..
bothdefs.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
bspfile.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
cmd.c
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
cmd.h
Some minor fixes.
2018-12-30 21:09:13 +00:00
com_mesh.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
com_mesh.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
com_phys_bullet.cpp
Add ortho lights (still has serious issues that make them unusable on regular maps).
2018-07-22 11:49:37 +00:00
com_phys_ode.c
Build config tweaks.
2019-04-16 22:40:05 +00:00
common.c
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
common.h
Add a maptimes log, to display best times (and whether a map has actually been completed).
2019-06-21 03:59:46 +00:00
config_freecs.h
Build config tweaks.
2019-04-16 22:40:05 +00:00
config_fteqw.h
Fix q2 cinematics (was giving black screens).
2019-06-05 20:48:06 +00:00
config_fteqw_noweb.h
Fixes for winX_sdl builds.
2019-07-02 04:37:11 +00:00
config_minimal.h
Build config tweaks.
2019-04-16 22:40:05 +00:00
config_nocompat.h
Build config tweaks.
2019-04-16 22:40:05 +00:00
config_wastes.h
Build config tweaks.
2019-04-16 22:40:05 +00:00
console.h
Better compat with mvdsv
2019-03-23 07:06:37 +00:00
crc.c
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
2014-03-30 08:55:06 +00:00
crc.h
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
2014-03-30 08:55:06 +00:00
cvar.c
Fix a couple of splitscreen bugs.
2019-02-01 08:29:14 +00:00
cvar.h
Optimised the textures of defaultwall with fast preset.
2019-05-23 15:11:32 +00:00
fs.c
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
fs.h
Optimised the textures of defaultwall with fast preset.
2019-05-23 15:11:32 +00:00
fs_dzip.c
added cmake file.
2018-03-04 14:41:16 +00:00
fs_pak.c
added cmake file.
2018-03-04 14:41:16 +00:00
fs_stdio.c
Rework android code to avoid google's nativeactivity limitations.
2019-06-17 04:21:41 +00:00
fs_vpk.c
Lazy GLSL loading, for faster load times.
2018-11-27 16:48:19 +00:00
fs_win32.c
Optimised the textures of defaultwall with fast preset.
2019-05-23 15:11:32 +00:00
fs_xz.c
Rework android code to avoid google's nativeactivity limitations.
2019-06-17 04:21:41 +00:00
fs_zip.c
Rewrote infostrings. Now using infobuffers, which allows for the use of arbitrary blobs, except not using the protocol extension yet in case it needs to be fixed.
2018-07-05 16:21:44 +00:00
gl_q2bsp.c
Fix bug with offset capsule collisions.
2019-07-03 15:45:54 +00:00
huff.c
reworked clipboard handling to avoid stalls when pasting in linux.
2018-10-11 10:31:23 +00:00
log.c
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
mathlib.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
mathlib.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
md4.c
Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.
2011-07-30 14:14:56 +00:00
net.h
Fix q2 cinematics (was giving black screens).
2019-06-05 20:48:06 +00:00
net_chan.c
Optimised the textures of defaultwall with fast preset.
2019-05-23 15:11:32 +00:00
net_ice.c
Reworked networking a little, separating out common code for separate server/master processes.
2018-12-28 00:04:36 +00:00
net_ssl_gnutls.c
Fix q2 cinematics (was giving black screens).
2019-06-05 20:48:06 +00:00
net_ssl_winsspi.c
Fix q2 cinematics (was giving black screens).
2019-06-05 20:48:06 +00:00
net_wins.c
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
netinc.h
Build config tweaks.
2019-04-16 22:40:05 +00:00
particles.h
cmake now builds botlib (as a shared object)
2019-01-29 07:18:07 +00:00
plugin.c
Add a maptimes log, to display best times (and whether a map has actually been completed).
2019-06-21 03:59:46 +00:00
pmove.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
pmove.h
fix TW patch/uncrouch bug.
2019-04-01 10:16:36 +00:00
pmovetst.c
Fix csqc polygon issue (using explicit glsl that doesn't need normals).
2019-02-19 06:49:03 +00:00
pr_bgcmd.c
Fixes for winX_sdl builds.
2019-07-02 04:37:11 +00:00
pr_common.h
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
protocol.h
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
q1bsp.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
q2pmove.c
tcpconnect fixes
2012-01-17 07:57:46 +00:00
q3common.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
qvm.c
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
sha1.c
Many general cleaups and warning fixes.
2018-11-19 06:37:25 +00:00
sys.h
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
sys_linux_threads.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
sys_win_threads.c
update the clustertransfer builtin to work on non-cluster dedicated servers.
2017-05-23 07:03:07 +00:00
translate.c
Reworked networking a little, separating out common code for separate server/master processes.
2018-12-28 00:04:36 +00:00
translate.h
Reworked networking a little, separating out common code for separate server/master processes.
2018-12-28 00:04:36 +00:00
ui_public.h
A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum.
2007-09-17 20:35:39 +00:00
vm.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
world.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
zone.c
Optimised the textures of defaultwall with fast preset.
2019-05-23 15:11:32 +00:00
zone.h
Optimised the textures of defaultwall with fast preset.
2019-05-23 15:11:32 +00:00