
//returns -1 if couldn't find.
|
|
int FS_FLocateFile(const char *filename, FSLF_ReturnType_e returntype, flocation_t *loc)
|
|
{
|
|
int depth=0, len;
|
|
searchpath_t *search;
|
|
char cleanpath[MAX_QPATH];
|
|
|
|
void *pf;
|
|
|
|
filename = FS_GetCleanPath(filename, cleanpath, sizeof(cleanpath));
|
|
if (!filename)
|
|
{
|
|
pf = NULL;
|
|
goto fail;
|
|
}
|
|
|
|
if (com_fs_cache.ival)
|
|
{
|
|
if (com_fschanged)
|
|
FS_RebuildFSHash();
|
|
pf = Hash_GetInsensative(&filesystemhash, filename);
|
|
if (!pf)
|
|
goto fail;
|
|
}
|
|
else
|
|
pf = NULL;
|
|
|
|
if (com_purepaths)
|
|
{
|
|
for (search = com_purepaths ; search ; search = search->nextpure)
|
|
{
|
|
if (search->funcs->FindFile(search->handle, loc, filename, pf))
|
|
{
|
|
if (loc)
|
|
{
|
|
loc->search = search;
|
|
len = loc->len;
|
|
}
|
|
else
|
|
len = 0;
|
|
com_file_copyprotected = search->copyprotected;
|
|
goto out;
|
|
}
|
|
depth += (search->isexplicit || returntype == FSLFRT_DEPTH_ANYPATH);
|
|
}
|
|
}
|
|
|
|
//
|
|
// search through the path, one element at a time
|
|
//
|
|
for (search = com_searchpaths ; search ; search = search->next)
|
|
{
|
|
if (search->funcs->FindFile(search->handle, loc, filename, pf))
|
|
{
|
|
if (loc)
|
|
{
|
|
loc->search = search;
|
|
len = loc->len;
|
|
}
|
|
else
|
|
len = 1;
|
|
com_file_copyprotected = search->copyprotected;
|
|
goto out;
|
|
}
|
|
depth += (search->isexplicit || returntype == FSLFRT_DEPTH_ANYPATH);
|
|
}
|
|
fail:
|
|
if (loc)
|
|
loc->search = NULL;
|
|
depth = 0x7fffffff;
|
|
len = -1;
|
|
out:
|
|
|
|
/* if (len>=0)
|
|
{
|
|
if (loc)
|
|
Con_Printf("Found %s:%i\n", loc->rawname, loc->len);
|
|
else
|
|
Con_Printf("Found %s\n", filename);
|
|
}
|
|
else
|
|
Con_Printf("Failed\n");
|
|
*/
|
|
if (returntype == FSLFRT_IFFOUND)
|
|
return len != -1;
|
|
else if (returntype == FSLFRT_LENGTH)
|
|
return len;
|
|
else
|
|
return depth;
|
|
}
|
|
|
|
char *FS_WhichPackForLocation(flocation_t *loc)
|
|
{
|
|
char *ret;
|
|
if (!loc->search)
|
|
return NULL; //huh? not a valid location.
|
|
|
|
ret = strchr(loc->search->purepath, '/');
|
|
if (!ret)
|
|
return NULL;
|
|
ret++;
|
|
if (strchr(ret, '/'))
|
|
return NULL;
|
|
return ret;
|
|
}
|
|
|
|
|
|
char *FS_GetPackHashes(char *buffer, int buffersize, qboolean referencedonly)
|
|
{
|
|
searchpath_t *search;
|
|
buffersize--;
|
|
*buffer = 0;
|
|
|
|
if (com_purepaths)
|
|
{
|
|
for (search = com_purepaths ; search ; search = search->nextpure)
|
|
{
|
|
Q_strncatz(buffer, va("%i ", search->crc_check), buffersize);
|
|
}
|
|
return buffer;
|
|
}
|
|
else
|
|
{
|
|
for (search = com_searchpaths ; search ; search = search->next)
|
|
{
|
|
if (!search->crc_check && search->funcs->GeneratePureCRC)
|
|
search->crc_check = search->funcs->GeneratePureCRC(search->handle, 0, 0);
|
|
if (search->crc_check)
|
|
{
|
|
Q_strncatz(buffer, va("%i ", search->crc_check), buffersize);
|
|
}
|
|
}
|
|
return buffer;
|
|
}
|
|
}
|
|
char *FS_GetPackNames(char *buffer, int buffersize, qboolean referencedonly)
|
|
{
|
|
char temp[MAX_OSPATH];
|
|
searchpath_t *search;
|
|
buffersize--;
|
|
*buffer = 0;
|
|
|
|
if (com_purepaths)
|
|
{
|
|
for (search = com_purepaths ; search ; search = search->nextpure)
|
|
{
|
|
COM_StripExtension(search->purepath, temp, sizeof(temp));
|
|
Q_strncatz(buffer, va("%s ", temp), buffersize);
|
|
}
|
|
return buffer;
|
|
}
|
|
else
|
|
{
|
|
for (search = com_searchpaths ; search ; search = search->next)
|
|
{
|
|
if (!search->crc_check && search->funcs->GeneratePureCRC)
|
|
search->crc_check = search->funcs->GeneratePureCRC(search->handle, 0, 0);
|
|
if (search->crc_check)
|
|
{
|
|
COM_StripExtension(search->purepath, temp, sizeof(temp));
|
|
Q_strncatz(buffer, va("%s ", temp), buffersize);
|
|
}
|
|
}
|
|
return buffer;
|
|
}
|
|
}
|
|
|
|
|
|
#if 0
|
|
int COM_FOpenLocationFILE(flocation_t *loc, FILE **file)
|
|
{
|
|
if (!*loc->rawname)
|
|
{
|
|
if (!loc->len)
|
|
{
|
|
*file = NULL;
|
|
return -1;
|
|
}
|
|
|
|
if (loc->search->funcs->ReadFile)
|
|
{//create a new, temp file, bung the contents of the compressed file into it, then continue.
|
|
char *buf;
|
|
FILE *f = tmpfile();
|
|
buf = BZ_Malloc(loc->len);
|
|
loc->search->funcs->ReadFile(loc->search->handle, loc, buf);
|
|
fwrite(buf, 1, loc->len, f);
|
|
BZ_Free(buf);
|
|
fseek(f, 0, SEEK_SET);
|
|
|
|
*file = f;
|
|
com_pathforfile = loc->search;
|
|
return loc->len;
|
|
}
|
|
return -1;
|
|
}
|
|
// Con_Printf("Opening %s\n", loc->rawname);
|
|
*file = fopen(loc->rawname, "rb");
|
|
if (!*file)
|
|
return -1;
|
|
fseek(*file, loc->offset, SEEK_SET);
|
|
com_pathforfile = loc->search;
|
|
return loc->len;
|
|
}
|
|
|
|
int COM_FOpenFile(char *filename, FILE **file)
|
|
{
|
|
flocation_t loc;
|
|
Con_Printf(CON_ERROR "COM_FOpenFile is obsolete\n");
|
|
FS_FLocateFile(filename, FSLFRT_LENGTH, &loc);
|
|
|
|
com_filesize = -1;
|
|
if (loc.search)
|
|
{
|
|
com_file_copyprotected = loc.search->copyprotected;
|
|
com_filesize = COM_FOpenLocationFILE(&loc, file);
|
|
}
|
|
else
|
|
*file = NULL;
|
|
return com_filesize;
|
|
}
|
|
/*
|
|
int COM_FOpenWriteFile(char *filename, FILE **file)
|
|
{
|
|
COM_CreatePath(filename);
|
|
*file = fopen(filename, "wb");
|
|
return !!*file;
|
|
}
|
|
*/
|
|
#endif
|
|
//int COM_FOpenFile (char *filename, FILE **file) {file_from_pak=0;return COM_FOpenFile2 (filename, file, false);} //FIXME: TEMPORARY
|
|
|
|
//outbuf might not be written into
|
|
static const char *FS_GetCleanPath(const char *pattern, char *outbuf, int outlen)
|
|
{
|
|
char *s;
|
|
|
|
if (strchr(pattern, '\\'))
|
|
{
|
|
Q_strncpyz(outbuf, pattern, outlen);
|
|
pattern = outbuf;
|
|
|
|
Con_Printf("Warning: \\ characters in filename %s\n", pattern);
|
|
while((s = strchr(pattern, '\\')))
|
|
{
|
|
*s = '/';
|
|
|
|
}
|
|
}
|
|
|
|
if (strstr(pattern, "//"))
|
|
{
|
|
//amiga uses // as equivelent to /../
|
|
//so strip those out
|
|
//any other system ignores the extras
|
|
|
|
Q_strncpyz(outbuf, pattern, outlen);
|
|
pattern = outbuf;
|
|
|
|
Con_DPrintf("Warning: // characters in filename %s\n", pattern);
|
|
while ((s=strstr(pattern, "//")))
|
|
{
|
|
s++;
|
|
while (*s)
|
|
{
|
|
*s = *(s+1);
|
|
s++;
|
|
}
|
|
}
|
|
}
|
|
if (*pattern == '/')
|
|
{
|
|
/*'fix up' and ignore, compat with q3*/
|
|
Con_DPrintf("Error: absolute path in filename %s\n", pattern);
|
|
pattern++;
|
|
}
|
|
|
|
if (strstr(pattern, ".."))
|
|
Con_Printf("Error: '..' characters in filename %s\n", pattern);
|
|
else if (strstr(pattern, ":")) //win32 drive seperator (or mac path seperator, but / works there and they're used to it) (or amiga device separator)
|
|
Con_Printf("Error: absolute path in filename %s\n", pattern);
|
|
else
|
|
{
|
|
return pattern;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
vfsfile_t *VFS_Filter(const char *filename, vfsfile_t *handle)
|
|
{
|
|
// char *ext;
|
|
|
|
if (!handle || handle->WriteBytes || handle->seekingisabadplan) //only on readonly files
|
|
return handle;
|
|
// ext = COM_FileExtension (filename);
|
|
#ifdef AVAIL_ZLIB
|
|
// if (!stricmp(ext, ".gz"))
|
|
{
|
|
return FS_DecompressGZip(handle);
|
|
}
|
|
#endif
|
|
return handle;
|
|
}
|
|
|
|
qboolean FS_NativePath(const char *fname, enum fs_relative relativeto, char *out, int outlen)
|
|
{
|
|
char cleanname[MAX_QPATH];
|
|
fname = FS_GetCleanPath(fname, cleanname, sizeof(cleanname));
|
|
if (!fname)
|
|
return false;
|
|
|
|
switch (relativeto)
|
|
{
|
|
case FS_GAMEONLY:
|
|
case FS_GAME:
|
|
if (*com_homedir)
|
|
snprintf(out, outlen, "%s%s/%s", com_homedir, gamedirfile, fname);
|
|
else
|
|
snprintf(out, outlen, "%s%s/%s", com_quakedir, gamedirfile, fname);
|
|
break;
|
|
case FS_SKINS:
|
|
if (*com_homedir)
|
|
snprintf(out, outlen, "%sqw/skins/%s", com_homedir, fname);
|
|
else
|
|
snprintf(out, outlen, "%sqw/skins/%s", com_quakedir, fname);
|
|
break;
|
|
case FS_ROOT:
|
|
if (*com_homedir)
|
|
snprintf(out, outlen, "%s%s", com_homedir, fname);
|
|
else
|
|
snprintf(out, outlen, "%s%s", com_quakedir, fname);
|
|
break;
|
|
case FS_CONFIGONLY:
|
|
if (*com_homedir)
|
|
snprintf(out, outlen, "%sfte/%s", com_homedir, fname);
|
|
else
|
|
snprintf(out, outlen, "%sfte/%s", com_quakedir, fname);
|
|
break;
|
|
default:
|
|
Sys_Error("FS_Rename case not handled\n");
|
|
}
|
|
return true;
|
|
}
|
|
|
|
vfsfile_t *FS_OpenVFS(const char *filename, const char *mode, enum fs_relative relativeto)
|
|
{
|
|
char cleanname[MAX_QPATH];
|
|
char fullname[MAX_OSPATH];
|
|
flocation_t loc;
|
|
vfsfile_t *vfs;
|
|
|
|
//eventually, this function will be the *ONLY* way to get at files
|
|
|
|
//blanket-bans
|
|
|
|
|
|
filename = FS_GetCleanPath(filename, cleanname, sizeof(cleanname));
|
|
if (!filename)
|
|
return NULL;
|
|
|
|
|
|
if (strcmp(mode, "rb"))
|
|
if (strcmp(mode, "r+b"))
|
|
if (strcmp(mode, "wb"))
|
|
if (strcmp(mode, "w+b"))
|
|
if (strcmp(mode, "ab"))
|
|
return NULL; //urm, unable to write/append
|
|
|
|
//if there can only be one file (eg: write access) find out where it is.
|
|
switch (relativeto)
|
|
{
|
|
case FS_GAMEONLY: //OS access only, no paks
|
|
if (*com_homedir)
|
|
{
|
|
snprintf(fullname, sizeof(fullname), "%s%s/%s", com_homedir, gamedirfile, filename);
|
|
vfs = VFSOS_Open(fullname, mode);
|
|
if (vfs)
|
|
return vfs;
|
|
}
|
|
snprintf(fullname, sizeof(fullname), "%s%s/%s", com_quakedir, gamedirfile, filename);
|
|
return VFSOS_Open(fullname, mode);
|
|
case FS_GAME:
|
|
if (*com_homedir)
|
|
snprintf(fullname, sizeof(fullname), "%s%s/%s", com_homedir, gamedirfile, filename);
|
|
else
|
|
snprintf(fullname, sizeof(fullname), "%s%s/%s", com_quakedir, gamedirfile, filename);
|
|
break;
|
|
case FS_SKINS:
|
|
if (*com_homedir)
|
|
snprintf(fullname, sizeof(fullname), "%sqw/skins/%s", com_homedir, filename);
|
|
else
|
|
snprintf(fullname, sizeof(fullname), "%sqw/skins/%s", com_quakedir, filename);
|
|
break;
|
|
case FS_ROOT:
|
|
if (*com_homedir)
|
|
{
|
|
snprintf(fullname, sizeof(fullname), "%s%s", com_homedir, filename);
|
|
vfs = VFSOS_Open(fullname, mode);
|
|
if (vfs)
|
|
return vfs;
|
|
}
|
|
snprintf(fullname, sizeof(fullname), "%s%s", com_quakedir, filename);
|
|
return VFSOS_Open(fullname, mode);
|
|
case FS_CONFIGONLY:
|
|
if (*com_homedir)
|
|
{
|
|
snprintf(fullname, sizeof(fullname), "%sfte/%s", com_homedir, filename);
|
|
vfs = VFSOS_Open(fullname, mode);
|
|
if (vfs)
|
|
return vfs;
|
|
}
|
|
snprintf(fullname, sizeof(fullname), "%sfte/%s", com_quakedir, filename);
|
|
return VFSOS_Open(fullname, mode);
|
|
default:
|
|
Sys_Error("FS_OpenVFS: Bad relative path (%i)", relativeto);
|
|
break;
|
|
}
|
|
|
|
FS_FLocateFile(filename, FSLFRT_IFFOUND, &loc);
|
|
|
|
if (loc.search)
|
|
{
|
|
com_file_copyprotected = loc.search->copyprotected;
|
|
return VFS_Filter(filename, loc.search->funcs->OpenVFS(loc.search->handle, &loc, mode));
|
|
}
|
|
|
|
//if we're meant to be writing, best write to it.
|
|
if (strchr(mode , 'w') || strchr(mode , 'a'))
|
|
{
|
|
COM_CreatePath(fullname);
|
|
return VFSOS_Open(fullname, mode);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
vfsfile_t *FS_OpenReadLocation(flocation_t *location)
|
|
{
|
|
if (location->search)
|
|
{
|
|
com_file_copyprotected = location->search->copyprotected;
|
|
return VFS_Filter(NULL, location->search->funcs->OpenVFS(location->search->handle, location, "rb"));
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
int FS_Rename2(const char *oldf, const char *newf, enum fs_relative oldrelativeto, enum fs_relative newrelativeto)
|
|
{
|
|
char oldfullname[MAX_OSPATH];
|
|
char newfullname[MAX_OSPATH];
|
|
|
|
if (!FS_NativePath(oldf, oldrelativeto, oldfullname, sizeof(oldfullname)))
|
|
return EPERM;
|
|
if (!FS_NativePath(newf, newrelativeto, newfullname, sizeof(newfullname)))
|
|
return EPERM;
|
|
|
|
FS_CreatePath(newf, newrelativeto);
|
|
return rename(oldfullname, newfullname);
|
|
}
|
|
int FS_Rename(const char *oldf, const char *newf, enum fs_relative relativeto)
|
|
{
|
|
return FS_Rename2(oldf, newf, relativeto, relativeto);
|
|
}
|
|
int FS_Remove(const char *fname, enum fs_relative relativeto)
|
|
{
|
|
char fullname[MAX_OSPATH];
|
|
|
|
if (!FS_NativePath(fname, relativeto, fullname, sizeof(fullname)))
|
|
return EPERM;
|
|
|
|
return Sys_remove (fullname);
|
|
}
|
|
//create a path for the given filename (dir-only must have trailing slash)
|
|
void FS_CreatePath(const char *pname, enum fs_relative relativeto)
|
|
{
|
|
char fullname[MAX_OSPATH];
|
|
if (!FS_NativePath(pname, relativeto, fullname, sizeof(fullname)))
|
|
return;
|
|
|
|
COM_CreatePath(fullname);
|
|
}
|
|
|
|
qboolean FS_WriteFile (const char *filename, const void *data, int len, enum fs_relative relativeto)
|
|
{
|
|
vfsfile_t *f;
|
|
FS_CreatePath(filename, relativeto);
|
|
f = FS_OpenVFS(filename, "wb", relativeto);
|
|
if (!f)
|
|
return false;
|
|
VFS_WRITE(f, data, len);
|
|
VFS_CLOSE(f);
|
|
|
|
return true;
|
|
}
|
|
|
|
qboolean FS_Copy(const char *source, const char *dest, enum fs_relative relativesource, enum fs_relative relativedest)
|
|
{
|
|
vfsfile_t *d, *s;
|
|
char buffer[8192*8];
|
|
int read;
|
|
qboolean result = false;
|
|
FS_CreatePath(dest, relativedest);
|
|
s = FS_OpenVFS(source, "rb", relativesource);
|
|
if (s)
|
|
{
|
|
d = FS_OpenVFS(dest, "wb", relativedest);
|
|
if (d)
|
|
{
|
|
result = true;
|
|
|
|
for (;;)
|
|
{
|
|
read = VFS_READ(s, buffer, sizeof(buffer));
|
|
if (read <= 0)
|
|
break;
|
|
if (VFS_WRITE(d, buffer, read) != read)
|
|
{
|
|
result = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
VFS_CLOSE(d);
|
|
|
|
if (!result)
|
|
FS_Remove(dest, relativedest);
|
|
}
|
|
VFS_CLOSE(s);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
|
|
static cache_user_t *loadcache;
|
|
static qbyte *loadbuf;
|
|
static int loadsize;
|
|
|
|
/*
|
|
============
|
|
COM_LoadFile
|
|
|
|
Filename are reletive to the quake directory.
|
|
Always appends a 0 qbyte to the loaded data.
|
|
============
|
|
*/
|
|
qbyte *COM_LoadFile (const char *path, int usehunk)
|
|
{
|
|
vfsfile_t *f;
|
|
qbyte *buf;
|
|
int len;
|
|
char base[MAX_OSPATH];
|
|
flocation_t loc;
|
|
FS_FLocateFile(path, FSLFRT_LENGTH, &loc);
|
|
|
|
if (!loc.search)
|
|
return NULL; //wasn't found
|
|
|
|
|
|
f = loc.search->funcs->OpenVFS(loc.search->handle, &loc, "rb");
|
|
if (!f)
|
|
return NULL;
|
|
|
|
com_filesize = len = VFS_GETLEN(f);
|
|
// extract the filename base name for hunk tag
|
|
COM_FileBase (path, base, sizeof(base));
|
|
|
|
if (usehunk == 0)
|
|
buf = (qbyte*)Z_Malloc (len+1);
|
|
else if (usehunk == 1)
|
|
buf = (qbyte*)Hunk_AllocName (len+1, base);
|
|
else if (usehunk == 2)
|
|
buf = (qbyte*)Hunk_TempAlloc (len+1);
|
|
else if (usehunk == 3)
|
|
buf = (qbyte*)Cache_Alloc (loadcache, len+1, base);
|
|
else if (usehunk == 4)
|
|
{
|
|
if (len+1 > loadsize)
|
|
buf = (qbyte*)Hunk_TempAlloc (len+1);
|
|
else
|
|
buf = loadbuf;
|
|
}
|
|
else if (usehunk == 5)
|
|
buf = (qbyte*)BZ_Malloc(len+1);
|
|
else if (usehunk == 6)
|
|
buf = (qbyte*)Hunk_TempAllocMore (len+1);
|
|
else
|
|
{
|
|
Sys_Error ("COM_LoadFile: bad usehunk");
|
|
buf = NULL;
|
|
}
|
|
|
|
if (!buf)
|
|
Sys_Error ("COM_LoadFile: not enough space for %s", path);
|
|
|
|
((qbyte *)buf)[len] = 0;
|
|
|
|
VFS_READ(f, buf, len);
|
|
VFS_CLOSE(f);
|
|
|
|
return buf;
|
|
}
|
|
|
|
qbyte *FS_LoadMallocFile (const char *path)
|
|
{
|
|
return COM_LoadFile (path, 5);
|
|
}
|
|
|
|
qbyte *COM_LoadHunkFile (const char *path)
|
|
{
|
|
return COM_LoadFile (path, 1);
|
|
}
|
|
|
|
qbyte *COM_LoadTempFile (const char *path)
|
|
{
|
|
return COM_LoadFile (path, 2);
|
|
}
|
|
qbyte *COM_LoadTempFile2 (const char *path)
|
|
{
|
|
return COM_LoadFile (path, 6);
|
|
}
|
|
|
|
void COM_LoadCacheFile (const char *path, struct cache_user_s *cu)
|
|
{
|
|
loadcache = cu;
|
|
COM_LoadFile (path, 3);
|
|
}
|
|
|
|
// uses temp hunk if larger than bufsize
|
|
qbyte *COM_LoadStackFile (const char *path, void *buffer, int bufsize)
|
|
{
|
|
qbyte *buf;
|
|
|
|
loadbuf = (qbyte *)buffer;
|
|
loadsize = bufsize;
|
|
buf = COM_LoadFile (path, 4);
|
|
|
|
return buf;
|
|
}
|
|
|
|
|
|
/*warning: at some point I'll change this function to return only read-only buffers*/
|
|
int FS_LoadFile(char *name, void **file)
|
|
{
|
|
*file = FS_LoadMallocFile(name);
|
|
if (!*file)
|
|
return -1;
|
|
return com_filesize;
|
|
}
|
|
void FS_FreeFile(void *file)
|
|
{
|
|
BZ_Free(file);
|
|
}
|
|
|
|
|
|
|
|
void COM_EnumerateFiles (const char *match, int (*func)(const char *, int, void *), void *parm)
|
|
{
|
|
searchpath_t *search;
|
|
for (search = com_searchpaths; search ; search = search->next)
|
|
{
|
|
// is the element a pak file?
|
|
if (!search->funcs->EnumerateFiles(search->handle, match, func, parm))
|
|
break;
|
|
}
|
|
}
|
|
|
|
void COM_FlushTempoaryPacks(void)
|
|
{
|
|
searchpath_t *next;
|
|
while (com_searchpaths && com_searchpaths->istemporary)
|
|
{
|
|
com_searchpaths->funcs->ClosePath(com_searchpaths->handle);
|
|
next = com_searchpaths->next;
|
|
Z_Free (com_searchpaths);
|
|
com_searchpaths = next;
|
|
|
|
com_fschanged = true;
|
|
}
|
|
}
|
|
|
|
qboolean COM_LoadMapPackFile (const char *filename, int ofs)
|
|
{
|
|
return false;
|
|
/*
|
|
dpackheader_t header;
|
|
int i;
|
|
packfile_t *newfiles;
|
|
int numpackfiles;
|
|
pack_t *pack;
|
|
FILE *packhandle;
|
|
dpackfile_t info;
|
|
int fstart;
|
|
char *ballsup;
|
|
|
|
flocation_t loc;
|
|
|
|
FS_FLocateFile(filename, FSLFRT_LENGTH, &loc);
|
|
|
|
if (!loc.search)
|
|
{
|
|
Con_Printf("Couldn't refind file\n");
|
|
return false;
|
|
}
|
|
|
|
if (!*loc.rawname)
|
|
{
|
|
Con_Printf("File %s is compressed\n");
|
|
return false;
|
|
}
|
|
packhandle = fopen(loc.rawname, "rb");
|
|
if (!packhandle)
|
|
{
|
|
Con_Printf("Couldn't reopen file\n");
|
|
return false;
|
|
}
|
|
fseek(packhandle, loc.offset, SEEK_SET);
|
|
|
|
fstart = loc.offset;
|
|
fseek(packhandle, ofs+fstart, SEEK_SET);
|
|
|
|
fread (&header, 1, sizeof(header), packhandle);
|
|
if (header.id[0] != 'P' || header.id[1] != 'A'
|
|
|| header.id[2] != 'C' || header.id[3] != 'K')
|
|
{
|
|
return false;
|
|
}
|
|
header.dirofs = LittleLong (header.dirofs);
|
|
header.dirlen = LittleLong (header.dirlen);
|
|
|
|
numpackfiles = header.dirlen / sizeof(dpackfile_t);
|
|
|
|
newfiles = (packfile_t*)Z_Malloc (numpackfiles * sizeof(packfile_t));
|
|
|
|
fseek (packhandle, header.dirofs+fstart, SEEK_SET);
|
|
|
|
pack = (pack_t*)Z_Malloc (sizeof (pack_t));
|
|
|
|
// parse the directory
|
|
for (i=0 ; i<numpackfiles ; i++)
|
|
{
|
|
fread (&info, 1, sizeof(info), packhandle);
|
|
|
|
strcpy (newfiles[i].name, info.name);
|
|
Q_strlwr(newfiles[i].name);
|
|
while ((ballsup = strchr(newfiles[i].name, '\\')))
|
|
*ballsup = '/';
|
|
newfiles[i].filepos = LittleLong(info.filepos)+fstart;
|
|
newfiles[i].filelen = LittleLong(info.filelen);
|
|
}
|
|
|
|
strcpy (pack->filename, loc.rawname);
|
|
pack->handle = packhandle;
|
|
pack->numfiles = numpackfiles;
|
|
pack->files = newfiles;
|
|
|
|
Con_TPrintf (TL_ADDEDPACKFILE, filename, numpackfiles);
|
|
|
|
COM_AddPathHandle(&packfilefuncs, pack, true, true);
|
|
return true;
|
|
*/
|
|
}
|
|
|
|
static searchpath_t *FS_AddPathHandle(const char *purepath, const char *probablepath, const searchpathfuncs_t *funcs, void *handle, qboolean copyprotect, qboolean istemporary, qboolean isexplicit, unsigned int loadstuff);
|
|
|
|
typedef struct {
|
|
const searchpathfuncs_t *funcs;
|
|
searchpath_t *parentpath;
|
|
const char *parentdesc;
|
|
const char *puredesc;
|
|
} wildpaks_t;
|
|
|
|
static int FS_AddWildDataFiles (const char *descriptor, int size, void *vparam)
|
|
{
|
|
wildpaks_t *param = vparam;
|
|
vfsfile_t *vfs;
|
|
const searchpathfuncs_t *funcs = param->funcs;
|
|
searchpath_t *search;
|
|
void *pak;
|
|
char pakfile[MAX_OSPATH];
|
|
char purefile[MAX_OSPATH];
|
|
flocation_t loc;
|
|
|
|
sprintf (pakfile, "%s%s", param->parentdesc, descriptor);
|
|
|
|
for (search = com_searchpaths; search; search = search->next)
|
|
{
|
|
if (search->funcs != funcs)
|
|
continue;
|
|
if (!stricmp((char*)search->handle, pakfile)) //assumption: first member of structure is a char array
|
|
return true; //already loaded (base paths?)
|
|
}
|
|
|
|
search = param->parentpath;
|
|
|
|
if (!search->funcs->FindFile(search->handle, &loc, descriptor, NULL))
|
|
return true; //not found..
|
|
vfs = search->funcs->OpenVFS(search->handle, &loc, "rb");
|
|
pak = funcs->OpenNew (vfs, pakfile);
|
|
if (!pak)
|
|
return true;
|
|
|
|
sprintf (pakfile, "%s%s/", param->parentdesc, descriptor);
|
|
if (*param->puredesc)
|
|
snprintf (purefile, sizeof(purefile), "%s/%s", param->puredesc, descriptor);
|
|
else
|
|
Q_strncpyz(purefile, descriptor, sizeof(purefile));
|
|
FS_AddPathHandle(purefile, pakfile, funcs, pak, true, false, false, (unsigned int)-1);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
static void FS_AddDataFiles(const char *purepath, const char *pathto, searchpath_t *search, const char *extension, searchpathfuncs_t *funcs)
|
|
{
|
|
//search is the parent
|
|
int i;
|
|
void *handle;
|
|
char pakfile[MAX_OSPATH];
|
|
char purefile[MAX_OSPATH];
|
|
vfsfile_t *vfs;
|
|
flocation_t loc;
|
|
wildpaks_t wp;
|
|
|
|
//first load all the numbered pak files
|
|
for (i=0 ; ; i++)
|
|
{
|
|
snprintf (pakfile, sizeof(pakfile), "pak%i.%s", i, extension);
|
|
if (!search->funcs->FindFile(search->handle, &loc, pakfile, NULL))
|
|
break; //not found..
|
|
snprintf (pakfile, sizeof(pakfile), "%spak%i.%s", pathto, i, extension);
|
|
vfs = search->funcs->OpenVFS(search->handle, &loc, "r");
|
|
if (!vfs)
|
|
break;
|
|
handle = funcs->OpenNew (vfs, pakfile);
|
|
if (!handle)
|
|
break;
|
|
snprintf (pakfile, sizeof(pakfile), "%spak%i.%s/", pathto, i, extension);
|
|
snprintf (purefile, sizeof(pakfile), "%s/pak%i.%s", purepath, i, extension);
|
|
FS_AddPathHandle(purefile, pakfile, funcs, handle, true, false, false, (unsigned int)-1);
|
|
}
|
|
|
|
//now load the random ones
|
|
sprintf (pakfile, "*.%s", extension);
|
|
wp.funcs = funcs;
|
|
wp.parentdesc = pathto;
|
|
wp.parentpath = search;
|
|
wp.puredesc = purepath;
|
|
search->funcs->EnumerateFiles(search->handle, pakfile, FS_AddWildDataFiles, &wp);
|
|
}
|
|
|
|
static searchpath_t *FS_AddPathHandle(const char *purepath, const char *probablepath, const searchpathfuncs_t *funcs, void *handle, qboolean copyprotect, qboolean istemporary, qboolean isexplicit, unsigned int loadstuff)
|
|
{
|
|
unsigned int i;
|
|
|
|
searchpath_t *search;
|
|
|
|
if (!funcs)
|
|
{
|
|
Con_Printf("COM_AddPathHandle: %s format not supported in this build\n", probablepath);
|
|
return NULL;
|
|
}
|
|
|
|
search = (searchpath_t*)Z_Malloc (sizeof(searchpath_t));
|
|
search->copyprotected = copyprotect;
|
|
search->istemporary = istemporary;
|
|
search->isexplicit = isexplicit;
|
|
search->handle = handle;
|
|
search->funcs = funcs;
|
|
Q_strncpyz(search->purepath, purepath, sizeof(search->purepath));
|
|
|
|
search->next = com_searchpaths;
|
|
com_searchpaths = search;
|
|
|
|
com_fschanged = true;
|
|
|
|
|
|
for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++)
|
|
{
|
|
if (!searchpathformats[i].extension || !searchpathformats[i].funcs || !searchpathformats[i].funcs->OpenNew)
|
|
continue;
|
|
if (loadstuff & (1<<i))
|
|
{
|
|
FS_AddDataFiles(purepath, probablepath, search, searchpathformats[i].extension, searchpathformats[i].funcs);
|
|
}
|
|
}
|
|
|
|
return search;
|
|
}
|
|
|
|
void COM_RefreshFSCache_f(void)
|
|
{
|
|
com_fschanged=true;
|
|
}
|
|
|
|
void COM_FlushFSCache(void)
|
|
{
|
|
if (com_fs_cache.ival != 2)
|
|
com_fschanged=true;
|
|
}
|
|
|
|
/*since should start as 0, otherwise this can be used to poll*/
|
|
qboolean FS_Restarted(unsigned int *since)
|
|
{
|
|
if (*since < fs_restarts)
|
|
{
|
|
*since = fs_restarts;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
FS_AddGameDirectory
|
|
|
|
Sets com_gamedir, adds the directory to the head of the path,
|
|
then loads and adds pak1.pak pak2.pak ...
|
|
================
|
|
*/
|
|
void FS_AddGameDirectory (const char *puredir, const char *dir, unsigned int loadstuff)
|
|
{
|
|
searchpath_t *search;
|
|
|
|
char *p;
|
|
|
|
fs_restarts++;
|
|
|
|
if ((p = strrchr(dir, '/')) != NULL)
|
|
strcpy(gamedirfile, ++p);
|
|
else
|
|
strcpy(gamedirfile, dir);
|
|
|
|
for (search = com_searchpaths; search; search = search->next)
|
|
{
|
|
if (search->funcs != &osfilefuncs)
|
|
continue;
|
|
if (!stricmp(search->handle, dir))
|
|
return; //already loaded (base paths?)
|
|
}
|
|
|
|
//
|
|
// add the directory to the search path
|
|
//
|
|
|
|
p = Z_Malloc(strlen(dir)+1);
|
|
strcpy(p, dir);
|
|
FS_AddPathHandle((*dir?puredir:""), va("%s/", dir), &osfilefuncs, p, false, false, true, loadstuff);
|
|
}
|
|
|
|
char *COM_NextPath (char *prevpath)
|
|
{
|
|
searchpath_t *s;
|
|
char *prev;
|
|
|
|
prev = NULL;
|
|
for (s=com_searchpaths ; s ; s=s->next)
|
|
{
|
|
if (s->funcs != &osfilefuncs)
|
|
continue;
|
|
|
|
if (prevpath == prev)
|
|
return s->handle;
|
|
prev = s->handle;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
#ifndef CLIENTONLY
|
|
char *COM_GetPathInfo (int i, int *crc)
|
|
{
|
|
//#ifdef WEBSERVER
|
|
// extern cvar_t httpserver;
|
|
//#endif
|
|
|
|
searchpath_t *s;
|
|
static char name[MAX_OSPATH];
|
|
// char adr[MAX_ADR_SIZE];
|
|
char *protocol;
|
|
|
|
for (s=com_searchpaths ; s ; s=s->next)
|
|
{
|
|
i--;
|
|
if (!i)
|
|
break;
|
|
}
|
|
if (i) //too high.
|
|
return NULL;
|
|
|
|
/*
|
|
#ifdef WEBSERVER
|
|
if (httpserver.value)
|
|
protocol = va("http://%s/", NET_AdrToString(adr, sizeof(adr), net_local_sv_ipadr));
|
|
else
|
|
#endif
|
|
*/
|
|
protocol = "qw://";
|
|
|
|
*crc = 0;//s->crc;
|
|
strcpy(name, "FIXME");
|
|
// Q_strncpyz(name, va("%s%s", protocol, COM_SkipPath(s->filename)), sizeof(name));
|
|
return name;
|
|
}
|
|
#endif
|
|
|
|
|
|
char *FS_GetGamedir(void)
|
|
{
|
|
return gamedirfile;
|
|
}
|
|
/*
|
|
================
|
|
COM_Gamedir
|
|
|
|
Sets the gamedir and path to a different directory.
|
|
================
|
|
*/
|
|
void COM_Gamedir (const char *dir)
|
|
{
|
|
searchpath_t *next;
|
|
int plen, dlen;
|
|
char *p;
|
|
qboolean isbase;
|
|
|
|
if (!*dir || !strcmp(dir, ".") || strstr(dir, "..") || strstr(dir, "/")
|
|
|| strstr(dir, "\\") || strstr(dir, ":") )
|
|
{
|
|
Con_TPrintf (TL_GAMEDIRAINTPATH);
|
|
return;
|
|
}
|
|
|
|
isbase = false;
|
|
dlen = strlen(dir);
|
|
for (next = com_searchpaths; next; next = next->next)
|
|
{
|
|
if (next == com_base_searchpaths)
|
|
isbase = true;
|
|
if (next->funcs == &osfilefuncs)
|
|
{
|
|
p = next->handle;
|
|
plen = strlen(p);
|
|
if (plen == dlen)
|
|
{
|
|
//no basedir, maybe
|
|
if (!strcmp(p, dir))
|
|
{
|
|
if (isbase && com_searchpaths == com_base_searchpaths)
|
|
{
|
|
Q_strncpyz (gamedirfile, dir, sizeof(gamedirfile));
|
|
return;
|
|
}
|
|
if (!isbase)
|
|
return;
|
|
break;
|
|
}
|
|
}
|
|
else if (plen > dlen)
|
|
{
|
|
if (*(p+plen-dlen-1) == '/')
|
|
{
|
|
if (!strcmp(p+plen-dlen, dir))
|
|
{
|
|
if (isbase && com_searchpaths == com_base_searchpaths)
|
|
{
|
|
Q_strncpyz (gamedirfile, dir, sizeof(gamedirfile));
|
|
return;
|
|
}
|
|
if (!isbase)
|
|
return;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
FS_ForceToPure(NULL, NULL, 0);
|
|
|
|
#ifndef SERVERONLY
|
|
Host_WriteConfiguration(); //before we change anything.
|
|
#endif
|
|
|
|
Q_strncpyz (gamedirfile, dir, sizeof(gamedirfile));
|
|
|
|
#ifndef CLIENTONLY
|
|
sv.gamedirchanged = true;
|
|
#endif
|
|
#ifndef SERVERONLY
|
|
cl.gamedirchanged = true;
|
|
#endif
|
|
|
|
FS_FlushFSHash();
|
|
|
|
//
|
|
// free up any current game dir info
|
|
//
|
|
while (com_searchpaths != com_base_searchpaths)
|
|
{
|
|
com_searchpaths->funcs->ClosePath(com_searchpaths->handle);
|
|
next = com_searchpaths->next;
|
|
Z_Free (com_searchpaths);
|
|
com_searchpaths = next;
|
|
}
|
|
|
|
com_fschanged = true;
|
|
|
|
//
|
|
// flush all data, so it will be forced to reload
|
|
//
|
|
Cache_Flush ();
|
|
|
|
if (strchr(dir, ';'))
|
|
{
|
|
//separate case because parsestringset splits by whitespace too
|
|
while ((dir = COM_ParseStringSet(dir)))
|
|
{
|
|
if (!strcmp(dir, ";"))
|
|
continue;
|
|
if (!*dir)
|
|
continue;
|
|
|
|
FS_AddGameDirectory(dir, va("%s%s", com_quakedir, com_token), ~0);
|
|
if (*com_homedir)
|
|
FS_AddGameDirectory(dir, va("%s%s", com_homedir, com_token), ~0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
FS_AddGameDirectory(dir, va("%s%s", com_quakedir, dir), ~0);
|
|
if (*com_homedir)
|
|
FS_AddGameDirectory(dir, va("%s%s", com_homedir, dir), ~0);
|
|
}
|
|
|
|
|
|
#ifndef SERVERONLY
|
|
if (!isDedicated)
|
|
{
|
|
// if (qrenderer != QR_NONE) //only do this if we have already started the renderer
|
|
// Cbuf_InsertText("vid_restart\n", RESTRICT_LOCAL);
|
|
|
|
|
|
if (COM_FDepthFile("config.cfg", true) <= (*com_homedir?1:0))
|
|
{
|
|
Cbuf_InsertText("cl_warncmd 0\n"
|
|
"exec config.cfg\n"
|
|
"exec fte.cfg\n"
|
|
"exec frontend.cfg\n"
|
|
"cl_warncmd 1\n", RESTRICT_LOCAL, false);
|
|
}
|
|
}
|
|
|
|
Shader_Init(); //FIXME!
|
|
|
|
COM_Effectinfo_Clear();
|
|
|
|
Validation_FlushFileList(); //prevent previous hacks from making a difference.
|
|
|
|
//FIXME: load new palette, if different cause a vid_restart.
|
|
|
|
#endif
|
|
}
|
|
|
|
#define DPCOMPAT "set dpcompat_set 1\nset dpcompat_trailparticles 1\n"
|
|
#define NEXCFG DPCOMPAT "set r_particlesdesc effectinfo\nset sv_maxairspeed \"400\"\nset sv_jumpvelocity 270\nset sv_mintic \"0.01\"\ncl_nolerp 0\nset r_particlesdesc effectinfo\n"
|
|
#define DMFCFG "set com_parseutf8 1\npm_airstep 1\n"
|
|
#define HEX2CFG "set r_particlesdesc \"spikeset tsshaft h2part\"\nset sv_maxspeed 640\nset watervis 1\nset r_wateralpha 0.5\nset sv_pupglow 1\nset cl_model_bobbing 1\n"
|
|
|
|
typedef struct {
|
|
const char *protocolname; //sent to the master server when this is the current gamemode.
|
|
const char *exename; //used if the exe name contains this
|
|
const char *argname; //used if this was used as a parameter.
|
|
const char *auniquefile[4]; //used if this file is relative from the gamedir
|
|
|
|
const char *customexec;
|
|
|
|
const char *dir[4];
|
|
const char *poshname; //Full name for the game.
|
|
} gamemode_info_t;
|
|
const gamemode_info_t gamemode_info[] = {
|
|
//note that there is no basic 'fte' gamemode, this is because we aim for network compatability. Darkplaces-Quake is the closest we get.
|
|
//this is to avoid having too many gamemodes anyway.
|
|
|
|
//rogue/hipnotic have no special files - the detection conflicts and stops us from running regular quake
|
|
//protocol name(dpmaster) exename cmdline switch identifying file exec dir1 dir2 dir3 dir(fte) full name
|
|
{"Darkplaces-Quake", "q1", "-quake", {"id1/pak0.pak"}, NULL, {"id1", "qw", "fte"}, "Quake"},
|
|
{"Darkplaces-Hipnotic", "hipnotic", "-hipnotic", {NULL}, NULL, {"id1", "qw", "hipnotic", "fte"}, "Quake: Scourge of Armagon"},
|
|
{"Darkplaces-Rogue", "rogue", "-rogue", {NULL}, NULL, {"id1", "qw", "rogue", "fte"}, "Quake: Dissolution of Eternity"},
|
|
{"Nexuiz", "nexuiz", "-nexuiz", {"nexuiz.exe"}, NEXCFG, {"data", "ftedata"}, "Nexuiz"},
|
|
{"DMF", "dmf", "-dmf", {"base/src/progs.src"}, DMFCFG, {"base", }, "DMF"},
|
|
|
|
//supported commercial mods (some are currently only partially supported)
|
|
{"FTE-H2MP", "h2mp", "-portals", {"portals/hexen.rc",
|
|
"portals/pak3.pak"}, HEX2CFG,{"data1", "portals", "fteh2"}, "Hexen II MP"},
|
|
{"FTE-Hexen2", "hexen2", "-hexen2", {"data1/pak0.pak"}, HEX2CFG,{"data1", "fteh2"}, "Hexen II"},
|
|
{"FTE-Quake2", "q2", "-q2", {"baseq2/pak0.pak"}, NULL, {"baseq2", "fteq2"}, "Quake II"},
|
|
{"FTE-Quake3", "q3", "-q3", {"baseq3/pak0.pk3"}, NULL, {"baseq3", "fteq3"}, "Quake III Arena"},
|
|
{"FTE-Quake4", "q4", "-q4", {"q4base/pak00.pk4"}, NULL, {"q4base", "fteq4"}, "Quake 4"},
|
|
{"FTE-EnemyTerritory", "et", "-et", {"etmain/pak0.pk3"}, NULL, {"etmain", "fteet"}, "Wolfenstein - Enemy Territory"},
|
|
|
|
{"FTE-JK2", "jk2", "-jk2", {"base/assets0.pk3"}, NULL, {"base", "fte"}, "Jedi Knight II: Jedi Outcast"},
|
|
|
|
{"FTE-HalfLife", "hl", "-halflife", {"valve/liblist.gam"} ,NULL, {"valve", "ftehl"}, "Half-Life"},
|
|
|
|
{NULL}
|
|
};
|
|
|
|
//space-seperate pk3 names followed by space-seperated crcs
|
|
//note that we'll need to reorder and filter out files that don't match the crc.
|
|
void FS_ForceToPure(const char *str, const char *crcs, int seed)
|
|
{
|
|
//pure files are more important than non-pure.
|
|
|
|
searchpath_t *sp;
|
|
searchpath_t *lastpure = NULL;
|
|
int crc;
|
|
|
|
if (!str)
|
|
{ //pure isn't in use.
|
|
if (com_purepaths)
|
|
Con_Printf("Pure FS deactivated\n");
|
|
com_purepaths = NULL;
|
|
FS_FlushFSHash();
|
|
return;
|
|
}
|
|
if (!com_purepaths)
|
|
Con_Printf("Pure FS activated\n");
|
|
|
|
for (sp = com_searchpaths; sp; sp = sp->next)
|
|
{
|
|
if (sp->funcs->GeneratePureCRC)
|
|
{
|
|
sp->nextpure = (void*)0x1;
|
|
sp->crc_check = sp->funcs->GeneratePureCRC(sp->handle, seed, 0);
|
|
sp->crc_reply = sp->funcs->GeneratePureCRC(sp->handle, seed, 1);
|
|
}
|
|
else
|
|
{
|
|
sp->crc_check = 0;
|
|
sp->crc_reply = 0;
|
|
}
|
|
}
|
|
|
|
while(crcs)
|
|
{
|
|
crcs = COM_Parse(crcs);
|
|
crc = atoi(com_token);
|
|
|
|
if (!crc)
|
|
continue;
|
|
|
|
for (sp = com_searchpaths; sp; sp = sp->next)
|
|
{
|
|
if (sp->nextpure == (void*)0x1) //don't add twice.
|
|
if (sp->crc_check == crc)
|
|
{
|
|
if (lastpure)
|
|
lastpure->nextpure = sp;
|
|
else
|
|
com_purepaths = sp;
|
|
sp->nextpure = NULL;
|
|
lastpure = sp;
|
|
break;
|
|
}
|
|
}
|
|
if (!sp)
|
|
Con_Printf("Pure crc %i wasn't found\n", crc);
|
|
}
|
|
|
|
/* don't add any extras.
|
|
for (sp = com_searchpaths; sp; sp = sp->next)
|
|
{
|
|
if (sp->nextpure == (void*)0x1)
|
|
{
|
|
if (lastpure)
|
|
lastpure->nextpure = sp;
|
|
sp->nextpure = NULL;
|
|
lastpure = sp;
|
|
}
|
|
}
|
|
*/
|
|
|
|
FS_FlushFSHash();
|
|
}
|
|
|
|
char *FSQ3_GenerateClientPacksList(char *buffer, int maxlen, int basechecksum)
|
|
{ //this is for q3 compatibility.
|
|
|
|
flocation_t loc;
|
|
int numpaks = 0;
|
|
searchpath_t *sp;
|
|
|
|
FS_FLocateFile("vm/cgame.qvm", FSLFRT_LENGTH, &loc);
|
|
Q_strncatz(buffer, va("%i ", loc.search->crc_reply), maxlen);
|
|
basechecksum ^= loc.search->crc_reply;
|
|
|
|
FS_FLocateFile("vm/ui.qvm", FSLFRT_LENGTH, &loc);
|
|
Q_strncatz(buffer, va("%i ", loc.search->crc_reply), maxlen);
|
|
basechecksum ^= loc.search->crc_reply;
|
|
|
|
Q_strncatz(buffer, "@ ", maxlen);
|
|
|
|
for (sp = com_purepaths; sp; sp = sp->nextpure)
|
|
{
|
|
if (sp->crc_reply)
|
|
{
|
|
Q_strncatz(buffer, va("%i ", sp->crc_reply), maxlen);
|
|
basechecksum ^= sp->crc_reply;
|
|
numpaks++;
|
|
}
|
|
}
|
|
|
|
basechecksum ^= numpaks;
|
|
Q_strncatz(buffer, va("%i ", basechecksum), maxlen);
|
|
|
|
return buffer;
|
|
}
|
|
|
|
/*
|
|
================
|
|
FS_ReloadPackFiles
|
|
================
|
|
|
|
Called when the client has downloaded a new pak/pk3 file
|
|
*/
|
|
void FS_ReloadPackFilesFlags(unsigned int reloadflags)
|
|
{
|
|
searchpath_t *oldpaths;
|
|
searchpath_t *oldbase;
|
|
searchpath_t *next;
|
|
|
|
|
|
//a lame way to fix pure paks
|
|
#ifndef SERVERONLY
|
|
if (cls.state && com_purepaths)
|
|
{
|
|
CL_Disconnect_f();
|
|
CL_Reconnect_f();
|
|
}
|
|
#endif
|
|
|
|
FS_FlushFSHash();
|
|
|
|
oldpaths = com_searchpaths;
|
|
com_searchpaths = NULL;
|
|
com_purepaths = NULL;
|
|
oldbase = com_base_searchpaths;
|
|
com_base_searchpaths = NULL;
|
|
|
|
//invert the order
|
|
next = NULL;
|
|
while(oldpaths)
|
|
{
|
|
oldpaths->nextpure = next;
|
|
next = oldpaths;
|
|
oldpaths = oldpaths->next;
|
|
}
|
|
oldpaths = next;
|
|
|
|
com_base_searchpaths = NULL;
|
|
|
|
while(oldpaths)
|
|
{
|
|
next = oldpaths->nextpure;
|
|
|
|
if (oldbase == oldpaths)
|
|
com_base_searchpaths = com_searchpaths;
|
|
|
|
if (oldpaths->funcs == &osfilefuncs)
|
|
FS_AddGameDirectory(oldpaths->purepath, oldpaths->handle, reloadflags);
|
|
|
|
oldpaths->funcs->ClosePath(oldpaths->handle);
|
|
Z_Free(oldpaths);
|
|
oldpaths = next;
|
|
}
|
|
|
|
if (!com_base_searchpaths)
|
|
com_base_searchpaths = com_searchpaths;
|
|
}
|
|
|
|
void FS_UnloadPackFiles(void)
|
|
{
|
|
FS_ReloadPackFilesFlags(1);
|
|
}
|
|
|
|
void FS_ReloadPackFiles(void)
|
|
{
|
|
FS_ReloadPackFilesFlags(~0);
|
|
}
|
|
|
|
void FS_ReloadPackFiles_f(void)
|
|
{
|
|
if (atoi(Cmd_Argv(1)))
|
|
FS_ReloadPackFilesFlags(atoi(Cmd_Argv(1)));
|
|
else
|
|
FS_ReloadPackFilesFlags(~0);
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
#include <windows.h>
|
|
#ifdef MINGW
|
|
#define byte BYTE //some versions of mingw headers are broken slightly. this lets it compile.
|
|
#endif
|
|
#include <shlobj.h>
|
|
static qboolean Sys_SteamHasFile(char *basepath, int basepathlen, char *steamdir, char *fname)
|
|
{
|
|
/*
|
|
Find where Valve's Steam distribution platform is installed.
|
|
Then take a look at that location for the relevent installed app.
|
|
*/
|
|
FILE *f;
|
|
DWORD resultlen;
|
|
HKEY key = NULL;
|
|
if (!FAILED(RegOpenKeyEx(HKEY_CURRENT_USER, "SOFTWARE\\Valve\\Steam", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key)))
|
|
{
|
|
resultlen = basepathlen;
|
|
RegQueryValueEx(key, "SteamPath", NULL, NULL, basepath, &resultlen);
|
|
RegCloseKey(key);
|
|
Q_strncatz(basepath, va("/SteamApps/common/%s", steamdir), basepathlen);
|
|
if (f = fopen(va("%s/%s", basepath, fname), "rb"))
|
|
{
|
|
fclose(f);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
qboolean Sys_FindGameData(const char *poshname, const char *gamename, char *basepath, int basepathlen)
|
|
{
|
|
DWORD resultlen;
|
|
HKEY key = NULL;
|
|
|
|
#ifndef INVALID_FILE_ATTRIBUTES
|
|
#define INVALID_FILE_ATTRIBUTES ((DWORD)-1)
|
|
#endif
|
|
|
|
//first, try and find it in our game paths location
|
|
if (!FAILED(RegOpenKeyEx(HKEY_CURRENT_USER, "SOFTWARE\\" FULLENGINENAME "\\GamePaths", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key)))
|
|
{
|
|
resultlen = basepathlen;
|
|
if (!RegQueryValueEx(key, gamename, NULL, NULL, basepath, &resultlen))
|
|
{
|
|
if (GetFileAttributes(basepath) != INVALID_FILE_ATTRIBUTES)
|
|
{
|
|
RegCloseKey(key);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
RegCloseKey(key);
|
|
}
|
|
|
|
|
|
if (!strcmp(gamename, "q1"))
|
|
{
|
|
FILE *f;
|
|
|
|
//try and find it via steam
|
|
//reads HKEY_LOCAL_MACHINE\SOFTWARE\Valve\Steam\InstallPath
|
|
//append SteamApps\common\quake
|
|
//use it if we find winquake.exe there
|
|
if (Sys_SteamHasFile(basepath, basepathlen, "quake", "Winquake.exe"))
|
|
return true;
|
|
//well, okay, so they don't have quake installed from steam.
|
|
|
|
//quite a lot of people have it in c:\quake, as that's the default install location from the quake cd.
|
|
if (f = fopen("c:/quake/quake.exe", "rb"))
|
|
{
|
|
//HAHAHA! Found it!
|
|
fclose(f);
|
|
Q_strncpyz(basepath, "c:/quake", basepathlen);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (!strcmp(gamename, "q2"))
|
|
{
|
|
FILE *f;
|
|
DWORD resultlen;
|
|
HKEY key = NULL;
|
|
|
|
//look for HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\Quake2_exe\Path
|
|
if (!FAILED(RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\App Paths\\Quake2_exe", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key)))
|
|
{
|
|
resultlen = basepathlen;
|
|
RegQueryValueEx(key, "Path", NULL, NULL, basepath, &resultlen);
|
|
RegCloseKey(key);
|
|
if (f = fopen(va("%s/quake2.exe", basepath), "rb"))
|
|
{
|
|
fclose(f);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (Sys_SteamHasFile(basepath, basepathlen, "quake 2", "quake2.exe"))
|
|
return true;
|
|
}
|
|
|
|
if (!strcmp(gamename, "et"))
|
|
{
|
|
FILE *f;
|
|
DWORD resultlen;
|
|
HKEY key = NULL;
|
|
//reads HKEY_LOCAL_MACHINE\SOFTWARE\Activision\Wolfenstein - Enemy Territory
|
|
if (!FAILED(RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\Activision\\Wolfenstein - Enemy Territory", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key)))
|
|
{
|
|
resultlen = basepathlen;
|
|
RegQueryValueEx(key, "InstallPath", NULL, NULL, basepath, &resultlen);
|
|
RegCloseKey(key);
|
|
|
|
if (f = fopen(va("%s/ET.exe", basepath), "rb"))
|
|
{
|
|
fclose(f);
|
|
return true;
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (!strcmp(gamename, "q3"))
|
|
{
|
|
FILE *f;
|
|
DWORD resultlen;
|
|
HKEY key = NULL;
|
|
|
|
//reads HKEY_LOCAL_MACHINE\SOFTWARE\id\Quake III Arena\InstallPath
|
|
if (!FAILED(RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\id\\Quake III Arena", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key)))
|
|
{
|
|
resultlen = basepathlen;
|
|
RegQueryValueEx(key, "InstallPath", NULL, NULL, basepath, &resultlen);
|
|
RegCloseKey(key);
|
|
|
|
if (f = fopen(va("%s/quake3.exe", basepath), "rb"))
|
|
{
|
|
fclose(f);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (Sys_SteamHasFile(basepath, basepathlen, "quake 3 arena", "quake3.exe"))
|
|
return true;
|
|
}
|
|
|
|
if (!strcmp(gamename, "wop"))
|
|
{
|
|
DWORD resultlen;
|
|
HKEY key = NULL;
|
|
//reads HKEY_LOCAL_MACHINE\SOFTWARE\World Of Padman\Path
|
|
if (!FAILED(RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\World Of Padman", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key)))
|
|
{
|
|
resultlen = basepathlen;
|
|
RegQueryValueEx(key, "Path", NULL, NULL, basepath, &resultlen);
|
|
RegCloseKey(key);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/*
|
|
if (!strcmp(gamename, "d3"))
|
|
{
|
|
DWORD resultlen;
|
|
HKEY key = NULL;
|
|
//reads HKEY_LOCAL_MACHINE\SOFTWARE\id\Doom 3\InstallPath
|
|
if (!FAILED(RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\id\\Doom 3", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key)))
|
|
{
|
|
resultlen = basepathlen;
|
|
RegQueryValueEx(key, "InstallPath", NULL, NULL, basepath, &resultlen);
|
|
RegCloseKey(key);
|
|
return true;
|
|
}
|
|
}
|
|
*/
|
|
|
|
if (!strcmp(gamename, "hexen2"))
|
|
{
|
|
//append SteamApps\common\hexen 2
|
|
if (Sys_SteamHasFile(basepath, basepathlen, "hexen 2", "glh2.exe"))
|
|
return true;
|
|
}
|
|
|
|
#if !defined(NPQTV) && !defined(SERVERONLY) //this is *really* unfortunate, but doing this crashes the browser
|
|
if (poshname)
|
|
{
|
|
char resultpath[MAX_PATH];
|
|
BROWSEINFO bi;
|
|
LPITEMIDLIST il;
|
|
memset(&bi, 0, sizeof(bi));
|
|
|
|
#if defined(_SDL) && defined (WIN32) && defined (MINGW) // mingw32 sdl cross compiled binary, code completely untested, doesn't crash so good sign ~moodles
|
|
SDL_SysWMinfo wmInfo;
|
|
SDL_GetWMInfo(&wmInfo);
|
|
HWND sys_parentwindow = wmInfo.window;
|
|
|
|
if (sys_parentwindow)
|
|
bi.hwndOwner = sys_parentwindow; //note that this is usually still null
|
|
else
|
|
#endif
|
|
bi.hwndOwner = mainwindow; //note that this is usually still null
|
|
bi.pidlRoot = NULL;
|
|
bi.pszDisplayName = resultpath;
|
|
bi.lpszTitle = va("Please locate your existing %s installation", poshname);
|
|
bi.ulFlags = BIF_RETURNONLYFSDIRS;
|
|
bi.lpfn = NULL;
|
|
bi.lParam = 0;
|
|
bi.iImage = 0;
|
|
|
|
il = SHBrowseForFolder(&bi);
|
|
if (il)
|
|
{
|
|
SHGetPathFromIDList(il, resultpath);
|
|
CoTaskMemFree(il);
|
|
Q_strncpyz(basepath, resultpath, basepathlen-1);
|
|
|
|
//and save it into the windows registry
|
|
if (!FAILED(RegCreateKeyEx(HKEY_CURRENT_USER, "SOFTWARE\\" FULLENGINENAME "\\GamePaths",
|
|
0, NULL,
|
|
REG_OPTION_NON_VOLATILE,
|
|
KEY_WRITE,
|
|
NULL,
|
|
&key,
|
|
NULL)))
|
|
{
|
|
RegSetValueEx(key, gamename, 0, REG_SZ, basepath, strlen(basepath));
|
|
|
|
RegCloseKey(key);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
#else
|
|
qboolean Sys_FindGameData(const char *poshname, const char *gamename, char *basepath, int basepathlen)
|
|
{
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
void FS_Shutdown(void)
|
|
{
|
|
searchpath_t *next;
|
|
FS_FlushFSHash();
|
|
|
|
//
|
|
// free up any current game dir info
|
|
//
|
|
while (com_searchpaths)
|
|
{
|
|
com_searchpaths->funcs->ClosePath(com_searchpaths->handle);
|
|
next = com_searchpaths->next;
|
|
Z_Free (com_searchpaths);
|
|
com_searchpaths = next;
|
|
}
|
|
|
|
com_fschanged = true;
|
|
|
|
}
|
|
|
|
void FS_StartupWithGame(int gamenum)
|
|
{
|
|
int i;
|
|
|
|
#ifdef AVAIL_ZLIB
|
|
LibZ_Init();
|
|
#endif
|
|
|
|
Cvar_Set(&com_gamename, gamemode_info[gamenum].protocolname);
|
|
|
|
//
|
|
// start up with id1 by default
|
|
//
|
|
i = COM_CheckParm ("-basegame");
|
|
if (i && i < com_argc-1)
|
|
{
|
|
do //use multiple -basegames
|
|
{
|
|
FS_AddGameDirectory (com_argv[i+1], va("%s%s", com_quakedir, com_argv[i+1]), ~0);
|
|
if (*com_homedir)
|
|
FS_AddGameDirectory (com_argv[i+1], va("%s%s", com_homedir, com_argv[i+1]), ~0);
|
|
|
|
i = COM_CheckNextParm ("-basegame", i);
|
|
}
|
|
while (i && i < com_argc-1);
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < sizeof(gamemode_info[gamenum].dir)/sizeof(gamemode_info[gamenum].dir[0]); i++)
|
|
{
|
|
if (gamemode_info[gamenum].dir[i])
|
|
{
|
|
FS_AddGameDirectory (gamemode_info[gamenum].dir[i], va("%s%s", com_quakedir, gamemode_info[gamenum].dir[i]), ~0);
|
|
if (*com_homedir)
|
|
FS_AddGameDirectory (gamemode_info[gamenum].dir[i], va("%s%s", com_homedir, gamemode_info[gamenum].dir[i]), ~0);
|
|
}
|
|
}
|
|
}
|
|
|
|
i = COM_CheckParm ("-addbasegame");
|
|
while (i && i < com_argc-1) //use multiple -addbasegames (this is so the basic dirs don't die)
|
|
{
|
|
FS_AddGameDirectory (com_argv[i+1], va("%s%s", com_quakedir, com_argv[i+1]), ~0);
|
|
if (*com_homedir)
|
|
FS_AddGameDirectory (com_argv[i+1], va("%s%s", com_homedir, com_argv[i+1]), ~0);
|
|
|
|
i = COM_CheckNextParm ("-addbasegame", i);
|
|
}
|
|
|
|
// any set gamedirs will be freed up to here
|
|
com_base_searchpaths = com_searchpaths;
|
|
|
|
//-game specifies the mod gamedir to use in NQ
|
|
i = COM_CheckParm ("-game"); //effectivly replace with +gamedir x (But overridable)
|
|
if (i && i < com_argc-1)
|
|
{
|
|
COM_Gamedir(com_argv[i+1]);
|
|
}
|
|
|
|
//+gamedir specifies the mod gamedir to use in QW
|
|
//hack - we parse the commandline after the config so commandline always overrides
|
|
//but this means ktpro/server.cfg (for example) is not found
|
|
//so if they specify a gamedir on the commandline, let the default configs be loaded from that gamedir
|
|
//note that -game +gamedir will result in both being loaded. but hey, who cares
|
|
i = COM_CheckParm ("+gamedir"); //effectivly replace with +gamedir x (But overridable)
|
|
if (i && i < com_argc-1)
|
|
{
|
|
COM_Gamedir(com_argv[i+1]);
|
|
}
|
|
|
|
|
|
if (gamemode_info[gamenum].customexec)
|
|
Cbuf_AddText(gamemode_info[gamenum].customexec, RESTRICT_LOCAL);
|
|
}
|
|
|
|
/*
|
|
================
|
|
COM_InitFilesystem
|
|
================
|
|
*/
|
|
void COM_InitFilesystem (void)
|
|
{
|
|
FILE *f;
|
|
int i, j;
|
|
|
|
char *ev;
|
|
qboolean usehome;
|
|
qboolean autobasedir = true;
|
|
|
|
int gamenum=-1;
|
|
|
|
FS_RegisterDefaultFileSystems();
|
|
|
|
Cmd_AddCommand("fs_restart", FS_ReloadPackFiles_f);
|
|
|
|
//
|
|
// -basedir <path>
|
|
// Overrides the system supplied base directory (under id1)
|
|
//
|
|
i = COM_CheckParm ("-basedir");
|
|
if (i && i < com_argc-1)
|
|
{
|
|
strcpy (com_quakedir, com_argv[i+1]);
|
|
autobasedir = false;
|
|
}
|
|
else
|
|
strcpy (com_quakedir, host_parms.basedir);
|
|
|
|
if (*com_quakedir)
|
|
{
|
|
if (com_quakedir[strlen(com_quakedir)-1] == '\\')
|
|
com_quakedir[strlen(com_quakedir)-1] = '/';
|
|
else if (com_quakedir[strlen(com_quakedir)-1] != '/')
|
|
{
|
|
com_quakedir[strlen(com_quakedir)+1] = '\0';
|
|
com_quakedir[strlen(com_quakedir)] = '/';
|
|
}
|
|
}
|
|
|
|
|
|
|
|
Cvar_Register(&com_gamename, "evil hacks");
|
|
Cvar_Register(&com_modname, "evil hacks");
|
|
//identify the game from a telling file
|
|
for (i = 0; gamemode_info[i].argname && gamenum==-1; i++)
|
|
{
|
|
for (j = 0; j < 4; j++)
|
|
{
|
|
if (!gamemode_info[i].auniquefile[j])
|
|
continue; //no more
|
|
f = fopen(va("%s%s", com_quakedir, gamemode_info[i].auniquefile[j]), "rb");
|
|
if (f)
|
|
{
|
|
fclose(f);
|
|
gamenum = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
//use the game based on an exe name over the filesystem one (could easily have multiple fs path matches).
|
|
for (i = 0; gamemode_info[i].argname; i++)
|
|
{
|
|
if (strstr(com_argv[0], gamemode_info[i].exename))
|
|
gamenum = i;
|
|
}
|
|
//use the game based on an parameter over all else.
|
|
for (i = 0; gamemode_info[i].argname; i++)
|
|
{
|
|
if (COM_CheckParm(gamemode_info[i].argname))
|
|
{
|
|
gamenum = i;
|
|
|
|
for (j = 0; j < 4; j++)
|
|
{
|
|
if (gamemode_info[gamenum].auniquefile[j])
|
|
{
|
|
f = fopen(va("%s%s", com_quakedir, gamemode_info[i].auniquefile[j]), "rb");
|
|
if (f)
|
|
{
|
|
//we found it, its all okay
|
|
fclose(f);
|
|
break;
|
|
}
|
|
#ifdef _WIN32
|
|
if (Sys_FindGameData(gamemode_info[i].poshname, gamemode_info[i].exename, com_quakedir, sizeof(com_quakedir)))
|
|
{
|
|
if (com_quakedir[strlen(com_quakedir)-1] == '\\')
|
|
com_quakedir[strlen(com_quakedir)-1] = '/';
|
|
else if (com_quakedir[strlen(com_quakedir)-1] != '/')
|
|
{
|
|
com_quakedir[strlen(com_quakedir)+1] = '\0';
|
|
com_quakedir[strlen(com_quakedir)] = '/';
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
Con_Printf("Couldn't find the gamedata for this game mode!\n");
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
//still failed? find quake and use that one by default
|
|
if (gamenum<0)
|
|
{
|
|
for (i = 0; gamemode_info[i].argname; i++)
|
|
{
|
|
if (!strcmp(gamemode_info[i].argname, "-quake"))
|
|
{
|
|
gamenum = i;
|
|
|
|
if (autobasedir)
|
|
{
|
|
if (Sys_FindGameData(gamemode_info[i].poshname, gamemode_info[i].exename, com_quakedir, sizeof(com_quakedir)))
|
|
{
|
|
if (com_quakedir[strlen(com_quakedir)-1] == '\\')
|
|
com_quakedir[strlen(com_quakedir)-1] = '/';
|
|
else if (com_quakedir[strlen(com_quakedir)-1] != '/')
|
|
{
|
|
com_quakedir[strlen(com_quakedir)+1] = '\0';
|
|
com_quakedir[strlen(com_quakedir)] = '/';
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
usehome = false;
|
|
|
|
#ifdef _WIN32
|
|
{ //win32 sucks.
|
|
HMODULE shfolder = LoadLibrary("shfolder.dll");
|
|
DWORD winver = (DWORD)LOBYTE(LOWORD(GetVersion()));
|
|
|
|
if (shfolder)
|
|
{
|
|
HRESULT (WINAPI *dSHGetFolderPath) (HWND hwndOwner, int nFolder, HANDLE hToken, DWORD dwFlags, LPTSTR pszPath);
|
|
dSHGetFolderPath = (void *)GetProcAddress(shfolder, "SHGetFolderPathA");
|
|
if (dSHGetFolderPath)
|
|
{
|
|
char folder[MAX_PATH];
|
|
// 0x5 == CSIDL_PERSONAL
|
|
if (dSHGetFolderPath(NULL, 0x5, NULL, 0, folder) == S_OK)
|
|
Q_snprintfz(com_homedir, sizeof(com_homedir), "%s/My Games/%s/", folder, FULLENGINENAME);
|
|
}
|
|
// FreeLibrary(shfolder);
|
|
}
|
|
|
|
if (!*com_homedir)
|
|
{
|
|
ev = getenv("USERPROFILE");
|
|
if (ev)
|
|
Q_snprintfz(com_homedir, sizeof(com_homedir), "%s/My Documents/My Games/%s/", ev, FULLENGINENAME);
|
|
}
|
|
|
|
#ifdef NPQTV
|
|
if (!*com_homedir)
|
|
Q_snprintfz(com_homedir, sizeof(com_homedir), "/%s/", FULLENGINENAME);
|
|
//as a browser plugin, always use their home directory
|
|
usehome = true;
|
|
#else
|
|
/*would it not be better to just check to see if we have write permission to the basedir?*/
|
|
if (winver >= 0x6) // Windows Vista and above
|
|
usehome = true; // always use home directory by default, as Vista+ mimics this behavior anyway
|
|
else if (winver >= 0x5) // Windows 2000/XP/2003
|
|
{
|
|
HMODULE advapi32;
|
|
advapi32 = LoadLibrary("advapi32.dll");
|
|
|
|
if (advapi32)
|
|
{
|
|
BOOL (WINAPI *dCheckTokenMembership) (HANDLE TokenHandle, PSID SidToCheck, PBOOL IsMember);
|
|
dCheckTokenMembership = (void *)GetProcAddress(advapi32, "CheckTokenMembership");
|
|
|
|
if (dCheckTokenMembership)
|
|
{
|
|
// on XP systems, only use a home directory by default if we're a limited user or if we're on a network
|
|
BOOL isadmin, isonnetwork;
|
|
SID_IDENTIFIER_AUTHORITY ntauth = SECURITY_NT_AUTHORITY;
|
|
PSID adminSID, networkSID;
|
|
|
|
isadmin = AllocateAndInitializeSid(&ntauth,
|
|
2,
|
|
SECURITY_BUILTIN_DOMAIN_RID,
|
|
DOMAIN_ALIAS_RID_ADMINS,
|
|
0, 0, 0, 0, 0, 0,
|
|
&adminSID);
|
|
|
|
// just checking the network rid should be close enough to matching domain logins
|
|
isonnetwork = AllocateAndInitializeSid(&ntauth,
|
|
1,
|
|
SECURITY_NETWORK_RID,
|
|
0, 0, 0, 0, 0, 0, 0,
|
|
&networkSID);
|
|
|
|
if (isadmin && !dCheckTokenMembership(0, adminSID, &isadmin))
|
|
isadmin = 0;
|
|
|
|
if (isonnetwork && !dCheckTokenMembership(0, networkSID, &isonnetwork))
|
|
isonnetwork = 0;
|
|
|
|
usehome = isonnetwork || !isadmin;
|
|
|
|
FreeSid(networkSID);
|
|
FreeSid(adminSID);
|
|
}
|
|
|
|
FreeLibrary(advapi32);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
#else
|
|
//yay for unix!.
|
|
ev = getenv("HOME");
|
|
if (ev && *ev)
|
|
{
|
|
if (ev[strlen(ev)-1] == '/')
|
|
Q_snprintfz(com_homedir, sizeof(com_homedir), "%s.fte/", ev);
|
|
else
|
|
Q_snprintfz(com_homedir, sizeof(com_homedir), "%s/.fte/", ev);
|
|
usehome = true; // always use home on unix unless told not to
|
|
}
|
|
else
|
|
*com_homedir = '\0';
|
|
#endif
|
|
|
|
if (!usehome && !COM_CheckParm("-usehome"))
|
|
*com_homedir = '\0';
|
|
|
|
if (COM_CheckParm("-nohome"))
|
|
*com_homedir = '\0';
|
|
|
|
if (*com_homedir)
|
|
Con_Printf("Using home directory \"%s\"\n", com_homedir);
|
|
|
|
|
|
FS_StartupWithGame(gamenum);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//this is at the bottom of the file to ensure these globals are not used elsewhere
|
|
extern searchpathfuncs_t packfilefuncs;
|
|
extern searchpathfuncs_t zipfilefuncs;
|
|
extern searchpathfuncs_t doomwadfilefuncs;
|
|
void FS_RegisterDefaultFileSystems(void)
|
|
{
|
|
FS_RegisterFileSystemType("pak", &packfilefuncs);
|
|
#ifndef _WIN32
|
|
/*for systems that have case sensitive paths, also include *.PAK */
|
|
FS_RegisterFileSystemType("PAK", &packfilefuncs);
|
|
#endif
|
|
#ifdef AVAIL_ZLIB
|
|
FS_RegisterFileSystemType("pk3", &zipfilefuncs);
|
|
FS_RegisterFileSystemType("pk4", &zipfilefuncs);
|
|
#endif
|
|
#ifdef DOOMWADS
|
|
FS_RegisterFileSystemType("wad", &doomwadfilefuncs);
|
|
#endif
|
|
}
|