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fteqw/engine/sw
2009-02-08 04:34:12 +00:00
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adivtab.h
asm_draw.h fixed software skybox rendering 2006-05-20 04:14:18 +00:00
block16.h
d_draw.s Qux removed to a plugin. 2005-03-01 15:36:23 +00:00
d_draw16.s Qux removed to a plugin. 2005-03-01 15:36:23 +00:00
d_edge.c r_fastskycolour accepts rgb format 2008-01-13 05:05:30 +00:00
d_fill.c
d_iface.h Why do I still have commit access? 2008-11-30 05:31:16 +00:00
d_ifacea.h Minor update... 2008-11-09 22:29:28 +00:00
d_init.c add cl_gunx/cl_guny/cl_gunz, remove r_viewmodelsize until I implement it correctly, misc cleanup 2006-05-17 23:01:06 +00:00
d_local.h r_drawflat/r_floorcolour/r_wallcolour for software, use alpha blending instead of stippling for alpha surfaces in software, misc cleanups 2006-05-14 20:52:13 +00:00
d_modech.c *** empty log message *** 2005-03-12 23:40:42 +00:00
d_part.c Reverted bigfoot's reversion. Fixing the reason why bigfoot felt a need to revert - an old prototype in the header. This should make sw rendered particles a bit better. 2009-02-08 04:34:12 +00:00
d_parta.s Why do I still have commit access? 2008-11-30 05:31:16 +00:00
d_polysa.s palette remap per entity for sw 2005-12-22 20:35:04 +00:00
d_polyse.c cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes 2006-06-02 17:42:36 +00:00
d_scan.c Okay, it does have a purpose. Skyboxes. 2006-02-11 03:26:58 +00:00
d_scana.s Qux removed to a plugin. 2005-03-01 15:36:23 +00:00
d_sky.c
d_spr8.s Qux removed to a plugin. 2005-03-01 15:36:23 +00:00
d_sprite.c fix SW since Spike broke it 2006-02-28 05:50:26 +00:00
d_surf.c cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes 2006-06-02 17:42:36 +00:00
d_trans.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
d_vars.c You realise of course that the only reason this compiled is because the precompiler stuff was in the wrong order... 2005-02-17 03:36:57 +00:00
d_varsa.s scr_conalpha added 2006-02-25 21:03:56 +00:00
d_zpoint.c
nonintel.c
r_aclip.c warning cleanup 2006-04-16 03:55:55 +00:00
r_aclipa.s Qux removed to a plugin. 2005-03-01 15:36:23 +00:00
r_alias.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
r_aliasa.s Qux removed to a plugin. 2005-03-01 15:36:23 +00:00
r_bsp.c add r_drawflat_nonworldmodel, defaults to 0 2006-06-04 16:02:03 +00:00
r_draw.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
r_drawa.s CSQC is standard now, and secure via the same md4 as a map currently has. 2005-03-10 03:55:18 +00:00
r_edge.c use better mixing for 8-bit sounds, some cleanup 2006-05-08 21:02:39 +00:00
r_edgea.s Qux removed to a plugin. 2005-03-01 15:36:23 +00:00
r_light.c Just fixing my errors before TimeServ moans some more. 2006-09-17 02:42:18 +00:00
r_local.h Reverted bigfoot's reversion. Fixing the reason why bigfoot felt a need to revert - an old prototype in the header. This should make sw rendered particles a bit better. 2009-02-08 04:34:12 +00:00
r_main.c Reverted bigfoot's reversion. Fixing the reason why bigfoot felt a need to revert - an old prototype in the header. This should make sw rendered particles a bit better. 2009-02-08 04:34:12 +00:00
r_misc.c r_wateralpha for software rendering 2006-05-14 21:43:35 +00:00
r_shared.h
r_sky.c Lots of stuff. 2004-12-24 08:45:56 +00:00
r_sprite.c One d3d renderer. 2007-05-25 22:16:29 +00:00
r_surf.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
r_vars.c
r_varsa.s
surf8.s Qux removed to a plugin. 2005-03-01 15:36:23 +00:00
surf16.s Qux removed to a plugin. 2005-03-01 15:36:23 +00:00
sw_draw.c Script particles and d3d renderer will now build again. 2009-01-15 04:58:12 +00:00
sw_draw.h Script particles and d3d renderer will now build again. 2009-01-15 04:58:12 +00:00
sw_model.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
sw_screen.c clear colorshifts on disconnect, don't decrease cshifts on gamma change, fix warning 2008-06-12 23:19:47 +00:00
vid_ddraw.c Works again, but ddraw still utterly refuses to listen to refresh rates. 2005-06-13 05:56:01 +00:00
vid_dib.c windowed sw fix 2004-10-05 16:17:40 +00:00
vid_fodquake.c Updated. 2007-09-26 15:08:42 +00:00
vid_morphos.c No more HandlePause crap. 2007-09-23 15:20:46 +00:00
vid_null.c No more HandlePause crap. 2007-09-23 15:20:46 +00:00
vid_sdl.c s/thier/their 2007-10-05 17:43:26 +00:00
vid_win2.c attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
vid_x.c No more HandlePause crap. 2007-09-23 15:20:46 +00:00