..
gl_alias.c
Always sample lightgrid a bit higher up, because anything close to the
2020-02-11 23:12:33 +00:00
gl_backend.c
Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds.
2020-03-07 09:00:40 +00:00
gl_bloom.c
Fix ignore command.
2019-09-17 19:49:39 +00:00
gl_draw.c
Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds.
2020-03-07 09:00:40 +00:00
gl_draw.h
rework loading screen for legacy mods that don't have their own.
2017-11-05 13:15:08 +00:00
gl_font.c
Mark fonts as IF_NOPURGE.
2020-03-02 04:00:54 +00:00
gl_heightmap.c
Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds.
2020-03-07 09:00:40 +00:00
gl_hlmdl.c
HLMDL: Fix models with loads-of-bones from drawing incorrectly by doing
2019-09-16 17:34:57 +00:00
gl_model.c
Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds.
2020-03-07 09:00:40 +00:00
gl_model.h
Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds.
2020-03-07 09:00:40 +00:00
gl_ngraph.c
Restore choke lines into the netgraph, and support discontinuities so it doesn't look so weird. Also tweak realip warnings. Don't honour dupes if it would exceed rate limits (new data is better than dupe data), which can also double-up as a CBR type thing to try to reserve the bandwidth (avoiding packetloss bursts at the worst times).
2019-08-24 16:09:08 +00:00
gl_rlight.c
Add explicit skyroom fog.
2019-10-18 08:37:38 +00:00
gl_rmain.c
Added VF_PROJECTIONOFFSET to offset the projection (for GoaLitiuM).
2020-01-13 07:03:28 +00:00
gl_rmisc.c
Add explicit skyroom fog.
2019-10-18 08:37:38 +00:00
gl_rsurf.c
Switch to using epoll on linux, because we can.
2020-02-26 00:37:52 +00:00
gl_screen.c
Fix discoloured screenshots bug.
2020-02-20 02:33:15 +00:00
gl_shader.c
Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds.
2020-03-07 09:00:40 +00:00
gl_shadow.c
fixed eztv md4 incompatibility.
2020-02-11 18:06:10 +00:00
gl_terrain.h
stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface.
2019-09-04 07:59:40 +00:00
gl_vidcocoa.m
add support for symlinks in zips.
2014-01-13 02:42:25 +00:00
gl_vidcommon.c
Attempt to fix some nondeterministic build variations.
2020-01-09 15:35:40 +00:00
gl_viddroid.c
Rework android code to avoid google's nativeactivity limitations.
2019-06-17 04:21:41 +00:00
gl_videgl.c
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
gl_videgl.h
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
gl_vidlinuxglx.c
Block autorepeat from sending release events (consistent with win32).
2020-02-11 03:59:01 +00:00
gl_vidmacos.c
reworked clipboard handling to avoid stalls when pasting in linux.
2018-10-11 10:31:23 +00:00
gl_vidmorphos.c
Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
2014-03-30 00:39:37 +00:00
gl_vidnt.c
Try to fix Sock's window-not-sized-properly issue.
2019-10-30 14:33:32 +00:00
gl_vidnull.c
Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
2014-03-30 00:39:37 +00:00
gl_vidrpi.c
Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11.
2016-07-28 15:57:22 +00:00
gl_vidsdl.c
Too many changes, sorry.
2019-11-20 03:09:50 +00:00
gl_vidtinyglstubs.c
Added copyright header, extended the comment a bit.
2007-09-09 14:33:13 +00:00
gl_vidwayland.c
Fix some wayland bugs.
2020-02-20 02:41:02 +00:00
gl_warp.c
Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds.
2020-03-07 09:00:40 +00:00
gl_warp_sin.h
Initial checkin of OpenGL renderer
2004-08-22 22:29:09 +00:00
glmod_doom.c
centerprints with links now show cursors.
2017-07-28 01:49:25 +00:00
glquake.h
Added LMSTYLES16 support, increasing max lightstyles to 65k.
2019-09-10 15:40:04 +00:00
glsupp.h
Add explicit skyroom fog.
2019-10-18 08:37:38 +00:00
ltface.c
Fix misc obscure builds.
2020-02-12 12:15:56 +00:00
model_hl.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
r_bishaders.h
Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds.
2020-03-07 09:00:40 +00:00
shader.h
Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds.
2020-03-07 09:00:40 +00:00