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anorms.h
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bymorphed.h
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Interact properly with window managers. Fullscreen support needs testing a bit tbh.
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2007-07-23 11:48:53 +00:00 |
bymorphed.ico
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We use morphed's icon now.
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2005-10-20 00:08:23 +00:00 |
cd_linux.c
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fix cd stuff
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2006-05-09 00:36:25 +00:00 |
cd_null.c
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Added newline at end of file
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2005-11-29 11:28:32 +00:00 |
cd_sdl.c
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fix cd stuff
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2006-05-09 00:36:25 +00:00 |
cd_win.c
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Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs.
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2007-06-20 00:02:54 +00:00 |
cdaudio.h
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cl_cam.c
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A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum.
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2007-09-17 20:35:39 +00:00 |
cl_cg.c
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Fixed errors and warnings from the last commits.
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2007-09-18 01:08:49 +00:00 |
cl_demo.c
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Fixed more warnings, not so many left now. Needs lookie as usual!
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2007-08-07 00:11:21 +00:00 |
cl_ents.c
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Killed a warning here, I assume that Mod_GetTag is _never_ null.
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2007-08-20 00:53:55 +00:00 |
cl_ignore.c
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added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
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2006-02-11 02:09:43 +00:00 |
cl_ignore.h
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blah
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2005-11-30 21:39:27 +00:00 |
cl_input.c
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Added some anti-cheat measures, still needs lots of work.
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2007-08-23 21:25:18 +00:00 |
cl_main.c
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s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too)
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2007-10-05 18:08:47 +00:00 |
cl_master.h
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mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes
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2006-09-17 00:59:22 +00:00 |
cl_parse.c
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Made minimal builds compile again, hopefully.
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2007-10-05 14:11:17 +00:00 |
cl_plugin.inc
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Allowed plugins a way to get location info from the engine
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2007-10-05 10:46:26 +00:00 |
cl_pred.c
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Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs.
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2007-06-20 00:02:54 +00:00 |
cl_screen.c
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Resolved conflicts with macosx header files
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2007-09-22 19:28:27 +00:00 |
cl_tent.c
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Added some anti-cheat measures, still needs lots of work.
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2007-08-23 21:25:18 +00:00 |
cl_ui.c
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s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too)
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2007-10-05 18:08:47 +00:00 |
client.h
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Fixed errors and warnings from the last commits.
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2007-09-18 01:08:49 +00:00 |
clq2_cin.c
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SP_#? -> CON_#?
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2007-09-23 15:28:06 +00:00 |
clq2_ents.c
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One d3d renderer.
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2007-05-25 22:16:29 +00:00 |
clq3_parse.c
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A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum.
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2007-09-17 20:35:39 +00:00 |
clq3defs.h
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s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too)
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2007-10-05 18:08:47 +00:00 |
console.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
crosshairs.dat
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fragstats.c
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So we can steal ezquake's fragstats files without warnings appearing
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2007-08-30 18:23:57 +00:00 |
image.c
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s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too)
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2007-10-05 18:08:47 +00:00 |
in_macos.c
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We now have a really crappy gl renderer for macosx.
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2007-09-23 22:00:19 +00:00 |
in_morphos.c
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Added copyright header.
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2007-09-09 14:28:59 +00:00 |
in_morphos.h
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Added copyright header.
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2007-09-09 14:28:59 +00:00 |
in_raw.h
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got rid of some anonymous unions
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2006-02-17 02:51:59 +00:00 |
in_sdl.c
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some input cleanup, restarts should work a bit better
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2006-05-10 22:12:20 +00:00 |
in_win.c
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One d3d renderer.
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2007-05-25 22:16:29 +00:00 |
input.h
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some input cleanup, restarts should work a bit better
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2006-05-10 22:12:20 +00:00 |
keys.c
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s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too)
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2007-10-05 18:08:47 +00:00 |
keys.h
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We now have a really crappy gl renderer for macosx.
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2007-09-23 22:00:19 +00:00 |
lhfont.h
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m_download.c
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s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too)
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2007-10-05 18:08:47 +00:00 |
m_items.c
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Fixed warnings related to passing (char **) when (const char **) is excpected, just casting.
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2007-08-20 02:13:51 +00:00 |
m_master.c
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s/thier/their
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2007-10-05 17:43:26 +00:00 |
m_mp3.c
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Mostly software renderer fixes.
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2007-03-28 13:27:35 +00:00 |
m_multi.c
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One d3d renderer.
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2007-05-25 22:16:29 +00:00 |
m_options.c
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removed gl_loadmd2/gl_loadmd3, added r_replacemodels, r_particlesdesc is now separated by spaces and ;
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2007-09-13 22:27:56 +00:00 |
m_script.c
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Fixed warnings related to passing (char **) when (const char **) is excpected, just casting.
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2007-08-20 02:13:51 +00:00 |
m_single.c
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s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too)
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2007-10-05 18:08:47 +00:00 |
menu.c
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Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs.
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2007-06-20 00:02:54 +00:00 |
menu.h
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s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too)
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2007-10-05 18:08:47 +00:00 |
merged.h
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No more HandlePause crap.
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2007-09-23 15:20:46 +00:00 |
modelgen.h
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mdl version 3 support, misc fixes
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2006-03-13 23:20:49 +00:00 |
mymad.c
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net_master.c
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Fixed 1000 warnings, changed switch-statements to handle all enumerations. Sorted it up abit too.
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2007-08-07 19:16:32 +00:00 |
pr_csqc.c
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s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too)
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2007-10-05 18:08:47 +00:00 |
pr_menu.c
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s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too)
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2007-10-05 18:08:47 +00:00 |
q2.ico
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q2anorms.h
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q2m_flash.c
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Sigh, I suck.
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2006-07-08 23:31:11 +00:00 |
quakedef.h
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Fixed 2 warnings. I added #include <float.h> to quakedef.h which I hope is fine, and the fix should be fina as well.
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2007-08-07 00:30:25 +00:00 |
r_bulleten.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
r_bulleten.h
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r_efrag.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
r_part.c
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SP_#? -> CON_#?
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2007-09-23 15:28:06 +00:00 |
r_partset.c
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cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes
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2006-06-02 17:42:36 +00:00 |
r_partset.h
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support r_particlesdesc chain loading; use r_particledesc "x;y;etc" to load multiple configs, removed shaft effect from spikeset, created new tsshaft set and added it into sets, change r_particlesdesc default to "spikeset;tsshaft"
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2006-05-07 01:49:06 +00:00 |
render.h
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Resolved conflicts with macosx header files
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2007-09-22 19:28:27 +00:00 |
renderer.c
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s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too)
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2007-10-05 18:08:47 +00:00 |
renderque.c
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renderque.h
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resource.h
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We use morphed's icon now.
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2005-10-20 00:08:23 +00:00 |
roq.h
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Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
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2005-12-21 03:07:33 +00:00 |
roq_read.c
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Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
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2005-12-21 03:07:33 +00:00 |
sbar.c
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New scoreboard stuff. scr_scoreboard_newstyle for a facelift, scr_scoreboard_teamscores for more info during teamplay. Both set to 1 as default. TODO: Alpha parameter in Draw_Fill(), sort players according to team and frags, not only frags.
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2007-10-02 16:00:38 +00:00 |
sbar.h
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Some minor tweeks to the hud plugin
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2007-02-26 03:00:25 +00:00 |
screen.h
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Fixed _alot_ of warnings, happy reviewing!
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2007-08-06 21:13:15 +00:00 |
skin.c
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Resolved conflicts with macosx header files
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2007-09-22 19:28:27 +00:00 |
snd_alsa.c
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s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too)
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2007-10-05 18:08:47 +00:00 |
snd_directx.c
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One d3d renderer.
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2007-05-25 22:16:29 +00:00 |
snd_dma.c
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We now have a really crappy gl renderer for macosx.
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2007-09-23 22:00:19 +00:00 |
snd_linux.c
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SP_#? -> CON_#?
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2007-09-23 15:28:06 +00:00 |
snd_macos.c
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We now have a really crappy gl renderer for macosx.
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2007-09-23 22:00:19 +00:00 |
snd_mem.c
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Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs.
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2007-06-20 00:02:54 +00:00 |
snd_mix.c
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Fix a crash that happens with a too long uptime.
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2007-10-03 09:09:08 +00:00 |
snd_mixa.s
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clean up mixer code, should solve some problems with popping noises, AVI sound recording needs testing
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2006-05-09 07:26:14 +00:00 |
snd_morphos.c
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Added copyright header.
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2007-09-09 14:28:59 +00:00 |
snd_mp3.c
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snd_ov.c
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Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs.
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2007-06-20 00:02:54 +00:00 |
snd_sdl.c
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SDL sound should be working fine now
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2005-11-07 00:59:22 +00:00 |
snd_win.c
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SP_#? -> CON_#?
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2007-09-23 15:28:06 +00:00 |
sound.h
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Fixed _alot_ of warnings, happy reviewing!
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2007-08-06 21:13:15 +00:00 |
spritegn.h
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sys_dosa.s
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sys_linux.c
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We now have a really crappy gl renderer for macosx.
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2007-09-23 22:00:19 +00:00 |
sys_morphos.c
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Added copyright header.
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2007-09-09 14:28:59 +00:00 |
sys_sdl.c
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SVN compiles here too
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2007-07-23 12:05:41 +00:00 |
sys_win.c
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Added support for q1-like qvms (mvdsv style). only tested with ktx so disabled by default for now, couple of related cleanups too
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2007-09-02 19:55:17 +00:00 |
sys_wina.s
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teamplay.c
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s/thier/their
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2007-10-05 17:43:26 +00:00 |
textedit.c
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Easier to use for debugging.
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2006-09-18 22:52:33 +00:00 |
valid.c
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Build with GCC<4 again.
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2007-09-23 22:08:55 +00:00 |
vid.h
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No more HandlePause crap.
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2007-09-23 15:20:46 +00:00 |
view.c
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This was not supposed to be commented!
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2007-08-20 02:41:34 +00:00 |
view.h
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only attempt to load npr textures with r_drawflat 2, gamma/contrast use callbacks, vid_hardwaregamma switched to renderer latch (pretty much had to use vid_restart anyway)
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2006-05-06 05:50:33 +00:00 |
wad.c
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fix default sky box for Q2 maps
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2006-04-08 07:32:24 +00:00 |
wad.h
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winamp.h
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got rid of some anonymous unions
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2006-02-17 02:51:59 +00:00 |
winquake.h
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One d3d renderer.
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2007-05-25 22:16:29 +00:00 |
winquake.rc
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It's worth a laugh.
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2006-01-12 22:20:23 +00:00 |
zqtp.c
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Allowed plugins a way to get location info from the engine
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2007-10-05 10:46:26 +00:00 |