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fteqw/engine/client
Spoike 5049001068 compile fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4006 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-03-20 03:52:16 +00:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
cd_null.c Added newline at end of file 2005-11-29 11:28:32 +00:00
cd_sdl.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
cd_win.c committing for fixes for OMC 2011-10-27 15:46:36 +00:00
cdaudio.h Initial Checkin 2004-08-23 00:15:46 +00:00
cl_cam.c committing for fixes for OMC 2011-10-27 15:46:36 +00:00
cl_cg.c tweeks and changes for android. 2012-02-27 12:23:15 +00:00
cl_demo.c committing for fixes for OMC 2011-10-27 15:46:36 +00:00
cl_ents.c tweeks and changes for android. 2012-02-27 12:23:15 +00:00
cl_ignore.c Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
cl_ignore.h blah 2005-11-30 21:39:27 +00:00
cl_input.c tweeks and changes for android. 2012-02-27 12:23:15 +00:00
cl_main.c compile fixes. 2012-03-20 03:52:16 +00:00
cl_master.h revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
cl_parse.c tweeks and changes for android. 2012-02-27 12:23:15 +00:00
cl_plugin.inc Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
cl_pred.c tweeks and changes for android. 2012-02-27 12:23:15 +00:00
cl_screen.c tweeks and changes for android. 2012-02-27 12:23:15 +00:00
cl_tent.c tweeks and changes for android. 2012-02-27 12:23:15 +00:00
cl_ui.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
clhl_game.c saneified dynamic light colour values. 2011-12-27 08:35:19 +00:00
client.h tweeks and changes for android. 2012-02-27 12:23:15 +00:00
clq2_cin.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
clq2_ents.c my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
clq3_parse.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
clq3defs.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
console.c tweaked console completion to be less spammy and to show descriptions for commands where available. 2012-03-19 06:30:41 +00:00
fragstats.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
image.c my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
in_droid.c tweeks and changes for android. 2012-02-27 12:23:15 +00:00
in_macos.c I'm tweeking pmove.c for the luls. 2012-02-14 15:50:34 +00:00
in_morphos.c I'm tweeking pmove.c for the luls. 2012-02-14 15:50:34 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c I'm tweeking pmove.c for the luls. 2012-02-14 15:50:34 +00:00
in_win.c tweaked console completion to be less spammy and to show descriptions for commands where available. 2012-03-19 06:30:41 +00:00
input.h Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
keys.c tweaked console completion to be less spammy and to show descriptions for commands where available. 2012-03-19 06:30:41 +00:00
keys.h tweeks and changes for android. 2012-02-27 12:23:15 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
m_items.c tweeks and changes for android. 2012-02-27 12:23:15 +00:00
m_master.c revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
m_mp3.c Trying to fix stuff from last commit. 2012-02-27 13:55:23 +00:00
m_multi.c revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
m_options.c tweeks and changes for android. 2012-02-27 12:23:15 +00:00
m_script.c A couple of changes. 2011-12-05 15:23:40 +00:00
m_single.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
menu.c revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
menu.h revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
merged.h A couple of changes. 2011-12-05 15:23:40 +00:00
modelgen.h new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm 2011-03-03 17:09:15 +00:00
mymad.c So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come. 2005-03-28 00:22:11 +00:00
net_master.c my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
p_classic.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
p_null.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
p_script.c tweaked console completion to be less spammy and to show descriptions for commands where available. 2012-03-19 06:30:41 +00:00
pr_csqc.c tweaked console completion to be less spammy and to show descriptions for commands where available. 2012-03-19 06:30:41 +00:00
pr_menu.c tweeks and changes for android. 2012-02-27 12:23:15 +00:00
pr_skelobj.c skel_set_bone_world implementation. 2011-12-24 04:05:28 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c Sigh, I suck. 2006-07-08 23:31:11 +00:00
quakedef.h committing for fixes for OMC 2011-10-27 15:46:36 +00:00
r_2d.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
r_d3.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
r_part.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
r_partset.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
r_partset.h A couple of changes. 2011-12-05 15:23:40 +00:00
r_surf.c tweaked console completion to be less spammy and to show descriptions for commands where available. 2012-03-19 06:30:41 +00:00
render.h my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
renderer.c tweaked console completion to be less spammy and to show descriptions for commands where available. 2012-03-19 06:30:41 +00:00
renderque.c Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
renderque.h Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
resource.h Visual Studio sucks. Needed to change this to get the damn thing to compile it. 2010-05-24 23:35:55 +00:00
roq.h Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
roq_read.c Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
sbar.c my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
sbar.h csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing. 2010-11-21 03:39:12 +00:00
screen.h tweaked console completion to be less spammy and to show descriptions for commands where available. 2012-03-19 06:30:41 +00:00
skin.c my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
snd_al.c Fix up msvc/win32 a bit. 2011-02-02 00:41:01 +00:00
snd_alsa.c More GCC warnings gone (32 & 64bit) 2011-06-02 05:16:44 +00:00
snd_directx.c tweeks and changes for android. 2012-02-27 12:23:15 +00:00
snd_dma.c tweaked console completion to be less spammy and to show descriptions for commands where available. 2012-03-19 06:30:41 +00:00
snd_droid.c tweeks and changes for android. 2012-02-27 12:23:15 +00:00
snd_linux.c More GCC warnings gone (32 & 64bit) 2011-06-02 05:16:44 +00:00
snd_macos.c We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
snd_mem.c tweeks and changes for android. 2012-02-27 12:23:15 +00:00
snd_mix.c tweeks and changes for android. 2012-02-27 12:23:15 +00:00
snd_morphos.c Added copyright header. 2007-09-09 14:28:59 +00:00
snd_mp3.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
snd_ov.c tweeks and changes for android. 2012-02-27 12:23:15 +00:00
snd_sdl.c Trying to fix stuff. 2011-05-26 16:46:43 +00:00
snd_win.c Fixed incorrect pointer types, and some other warning types for GCC and MinGW 2011-05-19 13:34:07 +00:00
sound.h tweeks and changes for android. 2012-02-27 12:23:15 +00:00
spritegn.h Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys_axfte.cpp A couple of changes. 2011-12-05 15:23:40 +00:00
sys_droid.c tweeks and changes for android. 2012-02-27 12:23:15 +00:00
sys_linux.c d3d compiles again (yes, your poking does work Moodles). 2012-01-21 07:53:49 +00:00
sys_morphos.c Completely untested and not even attempted compiled MorphOS implementation of Sys_RandomBytes(). 2011-10-03 09:23:34 +00:00
sys_npfte.c A couple of changes. 2011-12-05 15:23:40 +00:00
sys_plugfte.c A couple of changes. 2011-12-05 15:23:40 +00:00
sys_plugfte.h committing for fixes for OMC 2011-10-27 15:46:36 +00:00
sys_sdl.c stub Sys_RandomBytes. 2011-10-28 15:15:35 +00:00
sys_win.c tweeks and changes for android. 2012-02-27 12:23:15 +00:00
teamplay.c s/thier/their 2007-10-05 17:43:26 +00:00
textedit.c A couple of changes. 2011-12-05 15:23:40 +00:00
valid.c added DP_QC_ENTITYSTRING builtins. 2012-01-24 04:24:14 +00:00
vid.h committing for fixes for OMC 2011-10-27 15:46:36 +00:00
view.c tweeks and changes for android. 2012-02-27 12:23:15 +00:00
view.h revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
wad.c Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
wad.h Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h committing for fixes for OMC 2011-10-27 15:46:36 +00:00
winquake.rc version bump and version string fix 2011-06-25 23:40:34 +00:00
zqtp.c change alot of sprintfs 2011-07-22 15:11:35 +00:00