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fteqw/engine/common
Spoike 567e9f112b added DP_QC_ENTITYSTRING builtins.
mvd playback fixes/cleanups
r_fb_models more closely matches ezquake.
readded str[i] support.
fixed char constants (outside of strings).
string table compression no longer affects distinction between "" and string_null.
multiplayer savedgame fixes.
don't bugilly change hexen2's playerclass on loadgame, and preserve the STR_foo globals which are not marked for saving.
fix small bug on player renames. added a temp debug print to try to catch the issue onemanclan is having.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3961 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-24 04:24:14 +00:00
..
bothdefs.h committing for fixes for OMC 2011-10-27 16:16:29 +00:00
bspfile.h tcpconnect fixes 2012-01-17 07:57:46 +00:00
cmd.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
cmd.h A couple of changes. 2011-12-05 15:23:40 +00:00
com_mesh.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
com_mesh.h revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
com_phys_ode.c Small fixes and tweeks. 2011-12-26 15:19:13 +00:00
common.c skel_set_bone_world implementation. 2011-12-24 04:05:28 +00:00
common.h added DP_QC_ENTITYSTRING builtins. 2012-01-24 04:24:14 +00:00
console.h Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
crc.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
crc.h Minor update... 2008-11-09 22:29:28 +00:00
cvar.c A couple of changes. 2011-12-05 15:23:40 +00:00
cvar.h A couple of changes. 2011-12-05 15:23:40 +00:00
fs.c added DP_QC_ENTITYSTRING builtins. 2012-01-24 04:24:14 +00:00
fs.h libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl. 2010-11-11 04:03:16 +00:00
fs_pak.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
fs_stdio.c saneified dynamic light colour values. 2011-12-27 08:35:19 +00:00
fs_win32.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
fs_zip.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
gl_q2bsp.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
huff.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
log.c My attempt at handling GCC warnings, everything but incorrect pointer types, #pragma warnings, " is deprecated etc. 2011-05-15 13:23:13 +00:00
mathlib.c revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
mathlib.h A couple of changes. 2011-12-05 15:23:40 +00:00
md4.c Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
net.h tcpconnect fixes 2012-01-17 07:57:46 +00:00
net_chan.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
net_wins.c d3d compiles again (yes, your poking does work Moodles). 2012-01-21 07:53:49 +00:00
netinc.h A couple of changes. 2011-12-05 15:23:40 +00:00
particles.h tcpconnect fixes 2012-01-17 07:57:46 +00:00
plugin.c Removed unnecessary defines I added to detect 64bit compilers. 2011-06-03 03:10:39 +00:00
pmove.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
pmove.h tcpconnect fixes 2012-01-17 07:57:46 +00:00
pmovetst.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
pr_bgcmd.c added DP_QC_ENTITYSTRING builtins. 2012-01-24 04:24:14 +00:00
pr_common.h added DP_QC_ENTITYSTRING builtins. 2012-01-24 04:24:14 +00:00
protocol.h A couple of changes. 2011-12-05 15:23:40 +00:00
q1bsp.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
q2pmove.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
q3common.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
qvm.c Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
sys.h Basic Android support. Icon resources still need to be replaced. No sound, no accelerometer. 2011-09-16 05:56:54 +00:00
tlout.h Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
translate.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
translate.h Trying to fix mvd recording/playback a little. 2011-06-05 01:36:14 +00:00
ui_public.h A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum. 2007-09-17 20:35:39 +00:00
unzip.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
unzip.h Fixed 64bit compatability. 2007-07-23 10:57:46 +00:00
vm.h Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
world.h tcpconnect fixes 2012-01-17 07:57:46 +00:00
zone.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
zone.h removed const block/default string logic because it doesn't realloc safely and doesn't really save much, substituting code should catch the common cases anyway 2009-01-29 02:55:08 +00:00