..
gl_alias.c
disabled some quake-only teamplay stuff in non-quake builds.
2020-04-19 01:23:32 +00:00
gl_backend.c
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake).
2020-06-12 23:29:58 +00:00
gl_bloom.c
Implement preliminary openxr plugin. inputs are still useless (can HOPEFULLY result in some prints, but nothing else), and there's no considerations for 2d things.
2020-05-14 15:50:26 +00:00
gl_draw.c
Support connecting subnodes to servers over tcp (instead of depending on fork).
2020-04-29 10:43:22 +00:00
gl_draw.h
rework loading screen for legacy mods that don't have their own.
2017-11-05 13:15:08 +00:00
gl_font.c
Support connecting subnodes to servers over tcp (instead of depending on fork).
2020-04-29 10:43:22 +00:00
gl_heightmap.c
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake).
2020-06-12 23:29:58 +00:00
gl_hlmdl.c
prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
2020-03-25 21:29:30 +00:00
gl_model.c
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake).
2020-06-12 23:29:58 +00:00
gl_model.h
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake).
2020-06-12 23:29:58 +00:00
gl_ngraph.c
Restore choke lines into the netgraph, and support discontinuities so it doesn't look so weird. Also tweak realip warnings. Don't honour dupes if it would exceed rate limits (new data is better than dupe data), which can also double-up as a CBR type thing to try to reserve the bandwidth (avoiding packetloss bursts at the worst times).
2019-08-24 16:09:08 +00:00
gl_rlight.c
Fix NOT_I instruction emulation.
2020-07-15 23:50:30 +00:00
gl_rmain.c
Fix web+android targets. Fix some relatively recent quake2 bugs.
2020-05-16 13:12:58 +00:00
gl_rmisc.c
Add explicit skyroom fog.
2019-10-18 08:37:38 +00:00
gl_rsurf.c
disabled some quake-only teamplay stuff in non-quake builds.
2020-04-19 01:23:32 +00:00
gl_screen.c
disabled some quake-only teamplay stuff in non-quake builds.
2020-04-19 01:23:32 +00:00
gl_shader.c
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake).
2020-06-12 23:29:58 +00:00
gl_shadow.c
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake).
2020-06-12 23:29:58 +00:00
gl_terrain.h
stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface.
2019-09-04 07:59:40 +00:00
gl_vidcocoa.m
add support for symlinks in zips.
2014-01-13 02:42:25 +00:00
gl_vidcommon.c
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake).
2020-06-12 23:29:58 +00:00
gl_viddroid.c
Fix web+android targets. Fix some relatively recent quake2 bugs.
2020-05-16 13:12:58 +00:00
gl_videgl.c
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake).
2020-06-12 23:29:58 +00:00
gl_videgl.h
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
gl_vidlinuxglx.c
Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues.
2020-07-14 00:48:56 +00:00
gl_vidmacos.c
reworked clipboard handling to avoid stalls when pasting in linux.
2018-10-11 10:31:23 +00:00
gl_vidmorphos.c
Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
2014-03-30 00:39:37 +00:00
gl_vidnt.c
Attempt to fix VK_NOT_READY issue on amd vulkan drivers, as well as xlib errors also on amd.
2020-06-27 19:31:55 +00:00
gl_vidnull.c
Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
2014-03-30 00:39:37 +00:00
gl_vidrpi.c
Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11.
2016-07-28 15:57:22 +00:00
gl_vidsdl.c
Too many changes, sorry.
2019-11-20 03:09:50 +00:00
gl_vidtinyglstubs.c
Added copyright header, extended the comment a bit.
2007-09-09 14:33:13 +00:00
gl_vidwayland.c
disabled some quake-only teamplay stuff in non-quake builds.
2020-04-19 01:23:32 +00:00
gl_warp.c
Support connecting subnodes to servers over tcp (instead of depending on fork).
2020-04-29 10:43:22 +00:00
gl_warp_sin.h
Initial checkin of OpenGL renderer
2004-08-22 22:29:09 +00:00
glmod_doom.c
centerprints with links now show cursors.
2017-07-28 01:49:25 +00:00
glquake.h
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake).
2020-06-12 23:29:58 +00:00
glsupp.h
Support connecting subnodes to servers over tcp (instead of depending on fork).
2020-04-29 10:43:22 +00:00
ltface.c
prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
2020-03-25 21:29:30 +00:00
model_hl.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
r_bishaders.h
Fix web+android targets. Fix some relatively recent quake2 bugs.
2020-05-16 13:12:58 +00:00
shader.h
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake).
2020-06-12 23:29:58 +00:00