Fix some typos from the glsl lazy-loading change.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5353 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2 changed files with 2 additions and 2 deletions
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@ -1,7 +1,7 @@
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!!cvard_srgb_b r_floorcolor
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!!cvard_srgb_b r_wallcolor
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!!permu FOG
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!!samps lm:0
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!!samps lm=0
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//this is for the '286' preset walls, and just draws lightmaps coloured based upon surface normals.
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@ -1,5 +1,5 @@
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!!ver 100-450
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!!samps sourcetex:0
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!!samps sourcetex=0
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//this shader is present for support for gles/gl3core contexts
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//it is single-texture-with-vertex-colours, and doesn't do anything special.
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