062cdf6b21
Q3TA: Fixed script parsing, so the menus are not so broken. Q3TA: added the UI_CIN_* and CG_CIN_* builtins for 2d cinematic playbacks. Q3TA: backspace should work for gamecode text entry now. Q3TA: map_restart now directly restarts without needing loading screens. Fixed multiple envmap generation bugs. Fixed envmaps getting flushed with r_keepimages 0. Console image previews can now display cubemaps (although their orientation is probably a little off). Made a 'remapshader' csqc builtin. Depending on the r_remapshader console command was stupid. Fixed packet command to create a udp socket, if needed. sv_public can now be set to a non-numeric name for custom names (instead of needing to poke sv_port too). Support extended data on the end of miptex entries in bsps. Requires a qbsp (like vanilla) that doesn't rewrite the miptex entries. Updated imgtool to generate/read our new extended miptex data. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5644 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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altwater.glsl | ||
bloom_blur.glsl | ||
bloom_filter.glsl | ||
bloom_final.glsl | ||
colourtint.glsl | ||
crepuscular_opaque.glsl | ||
crepuscular_rays.glsl | ||
crepuscular_sky.glsl | ||
default2d.glsl | ||
defaultadditivesprite.glsl | ||
defaultfill.glsl | ||
defaultgammacb.glsl | ||
defaultskin.glsl | ||
defaultsky.glsl | ||
defaultskybox.glsl | ||
defaultsprite.glsl | ||
defaultwall.glsl | ||
defaultwarp.glsl | ||
depthonly.glsl | ||
drawflat_wall.glsl | ||
fixedemu.glsl | ||
fxaa.glsl | ||
itemtimer.glsl | ||
lpp_depthnorm.glsl | ||
lpp_light.glsl | ||
lpp_wall.glsl | ||
menutint.glsl | ||
postproc_ascii.glsl | ||
postproc_equirectangular.glsl | ||
postproc_fisheye.glsl | ||
postproc_laea.glsl | ||
postproc_panorama.glsl | ||
postproc_stereographic.glsl | ||
rtlight.glsl | ||
terrain.glsl | ||
underwaterwarp.glsl | ||
wireframe.glsl |