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fteqw/engine/client
2011-07-22 15:05:40 +00:00
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anorms.h
bymorphed.h
bymorphed.ico
cd_linux.c
cd_null.c
cd_sdl.c Reverted back to previous revision (3401), SDL miscommit by me 2011-05-19 16:24:59 +00:00
cd_win.c More MinWW64 warnings addressed. 2011-06-04 12:56:45 +00:00
cdaudio.h
cl_cam.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
cl_cg.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
cl_demo.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
cl_ents.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
cl_ignore.c Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
cl_ignore.h
cl_input.c fix cl_netfps sendcmd 2011-07-18 13:23:52 +00:00
cl_main.c add cl_yieldcpu, fix setmodel with NULL pointer 2011-07-13 05:48:09 +00:00
cl_master.h Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
cl_parse.c Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
cl_plugin.inc Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
cl_pred.c Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
cl_screen.c Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
cl_tent.c Hexen2 crashfix for stmedgaz.mdl not found (medusa poison gas) 2011-06-25 12:00:59 +00:00
cl_ui.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
clhl_game.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
client.h removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
clq2_cin.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
clq2_ents.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
clq3_parse.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
clq3defs.h
console.c Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
fragstats.c
image.c Does this fix anything? 2011-06-05 23:53:33 +00:00
in_macos.c
in_morphos.c
in_morphos.h
in_raw.h
in_sdl.c SDL again, previous rev (3720) 2011-05-19 16:26:50 +00:00
in_win.c Trying to fix mvd recording/playback a little. 2011-06-05 01:36:14 +00:00
input.h
keys.c Fix for the script Evaron gave me yesterday. Specifically: Disable auto-repeat on triggering binds. 2011-07-19 12:34:49 +00:00
keys.h Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option. 2011-03-12 13:52:24 +00:00
lhfont.h
m_download.c
m_items.c Mouse-over tooltips, mostly teamplay and network ones 2011-07-22 15:05:40 +00:00
m_master.c Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
m_mp3.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
m_multi.c Mouse-over tooltips, mostly teamplay and network ones 2011-07-22 15:05:40 +00:00
m_options.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
m_script.c change out "renderer specific" draw_* calls for r2d_* and trim rendererinfo struct 2011-03-31 01:14:01 +00:00
m_single.c Trying to remove the length limit on the demobrowser filenames. 2011-07-22 13:54:42 +00:00
menu.c disable texture menu for non-gl builds 2011-06-25 12:41:40 +00:00
menu.h Mouse-over tooltips, mostly teamplay and network ones 2011-07-22 15:05:40 +00:00
merged.h Fixes a couple of bugs, the overkill way. 2011-04-20 23:34:13 +00:00
modelgen.h new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm 2011-03-03 17:09:15 +00:00
mymad.c
net_master.c Got rid of master servers that don't exist anymore (client server browser, big speed up), added existing master servers that previously weren't being sent heartbeats 2011-07-09 09:14:05 +00:00
p_classic.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
p_null.c fix high fps particles on classic r_particlesystem, don't pass trailstate to fallback system, fix trail names in particle sets 2011-06-18 13:05:14 +00:00
p_script.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
pr_csqc.c merge wip branch back into trunk 2011-06-25 18:33:11 +00:00
pr_menu.c Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
q2.ico
q2anorms.h
q2m_flash.c
quakedef.h use colormap only for determining fullbrights, commit in sound paint funcs 2011-07-06 05:53:25 +00:00
r_2d.c allow crosshairsize to scale console font crosshair 2011-06-24 01:05:43 +00:00
r_d3.c hack in overbright into d3d path, isolate d3 map support into MAP_PROC define so hopefully minimal can build again 2011-03-03 13:32:27 +00:00
r_part.c fix high fps particles on classic r_particlesystem, don't pass trailstate to fallback system, fix trail names in particle sets 2011-06-18 13:05:14 +00:00
r_partset.c quick rail fix for highfps set 2011-06-18 19:00:14 +00:00
r_partset.h
r_surf.c remove gl_lightmap_shift, fix shader to match gl_overbright, es2/egl fixes 2011-05-30 21:48:32 +00:00
render.h Trying to fix bugs. 2011-05-27 17:59:31 +00:00
renderer.c use colormap only for determining fullbrights, commit in sound paint funcs 2011-07-06 05:53:25 +00:00
renderque.c
renderque.h
resource.h
roq.h
roq_read.c
sbar.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
sbar.h csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing. 2010-11-21 03:39:12 +00:00
screen.h Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
skin.c
snd_al.c Fix up msvc/win32 a bit. 2011-02-02 00:41:01 +00:00
snd_alsa.c More GCC warnings gone (32 & 64bit) 2011-06-02 05:16:44 +00:00
snd_directx.c attempt fix minimal build, add 7.1, try to fix speaker spacialization 2011-07-06 01:40:40 +00:00
snd_dma.c attempt fix minimal build, add 7.1, try to fix speaker spacialization 2011-07-06 01:40:40 +00:00
snd_linux.c More GCC warnings gone (32 & 64bit) 2011-06-02 05:16:44 +00:00
snd_macos.c
snd_mem.c Fixed more GCC warnings, alot of 64bit portability things mostly. Minor PNG header fix. Changed instances of errno to strerror(errno). 2011-06-01 13:21:54 +00:00
snd_mix.c use colormap only for determining fullbrights, commit in sound paint funcs 2011-07-06 05:53:25 +00:00
snd_morphos.c
snd_mp3.c
snd_ov.c Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option. 2011-03-12 13:51:40 +00:00
snd_sdl.c Trying to fix stuff. 2011-05-26 16:46:43 +00:00
snd_win.c Fixed incorrect pointer types, and some other warning types for GCC and MinGW 2011-05-19 13:34:07 +00:00
sound.h attempt fix minimal build, add 7.1, try to fix speaker spacialization 2011-07-06 01:40:40 +00:00
spritegn.h
sys_linux.c remove defunct splash screen code, add cl_idlefps to reduce cpu usage in "idle" situations 2011-07-06 01:01:13 +00:00
sys_morphos.c remove defunct splash screen code, add cl_idlefps to reduce cpu usage in "idle" situations 2011-07-06 01:01:13 +00:00
sys_npfte.c TA couple of fixes. 2011-04-30 17:21:10 +00:00
sys_npqtv.c change out build number/version number logic, remove some unused variables 2011-03-30 15:17:55 +00:00
sys_plugfte.c make threaded physics/input/whatever use generic mutex calls, fix up multithread calls and add sleep func 2011-07-03 16:24:53 +00:00
sys_plugfte.h
sys_sdl.c fix sdl non-multithreaded 2011-07-06 06:02:12 +00:00
sys_win.c remove defunct splash screen code, add cl_idlefps to reduce cpu usage in "idle" situations 2011-07-06 01:01:13 +00:00
teamplay.c
textedit.c heightmap semi-functional again, but still useless. 2011-05-20 04:10:46 +00:00
valid.c change out build number/version number logic, remove some unused variables 2011-03-30 15:17:55 +00:00
vid.h use colormap only for determining fullbrights, commit in sound paint funcs 2011-07-06 05:53:25 +00:00
view.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
view.h Hopefully improves lighting on players, they won't look so garishly ugly any more. 2011-04-25 03:25:22 +00:00
wad.c fog control, vaugely similar to fitzquake, but runs slower. does at least work properly with rtlights. 2011-03-31 02:32:32 +00:00
wad.h
winamp.h
winquake.h remove defunct splash screen code, add cl_idlefps to reduce cpu usage in "idle" situations 2011-07-06 01:01:13 +00:00
winquake.rc version bump and version string fix 2011-06-25 23:40:34 +00:00
zqtp.c menu overhaul (unfinished, still need more tips, tp/cheats/other entries still need readd) 2011-06-07 23:54:58 +00:00