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fteqw/engine/gl
Spoike 4beaf0e0c8 Fix miptex crash.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5647 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-03-08 18:10:50 +00:00
..
gl_alias.c Always sample lightgrid a bit higher up, because anything close to the 2020-02-11 23:12:33 +00:00
gl_backend.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
gl_bloom.c
gl_draw.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
gl_draw.h
gl_font.c Mark fonts as IF_NOPURGE. 2020-03-02 04:00:54 +00:00
gl_heightmap.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
gl_hlmdl.c
gl_model.c Fix miptex crash. 2020-03-08 18:10:50 +00:00
gl_model.h Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
gl_ngraph.c
gl_rlight.c
gl_rmain.c Added VF_PROJECTIONOFFSET to offset the projection (for GoaLitiuM). 2020-01-13 07:03:28 +00:00
gl_rmisc.c
gl_rsurf.c Switch to using epoll on linux, because we can. 2020-02-26 00:37:52 +00:00
gl_screen.c Fix discoloured screenshots bug. 2020-02-20 02:33:15 +00:00
gl_shader.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
gl_shadow.c fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
gl_terrain.h
gl_vidcocoa.m
gl_vidcommon.c
gl_viddroid.c
gl_videgl.c
gl_videgl.h
gl_vidlinuxglx.c Block autorepeat from sending release events (consistent with win32). 2020-02-11 03:59:01 +00:00
gl_vidmacos.c
gl_vidmorphos.c
gl_vidnt.c
gl_vidnull.c
gl_vidrpi.c
gl_vidsdl.c
gl_vidtinyglstubs.c
gl_vidwayland.c Fix some wayland bugs. 2020-02-20 02:41:02 +00:00
gl_warp.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
gl_warp_sin.h
glmod_doom.c
glquake.h
glsupp.h
ltface.c Fix misc obscure builds. 2020-02-12 12:15:56 +00:00
model_hl.h
r_bishaders.h Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
shader.h Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00