git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3480 fc73d0e0-1445-4013-8a0c-d673dee63da5
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f3350239fc
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6401a36d2e
6 changed files with 185 additions and 24 deletions
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@ -346,7 +346,8 @@ void() execute_changelevel =
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localcmd("map r_bunker\n");
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localcmd(strcat("map ", self.map, "\n"));
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};
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@ -385,6 +386,8 @@ void() changelevel_touch =
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sprint (other, 2,"there are still bombs to disarm.\n");
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return;
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}
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else
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localcmd(strcat("map ", self.map, "\n"));
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if (world.map_obj == OBJ_HOSTAGE && hostages > 0)
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return;
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@ -412,7 +415,7 @@ void() changelevel_touch =
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other = find (other, classname, "player");
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}
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localcmd("serverinfo objective return\n");
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//localcmd("serverinfo objective return\n");
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SUB_UseTargets ();
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@ -1651,6 +1654,10 @@ void() PlayerPreThink =
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SneakLevel();
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self.accept = 0;
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if (self.safezone > 0)
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self.safezone = self.safezone - 1;
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self.endinfo1 = rescue;
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self.endinfo2 = dead_hostage;
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self.endinfo3 = hostages;
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@ -1742,6 +1749,8 @@ void() PlayerPreThink =
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if (self.cycle2 < time)
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{
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if (self.blurtime > 0 && self.blurtime <= 1)
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stuffcmd(self, "gl_motionblur 0\n");
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else if (self.blurtime > 0)
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@ -1780,7 +1789,11 @@ void() PlayerPreThink =
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if (self.musictimer == 0)
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{
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if (world.model == "maps/r_bunker.bsp")
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if (self.soundmode == 1)
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stuffcmd(self, "play music/exploring\n");
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else if (self.soundmode == 2)
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stuffcmd(self, "play music/vault\n");
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else if (world.model == "maps/r_bunker.bsp")
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stuffcmd(self, "play music/vault\n");
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else if (world.map_obj == OBJ_DEADTOWN)
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stuffcmd(self, "play music/afterglow\n");
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@ -2693,5 +2706,12 @@ void(entity targ, entity attacker) ClientObituary =
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void() Identify =
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{
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return;
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local vector source;
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makevectors (self.v_angle);
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source = self.origin + '0 0 0';
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traceline (source, source + v_forward*128, FALSE, self);
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if (trace_ent.netname)
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centerprint (self, trace_ent.netname);
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};
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@ -43,7 +43,7 @@ float mouseisdown;
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#define IMGSIZEZ ('1 1 0'*IMGSIZEX)
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#define IMGSIZEQ ('1 1 0'*2)
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#define CURSORSIZE 8
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#define CURSORSIZE 32
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@ -1020,7 +1020,7 @@ void() Invent_Draw =
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op = floor((mousepos_y - contextpos_y)/8);
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drawstring(contextpos + (0 * ('0 8 0'*(scrwidth/640))), "use", '8 8 0'*(scrwidth/640), '1 1 0'*(scrwidth/640) + (op!=0)*'0 0 1'*(scrwidth/640), 1);
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drawstring(contextpos + (2 * ('0 8 0'*(scrwidth/640))), "drop", '8 8 0'*(scrwidth/640), '1 1 0'*(scrwidth/640) + (op!=2)*'0 0 1'*(scrwidth/640), 1);
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if (getstati(108) == 1)
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if (getstati(108) > 0)
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drawstring(contextpos + (4 * ('0 8 0'*(scrwidth/640))), "sell", '8 8 0'*(scrwidth/640), '1 1 0'*(scrwidth/640) + (op!=4)*'0 0 1'*(scrwidth/640), 1);
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}
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@ -1186,7 +1186,7 @@ float(float eventtype, float param1, float param2) CSQC_InputEvent =
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show_items = false;
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show_gainperk = false;
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}
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if (param1 == 'b' && (getstati(108) == 1))
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if (param1 == 'b' && (getstati(108) > 0))
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{
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show_trader = !show_trader;
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show_pipboy = false;
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@ -123,16 +123,6 @@ void() Time_Draw =
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local float xtime, ytime, ztime, obj;
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local string qtime, rtime, shadowtime, text, text2;
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xtime = getstati(63);
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ytime = floor(xtime/60);
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ztime = xtime - (ytime*60);
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qtime = ftos(ytime);
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rtime = ftos(ztime);
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shadowtime = ftos(getstati(63));
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drawstring('0 0 0'+('1 0 0'*(scrwidth*0.25))+('0 1 0'*(scrheight*0.86)), strcat("[", qtime, ":", rtime, "]\n"), '8 8 8'*(scrwidth/640), '1 1 1', 1);
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obj = getstati(66);
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if (obj == 1)
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@ -143,12 +133,27 @@ void() Time_Draw =
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text = "assassinate commanders\n";
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if (obj == 4)
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text = "rescue citizens\n";
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else
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text = "no active mission.\n";
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drawstring('0 0 0'+('1 0 0'*(scrwidth*0.03))+('0 1 0'*(scrheight*0.86)), text, '8 8 8'*(scrwidth/640), '1 1 1', 1);
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xtime = getstati(63);
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ytime = floor(xtime/60);
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ztime = xtime - (ytime*60);
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qtime = ftos(ytime);
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rtime = ftos(ztime);
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shadowtime = ftos(getstati(63));
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if (obj >= 1)
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drawstring('0 0 0'+('1 0 0'*(scrwidth*0.25))+('0 1 0'*(scrheight*0.88)), strcat("[", qtime, ":", rtime, "]\n"), '8 8 8'*(scrwidth/640), '1 1 1', 1);
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drawstring('0 0 0'+('1 0 0'*(scrwidth*0.03))+('0 1 0'*(scrheight*0.88)), text, '8 8 8'*(scrwidth/640), '1 1 1', 1);
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if (obj >= 1)
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{
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text = "citizens rescued: ";
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text2 = ftos(getstati(113));
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drawstring('0 0 0'+('1 0 0'*(scrwidth*0.03))+('0 1 0'*(scrheight*0.90)), strcat(text, text2), '8 8 8'*(scrwidth/640), '1 1 1', 1);
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@ -160,6 +165,7 @@ void() Time_Draw =
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text = "citizens left: ";
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text2 = ftos(getstati(115));
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drawstring('0 0 0'+('1 0 0'*(scrwidth*0.03))+('0 1 0'*(scrheight*0.94)), strcat(text, text2), '8 8 8'*(scrwidth/640), '1 1 1', 1);
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}
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};
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@ -684,6 +684,7 @@ float intermission_running;
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.float shadowskill_speech;
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.float musictimer;
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.float soundmode;
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.float rescued;
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.float scale;
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@ -909,10 +909,139 @@ void() misc_noisemaker =
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};
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void() explore_think =
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{
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local entity te;
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self.think = explore_think;
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self.nextthink = time + 0.5;
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te = findradius(self.origin, 128);
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while (te.classname == "player")
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{
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if (te.soundmode != 1)
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{
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te.musictimer = 0;
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te.soundmode = 1;
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}
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te = te.chain;
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}
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};
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void() sound_explore =
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{
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self.think = explore_think;
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self.nextthink = time + 0.5;
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};
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void() vault_think =
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{
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local entity te;
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self.think = vault_think;
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self.nextthink = time + 0.5;
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te = findradius(self.origin, 128);
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while (te.classname == "player")
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{
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if (te.soundmode != 2)
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{
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te.musictimer = 0;
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te.soundmode = 2;
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}
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te = te.chain;
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}
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};
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void() sound_vault =
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{
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self.think = vault_think;
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self.nextthink = time + 0.5;
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};
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void() env_grass1 =
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{
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local entity grass;
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setmodel (self, "progs/grass1.spr");
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self.touch = SUB_Null;
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self.solid = SOLID_NOT;
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setsize (self, '-16 -16 -16', '16 16 0');
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self.takedamage = DAMAGE_NO;
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self.classname = "env_grass";
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self.movetype = MOVETYPE_BOUNCE;
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grass = spawn();
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grass.origin = self.origin;
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setmodel (grass, "progs/grass1.spr");
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grass.touch = SUB_Null;
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grass.solid = SOLID_NOT;
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setsize (grass, '-16 -16 -16', '16 16 0');
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grass.takedamage = DAMAGE_NO;
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grass.classname = "env_grass";
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grass.angles_y = grass.angles_y + 90;
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grass.movetype = MOVETYPE_BOUNCE;
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};
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void() env_grass2 =
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{
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local entity grass;
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setmodel (self, "progs/grass2.spr");
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self.touch = SUB_Null;
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self.solid = SOLID_NOT;
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setsize (self, '-16 -16 -16', '16 16 0');
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self.takedamage = DAMAGE_NO;
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self.classname = "env_grass";
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self.movetype = MOVETYPE_BOUNCE;
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grass = spawn();
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grass.origin = self.origin;
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setmodel (grass, "progs/grass2.spr");
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grass.touch = SUB_Null;
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grass.solid = SOLID_NOT;
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setsize (grass, '-16 -16 -16', '16 16 0');
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grass.takedamage = DAMAGE_NO;
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grass.classname = "env_grass";
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grass.angles_y = grass.angles_y + 90;
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grass.movetype = MOVETYPE_BOUNCE;
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};
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void() env_car =
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{
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setmodel (self, "progs/car.mdl");
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self.touch = SUB_Null;
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self.solid = SOLID_BBOX;
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setsize (self, '-16 -16 -16', '16 16 16');
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self.takedamage = DAMAGE_NO;
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self.classname = "env_grass";
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self.movetype = MOVETYPE_BOUNCE;
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};
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void() brotherhood_merchant =
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{
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local entity sign;
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/*
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sign = spawn();
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sign.movetype = MOVETYPE_BOUNCE;
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sign.velocity_x = crandom()*50;
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sign.origin = self.origin + '0 32 32';
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setmodel(sign, "progs/money.mdl");
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sign.solid = SOLID_BBOX;
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sign.scale = 10;
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sign.scale = 10;*/
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@ -946,7 +1075,7 @@ void() brotherhood_merchant =
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self.classname = "merchant";
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self.think = shop_face;
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self.nextthink = time + 0.5;
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self.netname = "merchant";
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self.xslot1 = SlotVal(IID_WP_GLOCK, 1);
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@ -1001,11 +1130,13 @@ void() brotherhood_sergeant =
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self.movetype = MOVETYPE_BOUNCE;
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self.velocity_z = -200;
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setmodel (self, "progs/enforcer.mdl");
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setmodel (self, "progs/hknight.mdl");
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self.touch = SUB_Null;
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self.solid = SOLID_SLIDEBOX;
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setsize (self, '-16 -16 -24', '16 16 32');
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self.takedamage = DAMAGE_NO;
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self.classname = "sergeant";
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self.netname = "rupert starfall, the commander";
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};
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void() brotherhood_soldier =
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self.xslot19 = SlotVal(IID_WP_MOONLIGHT, 1);
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self.xslot20 = SlotVal(IID_WP_MOSSBERG, 1);
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self.netname = "soldier";
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self.think = shop_face;
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self.nextthink = time + 0.5;
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@ -1063,6 +1195,7 @@ void() brotherhood_guard =
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self.solid = SOLID_SLIDEBOX;
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setsize (self, '-16 -16 -24', '16 16 32');
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self.takedamage = DAMAGE_NO;
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self.netname = "guard";
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};
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void() brotherhood_doctor =
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self.xslot18 = SlotVal(IID_CHEM_SUPERSTIM, 1);
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self.xslot19 = SlotVal(IID_CHEM_ADRENALINE, 1);
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self.xslot20 = SlotVal(IID_CHEM_RADX, 1);
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self.netname = "doctor";
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};
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@ -1962,7 +1962,6 @@ void() W_Attack =
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weap = ToIID(self.(SlotField(self.current_slot)));
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self.safezone = 0;
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if (weap == IID_NONE)
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{
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@ -5970,7 +5969,7 @@ void () shop_face =
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if (te.classname == "player")
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{
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self.enemy = te;
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te.safezone = 1;
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te.safezone = 2;
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te.xslot1 = self.xslot1;
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te.xslot2 = self.xslot2;
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te.xslot3 = self.xslot3;
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