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fteqw/plugins/ezhud/hud_common.h
Spoike 906b705bf0 after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.
fixed non-browser ogg decoding and openal logic. should finally be fixed, I guess.
wasted some time on an ezhud plugin, along with ensuring certain info is available to the plugin. this is still a work in progress however.
non-web builds are now able to download images from urls.
download progress does not display for uri_get/uri_post builtins, nor other non-saved things.
q1qvm logic now uses pr_maxedicts cvar. the gamecode api still provides no way to tell how many are permissable, so set at own risk.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4852 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-21 04:12:00 +00:00

56 lines
1.6 KiB
C

/*
Copyright (C) 2011 azazello and ezQuake team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//
// common HUD elements
// like clock etc..
//
#ifndef __HUD_COMMON__H__
#define __HUD_COMMON__H__
extern hud_t *hud_netgraph;
void SCR_HUD_Netgraph(hud_t *hud);
void SCR_HUD_DrawFPS(hud_t *hud);
void SCR_HUD_DrawNetStats(hud_t *hud);
void SCR_HUD_DrawGun2 (hud_t *hud);
void SCR_HUD_DrawGun3 (hud_t *hud);
void SCR_HUD_DrawGun4 (hud_t *hud);
void SCR_HUD_DrawGun5 (hud_t *hud);
void SCR_HUD_DrawGun6 (hud_t *hud);
void SCR_HUD_DrawGun7 (hud_t *hud);
void SCR_HUD_DrawGun8 (hud_t *hud);
void SCR_HUD_DrawGunCurrent (hud_t *hud);
void HUD_NewMap();
void HUD_NewRadarMap();
void SCR_HUD_DrawRadar(hud_t *hud);
void HudCommon_Init(void);
void SCR_HUD_DrawNum(hud_t *hud, int num, qbool low, float scale, int style, int digits, char *s_align);
extern qbool autohud_loaded;
extern cvar_t *mvd_autohud;
void HUD_AutoLoad_MVD(int autoload);
void HUD_BeforeDraw();
void HUD_AfterDraw();
void CommonDraw_Init(void);
#endif // __HUD_COMMON__H__