..
anorms.h
Initial Checkin
2004-08-23 00:15:46 +00:00
bymorphed.h
Interact properly with window managers. Fullscreen support needs testing a bit tbh.
2007-07-23 11:48:53 +00:00
bymorphed.ico
Work In Progress branch.
2009-11-04 21:16:50 +00:00
cd_linux.c
added support for vector bitwise operators emulation.
2017-02-21 23:26:13 +00:00
cd_null.c
more compile fixes
2017-02-21 23:44:11 +00:00
cd_sdl.c
added support for vector bitwise operators emulation.
2017-02-21 23:26:13 +00:00
cd_win.c
split up NOMEDIA into individual defines. The Wastes should now be able to do music now.
2017-02-21 20:22:07 +00:00
cdaudio.h
split up NOMEDIA into individual defines. The Wastes should now be able to do music now.
2017-02-21 20:22:07 +00:00
cl_cam.c
Including "fragstats" features only when QUAKEHUD is defined.
2017-07-10 15:40:42 +00:00
cl_cg.c
implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can.
2017-06-21 01:24:25 +00:00
cl_demo.c
playdemo should now play older protocol versions.
2017-10-12 12:02:25 +00:00
cl_ents.c
Fix adddecal builtin.
2017-11-23 04:05:53 +00:00
cl_ignore.c
qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc.
2017-05-28 15:42:32 +00:00
cl_ignore.h
fix a silly performance-sapping typo.
2017-02-11 16:14:06 +00:00
cl_input.c
fix Q3BSP-without-Q2BSP bug.
2017-10-31 22:52:58 +00:00
cl_main.c
change cl_idlefps default to 30.
2017-11-23 07:46:39 +00:00
cl_master.h
remove the old SCVAR macro
2016-09-08 19:04:35 +00:00
cl_parse.c
Fix some omissions with splitscreen+csqc:
2017-11-16 22:20:40 +00:00
cl_plugin.inc
Fix various compiler warnings.
2017-09-20 11:27:13 +00:00
cl_pred.c
change cl_idlefps default to 30.
2017-11-23 07:46:39 +00:00
cl_screen.c
change cl_idlefps default to 30.
2017-11-23 07:46:39 +00:00
cl_tent.c
in_xinput 1 is now default. because we can.
2017-08-16 02:14:07 +00:00
cl_ui.c
some Q2 compat tweaks. moved all q2 temp-ents to particle scripts.
2017-08-14 16:38:44 +00:00
clhl_game.c
fix some of the things that baker didn't like. sorry it took so long.
2016-08-25 00:12:14 +00:00
client.h
Fix some omissions with splitscreen+csqc:
2017-11-16 22:20:40 +00:00
clq2_cin.c
Missed that bit.
2017-08-12 10:15:43 +00:00
clq2_ents.c
Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
2017-08-29 02:29:06 +00:00
clq3_parse.c
added qccgui icon (courtesy of shpuld)
2015-12-28 17:41:39 +00:00
clq3defs.h
rewrite download code detect rates and get the best speeds practical.
2014-06-12 23:08:42 +00:00
console.c
Fix some omissions with splitscreen+csqc:
2017-11-16 22:20:40 +00:00
fragstats.c
Including "fragstats" features only when QUAKEHUD is defined.
2017-07-10 15:40:42 +00:00
fte_eukara.ico
New icon, woop woop.
2017-07-30 10:26:15 +00:00
fte_eukaranopng.ico
Alternative .ico file without PNG compression in case you're using an older MSVC version.
2017-07-31 14:42:31 +00:00
image.c
small vulkan perf tweak.
2017-11-14 14:37:04 +00:00
in_generic.c
change cl_idlefps default to 30.
2017-11-23 07:46:39 +00:00
in_morphos.c
try to fix sdl inputs.
2016-07-21 19:27:59 +00:00
in_morphos.h
Added copyright header.
2007-09-09 14:28:59 +00:00
in_raw.h
attempted vs2008 compile fix
2009-01-18 01:47:48 +00:00
in_sdl.c
Fix various compiler warnings.
2017-09-20 11:27:13 +00:00
in_win.c
change cl_idlefps default to 30.
2017-11-23 07:46:39 +00:00
input.h
android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested.
2017-10-13 17:50:28 +00:00
keys.c
change cl_idlefps default to 30.
2017-11-23 07:46:39 +00:00
keys.h
in_xinput 1 is now default. because we can.
2017-08-16 02:14:07 +00:00
lhfont.h
Stole lh's font, for use without gamedata.
2005-01-05 08:02:25 +00:00
m_download.c
change cl_idlefps default to 30.
2017-11-23 07:46:39 +00:00
m_items.c
Fix some omissions with splitscreen+csqc:
2017-11-16 22:20:40 +00:00
m_master.c
android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested.
2017-10-13 17:50:28 +00:00
m_mp3.c
small vulkan perf tweak.
2017-11-14 14:37:04 +00:00
m_multi.c
android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested.
2017-10-13 17:50:28 +00:00
m_options.c
Fix some omissions with splitscreen+csqc:
2017-11-16 22:20:40 +00:00
m_script.c
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
2017-05-10 02:08:58 +00:00
m_single.c
android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested.
2017-10-13 17:50:28 +00:00
menu.c
Fix some omissions with splitscreen+csqc:
2017-11-16 22:20:40 +00:00
menu.h
some Q2 compat tweaks. moved all q2 temp-ents to particle scripts.
2017-08-14 16:38:44 +00:00
merged.h
small vulkan perf tweak.
2017-11-14 14:37:04 +00:00
modelgen.h
curtesy molgrum: allow_download_loc permits locs/*.loc to be downloaded. also fixes an strncmp. oops.
2016-02-10 23:23:43 +00:00
net_master.c
fixed crashy race condition when querying master servers.
2017-11-15 12:38:20 +00:00
p_classic.c
centerprints with links now show cursors.
2017-07-28 01:49:25 +00:00
p_null.c
centerprints with links now show cursors.
2017-07-28 01:49:25 +00:00
p_script.c
Fix various compiler warnings.
2017-09-20 11:27:13 +00:00
pr_clcmd.c
Fix various compiler warnings.
2017-09-20 11:27:13 +00:00
pr_csqc.c
Fix some omissions with splitscreen+csqc:
2017-11-16 22:20:40 +00:00
pr_menu.c
change cl_idlefps default to 30.
2017-11-23 07:46:39 +00:00
pr_skelobj.c
rework loading screen for legacy mods that don't have their own.
2017-11-05 13:15:08 +00:00
q2.ico
Work In Progress branch.
2009-11-04 21:16:50 +00:00
q2anorms.h
Initial Checkin
2004-08-23 00:15:46 +00:00
q2m_flash.c
added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default.
2014-05-10 13:42:13 +00:00
quake.manifest
preliminary bidi support.
2014-06-30 21:57:35 +00:00
quakedef.h
implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can.
2017-06-21 01:24:25 +00:00
r_2d.c
small vulkan perf tweak.
2017-11-14 14:37:04 +00:00
r_d3.c
Added .dz playback support.
2017-07-12 08:15:27 +00:00
r_part.c
Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
2017-08-29 02:29:06 +00:00
r_partset.c
Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
2017-08-29 02:29:06 +00:00
r_partset.h
rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds.
2017-02-19 00:15:42 +00:00
r_surf.c
fix Q3BSP-without-Q2BSP bug.
2017-10-31 22:52:58 +00:00
render.h
small vulkan perf tweak.
2017-11-14 14:37:04 +00:00
renderer.c
fixed crashy race condition when querying master servers.
2017-11-15 12:38:20 +00:00
renderque.c
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
renderque.h
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
resource.h
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
roq.h
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
2017-05-10 02:08:58 +00:00
roq_read.c
Fix various compiler warnings.
2017-09-20 11:27:13 +00:00
sbar.c
Fix some omissions with splitscreen+csqc:
2017-11-16 22:20:40 +00:00
sbar.h
qccgui: add custom right-click menu. move buttons for more screen space.
2017-06-05 15:20:57 +00:00
screen.h
playdemo should now play older protocol versions.
2017-10-12 12:02:25 +00:00
skin.c
remove the old SCVAR macro
2016-09-08 19:04:35 +00:00
snd_al.c
Fix various compiler warnings.
2017-09-20 11:27:13 +00:00
snd_alsa.c
Fix various compiler warnings.
2017-09-20 11:27:13 +00:00
snd_directx.c
fix Q3BSP-without-Q2BSP bug.
2017-10-31 22:52:58 +00:00
snd_dma.c
small vulkan perf tweak.
2017-11-14 14:37:04 +00:00
snd_droid.c
Fix various compiler warnings.
2017-09-20 11:27:13 +00:00
snd_linux.c
Fix various compiler warnings.
2017-09-20 11:27:13 +00:00
snd_macos.c
Fix various compiler warnings.
2017-09-20 11:27:13 +00:00
snd_mem.c
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5102 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 05:05:39 +00:00
snd_mix.c
rework loading screen for legacy mods that don't have their own.
2017-11-05 13:15:08 +00:00
snd_morphos.c
Fix various compiler warnings.
2017-09-20 11:27:13 +00:00
snd_mp3.c
change alot of sprintfs
2011-07-22 15:11:35 +00:00
snd_ov.c
rework loading screen for legacy mods that don't have their own.
2017-11-05 13:15:08 +00:00
snd_sblaster.c
Fix various compiler warnings.
2017-09-20 11:27:13 +00:00
snd_sdl.c
Fix various compiler warnings.
2017-09-20 11:27:13 +00:00
snd_sndio.c
Fix various compiler warnings.
2017-09-20 11:27:13 +00:00
snd_wasapi.c
Fix various compiler warnings.
2017-09-20 11:27:13 +00:00
snd_win.c
fix Q3BSP-without-Q2BSP bug.
2017-10-31 22:52:58 +00:00
snd_xaudio.c
Fix various compiler warnings.
2017-09-20 11:27:13 +00:00
sound.h
Fix various compiler warnings.
2017-09-20 11:27:13 +00:00
spritegn.h
misc fixes.
2017-02-01 04:42:33 +00:00
sys_axfte.cpp
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
sys_dos.c
a dos port, as a dig at eukara about his xbox port project.
2017-05-19 03:32:02 +00:00
sys_droid.c
playdemo should now play older protocol versions.
2017-10-12 12:02:25 +00:00
sys_linux.c
implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can.
2017-06-21 01:24:25 +00:00
sys_morphos.c
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
2017-05-10 02:08:58 +00:00
sys_npfte.c
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
2017-05-10 02:08:58 +00:00
sys_plugfte.c
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
2017-05-10 02:08:58 +00:00
sys_plugfte.h
------------------------------------------------------------------------
2013-03-12 22:37:28 +00:00
sys_sdl.c
Fix various compiler warnings.
2017-09-20 11:27:13 +00:00
sys_win.c
Fix various compiler warnings.
2017-09-20 11:27:13 +00:00
sys_xdk.c
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
2017-05-10 02:08:58 +00:00
teamplay.c
stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings.
2013-11-29 14:36:47 +00:00
textedit.c
Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
2017-08-29 02:29:06 +00:00
valid.c
qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc.
2017-05-28 15:42:32 +00:00
vid.h
Add XRandR support. Disabled by default, for now.
2017-09-02 05:13:33 +00:00
vid_headless.c
some Q2 compat tweaks. moved all q2 temp-ents to particle scripts.
2017-08-14 16:38:44 +00:00
view.c
Fix various compiler warnings.
2017-09-20 11:27:13 +00:00
view.h
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
wad.c
small vulkan perf tweak.
2017-11-14 14:37:04 +00:00
wad.h
added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders.
2017-04-18 11:12:17 +00:00
wastes.ico
Some more progress on the Xbox version. If you can call it that. Also changed the wastes.ico to be up to date.
2017-03-27 21:45:45 +00:00
winamp.h
got rid of some anonymous unions
2006-02-17 02:51:59 +00:00
winquake.h
some Q2 compat tweaks. moved all q2 temp-ents to particle scripts.
2017-08-14 16:38:44 +00:00
winquake.rc
fix eukara's icons (he typoed), so they're actually used properly. use them for d3d renderers too.
2017-08-10 19:40:47 +00:00
zqtp.c
crazy cvar to work around xonotic network incompatibility. other stuff for xonotic demo playback.
2017-09-21 12:22:16 +00:00