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fteqw/engine/gl
Spoike e3fdbfcdbd qcc: Add unsigned int, long/__int64, unsigned long/__uint64, and double datatypes to qcc+qcvm.
qcc: Add '#pragma opcode enable|disable NAME' to override whether an individual opcode may be generated for the current target.
nq: Fix smartjump on nq servers.
nq: Fix enemyskin/teamskin stuff on nq servers.
Rework show_fps cvar to give a greater focus on the timings graph.
Update updates menu to allow enabling/disabling specific sources.
Add separate settings for ef_red+ef_green+ef_blue.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5768 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-09-29 07:09:01 +00:00
..
gl_alias.c fix 24bit skins to work again 2020-08-24 07:52:55 +00:00
gl_backend.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
gl_bloom.c Implement preliminary openxr plugin. inputs are still useless (can HOPEFULLY result in some prints, but nothing else), and there's no considerations for 2d things. 2020-05-14 15:50:26 +00:00
gl_draw.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
gl_draw.h rework loading screen for legacy mods that don't have their own. 2017-11-05 13:15:08 +00:00
gl_font.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
gl_heightmap.c Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
gl_hlmdl.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
gl_model.c Support for HL SPR's INDEXALPHA blend type. 2020-09-05 18:58:12 +00:00
gl_model.h try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
gl_ngraph.c qcc: Add unsigned int, long/__int64, unsigned long/__uint64, and double datatypes to qcc+qcvm. 2020-09-29 07:09:01 +00:00
gl_rlight.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
gl_rmain.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
gl_rmisc.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
gl_rsurf.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
gl_screen.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
gl_shader.c Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
gl_shadow.c Change r_shadow_realtime_world_importlightentitiesfrommap to default to 0. This will prevent the engine from using rtlights on maps that don't have any rtlights defined. Can still be forced on a per-map basis with 'r_editlights_reload bsp', or by just changing this cvar back to 1, if you're the kind of person who MUST have rtlights. makestatic+pflags stuff can still be used if a mod wants to define its own light conversions. This should make FTE a little more palettable to the mapping community. 2020-09-08 10:38:26 +00:00
gl_terrain.h stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
gl_vidcocoa.m add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
gl_vidcommon.c Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
gl_viddroid.c Fix web+android targets. Fix some relatively recent quake2 bugs. 2020-05-16 13:12:58 +00:00
gl_videgl.c '+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can. 2020-09-15 08:54:10 +00:00
gl_videgl.h '+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can. 2020-09-15 08:54:10 +00:00
gl_vidlinuxglx.c Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
gl_vidmacos.c reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
gl_vidmorphos.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidnt.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
gl_vidnull.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidrpi.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
gl_vidsdl.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_vidwayland.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
gl_warp.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c centerprints with links now show cursors. 2017-07-28 01:49:25 +00:00
glquake.h try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
glsupp.h Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
ltface.c prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
model_hl.h try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
r_bishaders.h Try to fix missing impulses bug. 2020-07-21 07:58:54 +00:00
shader.h makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). 2020-06-12 23:29:58 +00:00