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anorms.h
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bymorphed.h
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bymorphed.ico
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cd_linux.c
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cd_null.c
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cd_sdl.c
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Reverted back to previous revision (3401), SDL miscommit by me
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2011-05-19 16:24:59 +00:00 |
cd_win.c
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More MinWW64 warnings addressed.
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2011-06-04 12:56:45 +00:00 |
cdaudio.h
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cl_cam.c
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removed separate trigger/solid links.
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2011-06-29 18:39:11 +00:00 |
cl_cg.c
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removed separate trigger/solid links.
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2011-06-29 18:39:11 +00:00 |
cl_demo.c
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removed separate trigger/solid links.
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2011-06-29 18:39:11 +00:00 |
cl_ents.c
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removed separate trigger/solid links.
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2011-06-29 18:39:11 +00:00 |
cl_ignore.c
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Lets see if this works in loonix.. ehehe.
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2010-12-05 02:46:07 +00:00 |
cl_ignore.h
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cl_input.c
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fix cl_netfps sendcmd
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2011-07-18 13:23:52 +00:00 |
cl_main.c
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add cl_yieldcpu, fix setmodel with NULL pointer
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2011-07-13 05:48:09 +00:00 |
cl_master.h
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Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar.
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2011-06-16 02:03:57 +00:00 |
cl_parse.c
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Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar.
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2011-06-16 02:03:57 +00:00 |
cl_plugin.inc
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Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar.
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2011-06-16 02:03:57 +00:00 |
cl_pred.c
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Lets see if this works in loonix.. ehehe.
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2010-12-05 02:46:07 +00:00 |
cl_screen.c
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Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar.
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2011-06-16 02:03:57 +00:00 |
cl_tent.c
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Hexen2 crashfix for stmedgaz.mdl not found (medusa poison gas)
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2011-06-25 12:00:59 +00:00 |
cl_ui.c
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removed separate trigger/solid links.
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2011-06-29 18:39:11 +00:00 |
clhl_game.c
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removed separate trigger/solid links.
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2011-06-29 18:39:11 +00:00 |
client.h
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removed separate trigger/solid links.
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2011-06-29 18:39:11 +00:00 |
clq2_cin.c
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Fix a couple of things I noticed while playing in linux.
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2011-01-29 19:53:38 +00:00 |
clq2_ents.c
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removed separate trigger/solid links.
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2011-06-29 18:39:11 +00:00 |
clq3_parse.c
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removed separate trigger/solid links.
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2011-06-29 18:39:11 +00:00 |
clq3defs.h
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console.c
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Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar.
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2011-06-16 02:03:57 +00:00 |
fragstats.c
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image.c
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Does this fix anything?
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2011-06-05 23:53:33 +00:00 |
in_macos.c
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in_morphos.c
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in_morphos.h
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in_raw.h
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in_sdl.c
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SDL again, previous rev (3720)
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2011-05-19 16:26:50 +00:00 |
in_win.c
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Trying to fix mvd recording/playback a little.
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2011-06-05 01:36:14 +00:00 |
input.h
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keys.c
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Fix for the script Evaron gave me yesterday. Specifically: Disable auto-repeat on triggering binds.
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2011-07-19 12:34:49 +00:00 |
keys.h
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Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option.
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2011-03-12 13:52:24 +00:00 |
lhfont.h
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m_download.c
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m_items.c
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Mouse-over tooltips, mostly teamplay and network ones
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2011-07-22 15:05:40 +00:00 |
m_master.c
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Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar.
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2011-06-16 02:03:57 +00:00 |
m_mp3.c
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removed separate trigger/solid links.
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2011-06-29 18:39:11 +00:00 |
m_multi.c
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Mouse-over tooltips, mostly teamplay and network ones
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2011-07-22 15:05:40 +00:00 |
m_options.c
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removed separate trigger/solid links.
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2011-06-29 18:39:11 +00:00 |
m_script.c
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change out "renderer specific" draw_* calls for r2d_* and trim rendererinfo struct
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2011-03-31 01:14:01 +00:00 |
m_single.c
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Trying to remove the length limit on the demobrowser filenames.
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2011-07-22 13:54:42 +00:00 |
menu.c
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disable texture menu for non-gl builds
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2011-06-25 12:41:40 +00:00 |
menu.h
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Mouse-over tooltips, mostly teamplay and network ones
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2011-07-22 15:05:40 +00:00 |
merged.h
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Fixes a couple of bugs, the overkill way.
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2011-04-20 23:34:13 +00:00 |
modelgen.h
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new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm
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2011-03-03 17:09:15 +00:00 |
mymad.c
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net_master.c
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Got rid of master servers that don't exist anymore (client server browser, big speed up), added existing master servers that previously weren't being sent heartbeats
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2011-07-09 09:14:05 +00:00 |
p_classic.c
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removed separate trigger/solid links.
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2011-06-29 18:39:11 +00:00 |
p_null.c
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fix high fps particles on classic r_particlesystem, don't pass trailstate to fallback system, fix trail names in particle sets
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2011-06-18 13:05:14 +00:00 |
p_script.c
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removed separate trigger/solid links.
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2011-06-29 18:39:11 +00:00 |
pr_csqc.c
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merge wip branch back into trunk
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2011-06-25 18:33:11 +00:00 |
pr_menu.c
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Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar.
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2011-06-16 02:03:57 +00:00 |
q2.ico
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q2anorms.h
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q2m_flash.c
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quakedef.h
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use colormap only for determining fullbrights, commit in sound paint funcs
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2011-07-06 05:53:25 +00:00 |
r_2d.c
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allow crosshairsize to scale console font crosshair
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2011-06-24 01:05:43 +00:00 |
r_d3.c
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hack in overbright into d3d path, isolate d3 map support into MAP_PROC define so hopefully minimal can build again
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2011-03-03 13:32:27 +00:00 |
r_part.c
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fix high fps particles on classic r_particlesystem, don't pass trailstate to fallback system, fix trail names in particle sets
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2011-06-18 13:05:14 +00:00 |
r_partset.c
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quick rail fix for highfps set
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2011-06-18 19:00:14 +00:00 |
r_partset.h
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r_surf.c
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remove gl_lightmap_shift, fix shader to match gl_overbright, es2/egl fixes
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2011-05-30 21:48:32 +00:00 |
render.h
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Trying to fix bugs.
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2011-05-27 17:59:31 +00:00 |
renderer.c
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use colormap only for determining fullbrights, commit in sound paint funcs
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2011-07-06 05:53:25 +00:00 |
renderque.c
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renderque.h
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resource.h
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roq.h
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roq_read.c
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sbar.c
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removed separate trigger/solid links.
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2011-06-29 18:39:11 +00:00 |
sbar.h
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csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing.
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2010-11-21 03:39:12 +00:00 |
screen.h
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Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar.
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2011-06-16 02:03:57 +00:00 |
skin.c
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snd_al.c
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Fix up msvc/win32 a bit.
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2011-02-02 00:41:01 +00:00 |
snd_alsa.c
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More GCC warnings gone (32 & 64bit)
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2011-06-02 05:16:44 +00:00 |
snd_directx.c
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attempt fix minimal build, add 7.1, try to fix speaker spacialization
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2011-07-06 01:40:40 +00:00 |
snd_dma.c
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attempt fix minimal build, add 7.1, try to fix speaker spacialization
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2011-07-06 01:40:40 +00:00 |
snd_linux.c
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More GCC warnings gone (32 & 64bit)
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2011-06-02 05:16:44 +00:00 |
snd_macos.c
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snd_mem.c
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Fixed more GCC warnings, alot of 64bit portability things mostly. Minor PNG header fix. Changed instances of errno to strerror(errno).
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2011-06-01 13:21:54 +00:00 |
snd_mix.c
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use colormap only for determining fullbrights, commit in sound paint funcs
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2011-07-06 05:53:25 +00:00 |
snd_morphos.c
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snd_mp3.c
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snd_ov.c
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Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option.
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2011-03-12 13:51:40 +00:00 |
snd_sdl.c
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Trying to fix stuff.
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2011-05-26 16:46:43 +00:00 |
snd_win.c
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Fixed incorrect pointer types, and some other warning types for GCC and MinGW
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2011-05-19 13:34:07 +00:00 |
sound.h
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attempt fix minimal build, add 7.1, try to fix speaker spacialization
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2011-07-06 01:40:40 +00:00 |
spritegn.h
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sys_linux.c
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remove defunct splash screen code, add cl_idlefps to reduce cpu usage in "idle" situations
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2011-07-06 01:01:13 +00:00 |
sys_morphos.c
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remove defunct splash screen code, add cl_idlefps to reduce cpu usage in "idle" situations
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2011-07-06 01:01:13 +00:00 |
sys_npfte.c
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TA couple of fixes.
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2011-04-30 17:21:10 +00:00 |
sys_npqtv.c
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change out build number/version number logic, remove some unused variables
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2011-03-30 15:17:55 +00:00 |
sys_plugfte.c
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make threaded physics/input/whatever use generic mutex calls, fix up multithread calls and add sleep func
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2011-07-03 16:24:53 +00:00 |
sys_plugfte.h
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sys_sdl.c
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fix sdl non-multithreaded
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2011-07-06 06:02:12 +00:00 |
sys_win.c
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remove defunct splash screen code, add cl_idlefps to reduce cpu usage in "idle" situations
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2011-07-06 01:01:13 +00:00 |
teamplay.c
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textedit.c
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heightmap semi-functional again, but still useless.
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2011-05-20 04:10:46 +00:00 |
valid.c
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change out build number/version number logic, remove some unused variables
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2011-03-30 15:17:55 +00:00 |
vid.h
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use colormap only for determining fullbrights, commit in sound paint funcs
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2011-07-06 05:53:25 +00:00 |
view.c
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removed separate trigger/solid links.
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2011-06-29 18:39:11 +00:00 |
view.h
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Hopefully improves lighting on players, they won't look so garishly ugly any more.
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2011-04-25 03:25:22 +00:00 |
wad.c
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fog control, vaugely similar to fitzquake, but runs slower. does at least work properly with rtlights.
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2011-03-31 02:32:32 +00:00 |
wad.h
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winamp.h
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winquake.h
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remove defunct splash screen code, add cl_idlefps to reduce cpu usage in "idle" situations
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2011-07-06 01:01:13 +00:00 |
winquake.rc
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version bump and version string fix
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2011-06-25 23:40:34 +00:00 |
zqtp.c
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menu overhaul (unfinished, still need more tips, tp/cheats/other entries still need readd)
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2011-06-07 23:54:58 +00:00 |