1
0
Fork 0
forked from fte/fteqw
fteqw/quakec/fallout2/csqc/main.qc

547 lines
12 KiB
C++

entity viewentity;
float viewmodelindex;
.float lerptime;
float scrwidth;
float scrheight;
float scenedraw;
void() DrawScreen =
{
ScreenImage();
};
void() Crosshair_Draw =
{
local float x, a;
local vector y;
if (getstati(54) == 0)
a = 16;
else if (getstati(54) == 1)
a = 12;
else if (getstati(54) == 2)
a = 8;
y = '1 0 0'*scrwidth*0.50 + '0 1 0'*scrheight*0.50;
x = a + (4 * getstati(99));
Crosshair(y + '1 0 0'*x, "gui/xhair.jpg");
Crosshair(y + '-1 0 0'*x, "gui/xhair.jpg");
Crosshair(y + '0 1 0'*x, "gui/xhair.jpg");
Crosshair(y + '0 -1 0'*x, "gui/xhair.jpg");
x = (a+2) + (4 * getstati(99));
Crosshair(y + '1 0 0'*x, "gui/xhair.jpg");
Crosshair(y + '-1 0 0'*x, "gui/xhair.jpg");
Crosshair(y + '0 1 0'*x, "gui/xhair.jpg");
Crosshair(y + '0 -1 0'*x, "gui/xhair.jpg");
x = (a-2) + (4 * getstati(99));
Crosshair(y + '1 0 0'*x, "gui/xhair.jpg");
Crosshair(y + '-1 0 0'*x, "gui/xhair.jpg");
Crosshair(y + '0 1 0'*x, "gui/xhair.jpg");
Crosshair(y + '0 -1 0'*x, "gui/xhair.jpg");
};
void() Position_Draw =
{
float pos, s, lvl, bar, top;
string sn;
pos = getstati(54);
s = getstati(58);
lvl = getstati(127);
sn = ftos(s);
if (pos == 0)
drawpic('0 0 0'+('1 0 0'*(scrwidth*0.93)) +('0 1 0'*(scrheight*0.87)), "gui/hud/stand.png", '0 0 0'+'32 60 0'*(scrwidth/640), '1 1 1');
else if (pos == 1)
drawpic('0 0 0'+('1 0 0'*(scrwidth*0.93)) +('0 1 0'*(scrheight*0.87)), "gui/hud/duck.png", '0 0 0'+'32 60 0'*(scrwidth/640), '1 1 1');
else if (pos == 2)
drawpic('0 0 0'+('1 0 0'*(scrwidth*0.93)) +('0 1 0'*(scrheight*0.87)), "gui/hud/prone.png", '0 0 0'+'32 60 0'*(scrwidth/640), '1 1 1');
if (s > 0)
{
drawpic('0 0 0'+('1 0 0'*(scrwidth*0.22)) +('0 1 0'*(scrheight*0.79)), "gui/hud/sneak.png", '0 0 0'+'72 25 0'*(scrwidth/640), '1 1 1');
drawpic('0 0 0'+('1 0 0'*(scrwidth*0.01)) +('0 1 0'*(scrheight*0.79)), "gui/hud/sneakbar.png", '0 0 0'+'135 25 0'*(scrwidth/640), '1 1 1');
bar = 0;
top = ceil(117 * (s/100));
if (top > 117)
top = 117;
while (bar < top)
bar = bar + 1;
drawpic('0 0 0'+('1 0 0'*(scrwidth*0.0225)) +('0 1 0'*(scrheight*0.8025)) + ('0 1 0'*(scrheight/640)), "gui/pipboy/graph/blue.jpg", '1 16 0'*(scrheight/640)+'1 0 0'*(scrwidth/640)*bar, '1 1 1', 1);
//drawstring('0 0 0'+('1 0 0'*(scrwidth*0.20)) +('0 1 0'*(scrheight*0.78)), strcat("%", sn), '12 12 12'*(scrheight/640), '1 1 1', 1);
}
if (lvl >= 200)
{
drawpic('0 0 0'+('1 0 0'*(scrwidth*0.70)) +('0 1 0'*(scrheight*0.80)), "gui/hud/level.png", '0 0 0'+'132 22 0'*(scrwidth/640), '1 1 1');
}
};
void() Chem_Draw =
{
local float rage, heal;
rage = getstati(55);
heal = getstati(56);
if (rage == 255)
ChemImage('0 -24 0'+('1 0 0'*(scrwidth*0.60)) +('0 1 0'*(scrheight*0.20)), 0);
else if (rage == IID_CHEM_ADRENALINE)
ChemImage('0 -24 0'+('1 0 0'*(scrwidth*0.60)) +('0 1 0'*(scrheight*0.20)), 1);
else if (rage == IID_CHEM_PSYCHO)
ChemImage('0 -24 0'+('1 0 0'*(scrwidth*0.60)) +('0 1 0'*(scrheight*0.20)), 2);
else if (rage == IID_CHEM_BESERK)
ChemImage('0 -24 0'+('1 0 0'*(scrwidth*0.60)) +('0 1 0'*(scrheight*0.20)), 3);
else if (heal > 0)
ChemImage('32 -24 0'+('1 0 0'*(scrwidth*0.60)) +('0 1 0'*(scrheight*0.20)), 4);
else if (rage == 777)
ChemImage('0 -24 0'+('1 0 0'*(scrwidth*0.60)) +('0 1 0'*(scrheight*0.20)), 5);
};
void() Time_Draw =
{
local float xtime, ytime, ztime, obj;
local string qtime, rtime, shadowtime, text, text2;
obj = getstati(66);
if (obj == 1)
text = "rescue citizens\n";
if (obj == 2)
text = "capture supplies\n";
if (obj == 3)
text = "assassinate commanders\n";
if (obj == 4)
text = "rescue citizens\n";
else
text = "no active mission.\n";
xtime = getstati(63);
ytime = floor(xtime/60);
ztime = xtime - (ytime*60);
qtime = ftos(ytime);
rtime = ftos(ztime);
shadowtime = ftos(getstati(63));
if (obj >= 1)
drawstring('0 0 0'+('1 0 0'*(scrwidth*0.25))+('0 1 0'*(scrheight*0.88)), strcat("[", qtime, ":", rtime, "]\n"), '8 8 8'*(scrwidth/640), '1 1 1', 1);
drawstring('0 0 0'+('1 0 0'*(scrwidth*0.03))+('0 1 0'*(scrheight*0.88)), text, '8 8 8'*(scrwidth/640), '1 1 1', 1);
if (obj >= 1)
{
text = "citizens rescued: ";
text2 = ftos(getstati(113));
drawstring('0 0 0'+('1 0 0'*(scrwidth*0.03))+('0 1 0'*(scrheight*0.90)), strcat(text, text2), '8 8 8'*(scrwidth/640), '1 1 1', 1);
text = "citizens slain: ";
text2 = ftos(getstati(114));
drawstring('0 0 0'+('1 0 0'*(scrwidth*0.03))+('0 1 0'*(scrheight*0.92)), strcat(text, text2), '8 8 8'*(scrwidth/640), '1 1 1', 1);
text = "citizens left: ";
text2 = ftos(getstati(115));
drawstring('0 0 0'+('1 0 0'*(scrwidth*0.03))+('0 1 0'*(scrheight*0.94)), strcat(text, text2), '8 8 8'*(scrwidth/640), '1 1 1', 1);
}
};
void() Weight_Draw =
{
float carry,max,enc;
string image;
carry = getstati(52);
max = getstati(53);
enc = carry/max;
if (enc <= 0.10)
image = "weight/weight_zero.jpg";
else if (enc <= 0.20)
image = "weight/weight_one.jpg";
else if (enc <= 0.35)
image = "weight/weight_two.jpg";
else if (enc <= 0.50)
image = "weight/weight_three.jpg";
else if (enc <= 0.65)
image = "weight/weight_four.jpg";
else if (enc <= 0.80)
image = "weight/weight_five.jpg";
else if (enc <= 0.95)
image = "weight/weight_six.jpg";
else
image = "weight/weight_seven.jpg";
MoneyImage('0 -24 0'+('1 0 0'*(scrwidth*0.50)) +('0 1 0'*(scrheight*0.90)), image);
};
void() Health_Draw =
{
local float bar, hp, maxhp, top;
hp = getstati(48);
maxhp = getstati(49);
bar = 0;
top = ceil(115 * (hp/maxhp));
if (top > 115)
top = 115;
while (bar < top)
bar = bar + 1;
drawpic('0 0 0'+('1 0 0'*(scrwidth*0.07)) +('0 1 0'*(scrheight*0.75)) + ('0 1 0'*(scrheight/640)), "gui/pipboy/graph/green.jpg", '16 1 0'*(scrheight/640)-'0 1 0'*(scrwidth/640)*bar, '1 1 1', 1);
};
void() Radiation_Draw =
{
local float bar, rad, top;
rad = getstati(106);
bar = 0;
top = ceil(115 * (rad/100));
if (top > 115)
top = 115;
while (bar < top)
bar = bar + 1;
drawpic('0 0 0'+('1 0 0'*(scrwidth*0.02)) +('0 1 0'*(scrheight*0.75)) + ('0 1 0'*(scrheight/640)), "gui/pipboy/graph/yellow.jpg", '16 1 0'*(scrheight/640)-'0 1 0'*(scrwidth/640)*bar, '1 1 1', 1);
};
void() DoThatViewModelThing =
{
float newframe, newmodel;
newframe = getstati(STAT_WEAPONFRAME);
newmodel = getstati(STAT_WEAPONMODEL);
if (newmodel != viewmodelindex)
{ //changed entirly.
viewmodelindex = newmodel;
self.frame2 = self.frame = newframe;
self.lerptime = time;
}
else if (newframe != self.frame)
{
self.frame2 = self.frame;
self.frame = newframe;
self.lerptime = time;
}
self.lerpfrac = 1-(time-self.lerptime)*10;
if (self.lerpfrac < 0) self.lerpfrac = 0;
self.modelindex = viewmodelindex;
};
void() CSQC_Init =
{
viewentity = spawn();
viewentity.predraw = DoThatViewModelThing;
viewentity.drawmask = MASK_NORMAL;
viewentity.renderflags = RF_VIEWMODEL | RF_DEPTHHACK;
FigureOutButtons();
};
void(vector pos, float x) HUD_Image =
{
local float it, mod_s, mod_e;
local string itname;
it = getstati(31+x);
itname = GetItemImage(ToIID(it));
drawpic(pos, strcat("gui/", itname), '48 48 0', '1 1 1', 1);
it = ToStatus(it);
if (it <= 1)
return;
itname = ftos(it);
it = strlen(itname);
drawstring(pos + '48 48 0' - '0 8 0' - '8 0 0'*it, itname, '8 8 8', '1 1 1', 1);
};
void(vector pos, float x) HUD_Weapon_Image =
{
local float it, mod_s, mod_e;
local string itname;
it = getstati(31+x);
itname = GetItemImage(ToIID(it));
drawpic(pos, strcat("gui/weapons/", itname), '180 59 0'*(scrwidth/640), '1 1 1', 1);
};
void() Ammo_Draw =
{
local float hand, weap, ammo, amount, max, bar, top;
local string reveal;
hand = getstati(61);
if (hand == 1)
{
weap = ToIID(getstati(32));
ammo = ToStatus(getstati(32));
max = WeaponMagQuant(weap);
bar = 0;
top = ceil(35 * (ammo/max));
if (top > 35)
top =35;
while (bar <= top)
{
drawpic('0 0 0'+('1 0 0'*(scrwidth*0.38)) +('0 1 0'*(scrheight*0.99)) - ('0 2 0'*bar*(scrheight/640)), "gui/pipboy/graph/green.jpg", '0 0 0'+'8 1 0'*(scrwidth/640), '1 1 1', 1);
bar = bar + 1;
}
}
else if (hand == 2)
{
weap = ToIID(getstati(33));
ammo = ToStatus(getstati(33));
max = WeaponMagQuant(weap);
bar = 0;
top = ceil(35 * (ammo/max));
if (top > 35)
top = 35;
while (bar <= top)
{
drawpic('0 0 0'+('1 0 0'*(scrwidth*0.38)) +('0 1 0'*(scrheight*0.99)) - ('0 2 0'*bar*(scrheight/640)), "gui/pipboy/graph/green.jpg", '0 0 0'+'8 1 0'*(scrwidth/640), '1 1 1', 1);
bar = bar + 1;
}
}
};
void() HUD_Perks_Draw =
{
local string perki, perk2i;
local float perktime, perktime2, bar, max, top;
perktime = getstati(111);
if (perktime == 0)
drawpic('0 0 0'+('1 0 0'*(scrwidth*0.855)) + ('0 1 0'*(scrheight*0.90)), "gui/pipboy/graph/green.jpg", '0 0 0'+'4 4 0'*(scrwidth/640), '1 1 1', 1);
perktime2 = getstati(112);
if (perktime2 == 0)
drawpic('0 0 0'+('1 0 0'*(scrwidth*0.855)) + ('0 1 0'*(scrheight*0.96)), "gui/pipboy/graph/green.jpg", '0 0 0'+'4 4 0'*(scrwidth/640), '1 1 1', 1);
if (getstati(60) > 0)
{
perki = GetPerkImage(getstati(60));
drawpic('0 0 0'+('1 0 0'*(scrwidth*0.865)) +('0 1 0'*(scrheight*0.875)), perki, '28 28 0'*(scrwidth/640), '1 1 1', 1);
}
if (getstati(59) > 0)
{
perk2i = GetPerkImage(getstati(59));
drawpic('0 0 0'+('1 0 0'*(scrwidth*0.865)) +('0 1 0'*(scrheight*0.935)), perk2i, '28 28 0'*(scrwidth/640), '1 1 1', 1);
}
perktime = getstati(111);
if (perktime > 0)
{
max = 2000;
bar = 0;
top = ceil(32 * (perktime/max));
if (top > 32)
top = 32;
while (bar < top)
{
drawpic('0 0 0'+('1 0 0'*(scrwidth*0.865)) +('0 1 0'*(scrheight*0.88)) + ('0 1 0'*bar*(scrheight/640)), "gui/pipboy/graph/black.jpg", '0 0 0'+'28 1 0'*(scrwidth/640), '1 1 1', 1);
bar = bar + 1;
}
}
perktime = getstati(112);
if (perktime > 0)
{
max = 2000;
bar = 0;
top = ceil(32 * (perktime/max));
if (top > 32)
top = 32;
while (bar < top)
{
drawpic('0 0 0'+('1 0 0'*(scrwidth*0.865)) +('0 1 0'*(scrheight*0.94)) + ('0 1 0'*bar*(scrheight/640)), "gui/pipboy/graph/black.jpg", '0 0 0'+'28 1 0'*(scrwidth/640), '1 1 1', 1);
bar = bar + 1;
}
}
};
void(float vwidth, float vheight, float do2d) CSQC_UpdateView =
{
float usehud;
scrwidth = vwidth;
scrheight = vheight;
clearscene();
/*
if (0)//!cvar("cg_usehud"))
{
setviewprop(VF_DRAWENGINESBAR, 0);
usehud = true;
}
else
{
setviewprop(VF_DRAWENGINESBAR, 1);
}*/
setviewprop(VF_DRAWCROSSHAIR, 1);//
//force fullscreen views.
setviewprop(VF_MIN, '0 0 0');
setviewprop(VF_SIZE_X, scrwidth);
setviewprop(VF_SIZE_Y, scrheight);
addentities(MASK_ENGINE | MASK_NORMAL);
renderscene();
if (getstati(57) == 1)
BriefImage();
else if (getstati(57) == 2)
DrawScreen();
else if (getstati(57) == 3)
DrawScreen();
else if (getstati(57) == 4)//pain
DrawScreen();
else if (getstati(57) == 5)//flash
DrawScreen();
else if (getstati(109) == 0)
DrawScreen();
else if (show_trader)
Trader_Draw();
else if (show_inventory)
Invent_Draw();
else if (show_pipboy)
Pipboy_Draw();
else if (show_perks)
Perks_Draw();
else if (show_items)
Items_Draw();
else if (show_gainperk)
GainPerk_Draw();
else
{
drawpic('0 0 0'+('1 0 0'*(scrwidth*0.06)) +('0 1 0'*(scrheight*0.45)), "gui/hud/health.png", '0 0 0'+'25 155 0'*(scrwidth/640), '1 1 1');
drawpic('0 0 0'+('1 0 0'*(scrwidth*0.01)) +('0 1 0'*(scrheight*0.45)), "gui/hud/radiation.png", '0 0 0'+'25 155 0'*(scrwidth/640), '1 1 1');
drawpic('0 0 0' + ('0 1 0'*(scrheight*0.84)), "gui/hud/hud.png", '0 0 0'+'80 10 0'*(scrwidth/80), '1 1 1');
Health_Draw();
Radiation_Draw();
if ((getstati(61) == 1) && (getstati(32) > 0))
{
HUD_Weapon_Image('0 0 0'+('1 0 0'*(scrwidth*0.38)) +('0 1 0'*(scrheight*0.87)), getstati(61));
Ammo_Draw();
}
else if ((getstati(61) == 2) && (getstati(33) > 0))
{
HUD_Weapon_Image('0 0 0'+('1 0 0'*(scrwidth*0.38)) +('0 1 0'*(scrheight*0.87)), getstati(61));
Ammo_Draw();
}
if (getstati(36) > 0)
SlotImageSmall('0 0 0'+('1 0 0'*(scrwidth*0.70)) +('0 1 0'*(scrheight*0.90)), 5);
if (getstati(42) > 0)
SlotImageSmall('0 0 0'+('1 0 0'*(scrwidth*0.77)) +('0 1 0'*(scrheight*0.90)), 11);
HUD_Perks_Draw();
Position_Draw();
Chem_Draw();
Time_Draw();
Crosshair_Draw();
}
};