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fteqw/engine/gl
Spoike 4f73088dea change cl_idlefps default to 30.
minor tweak to prediction logic. bob logic will no longer stutter in eg freecs.
reworked config ordering. autoexec-after-fte.cfg will now be enforced.
reworked rawinput logic to avoid mouse button states getting stale due to separate mouse drivers when enabling the cursor.
fixed invalid commands getting silently ignored when not connected to a server.
allow execution of menu.dat from packages specified by the fmf.
FS_NativePath now responds properly to FS_GAME, and will return logical paths, instead of mimicing FS_GAMEONLY.
d3d9: fix tcgen skybox
qcc: fix crash with __out keyword.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5171 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-11-23 07:46:39 +00:00
..
gl_alias.c small vulkan perf tweak. 2017-11-14 14:37:04 +00:00
gl_backend.c small vulkan perf tweak. 2017-11-14 14:37:04 +00:00
gl_bloom.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
gl_draw.c try to fix recently reported slow-loading issue 2017-11-04 02:53:55 +00:00
gl_draw.h rework loading screen for legacy mods that don't have their own. 2017-11-05 13:15:08 +00:00
gl_font.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
gl_heightmap.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
gl_hlmdl.c Just shoving that bit in here 2017-07-02 18:59:27 +00:00
gl_model.c fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00
gl_model.h fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00
gl_ngraph.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
gl_rlight.c fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00
gl_rmain.c fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00
gl_rmisc.c fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults. 2015-09-06 03:30:28 +00:00
gl_rsurf.c fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00
gl_screen.c rework loading screen for legacy mods that don't have their own. 2017-11-05 13:15:08 +00:00
gl_shader.c small vulkan perf tweak. 2017-11-14 14:37:04 +00:00
gl_shadow.c fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00
gl_terrain.h qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc. 2017-05-28 15:42:32 +00:00
gl_vidcocoa.m add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
gl_vidcommon.c small vulkan perf tweak. 2017-11-14 14:37:04 +00:00
gl_viddroid.c android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested. 2017-10-13 17:50:28 +00:00
gl_videgl.c android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested. 2017-10-13 17:50:28 +00:00
gl_videgl.h merge gl+vk win32 code. include egl support on windows (useful for ANGLE). 2016-12-13 11:50:15 +00:00
gl_vidlinuxglx.c fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00
gl_vidmacos.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
gl_vidmorphos.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidnt.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
gl_vidnull.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidrpi.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
gl_vidsdl.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_vidwayland.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
gl_warp.c fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c centerprints with links now show cursors. 2017-07-28 01:49:25 +00:00
glquake.h Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
glsupp.h android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested. 2017-10-13 17:50:28 +00:00
ltface.c Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
model_hl.h fix server crash (on two pk3s with the same pure path) 2017-01-13 00:39:50 +00:00
r_bishaders.h change cl_idlefps default to 30. 2017-11-23 07:46:39 +00:00
shader.h fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00