.. |
anorms.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
bymorphed.h
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Interact properly with window managers. Fullscreen support needs testing a bit tbh.
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2007-07-23 11:48:53 +00:00 |
bymorphed.ico
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We use morphed's icon now.
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2005-10-20 00:08:23 +00:00 |
cd_linux.c
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fix cd stuff
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2006-05-09 00:36:25 +00:00 |
cd_null.c
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Added newline at end of file
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2005-11-29 11:28:32 +00:00 |
cd_sdl.c
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fix cd stuff
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2006-05-09 00:36:25 +00:00 |
cd_win.c
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Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs.
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2007-06-20 00:02:54 +00:00 |
cdaudio.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
cl_cam.c
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Made qtvplay work a bit better.
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2008-01-30 02:32:00 +00:00 |
cl_cg.c
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Fixed errors and warnings from the last commits.
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2007-09-18 01:08:49 +00:00 |
cl_demo.c
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PROTOCOL_VERSION to PROTOCOL_VERSION_QW to resolve a future header conflict
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2008-04-12 23:24:19 +00:00 |
cl_ents.c
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this commit will most likely break things: main Z_*/BZ_* calls no longer have zone logic, tagged allocs redone and now partially thread safe (still Sys_Error), code using reallocs should no longer assume new memory is zeroed, minor mysql fixes
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2008-05-09 14:22:37 +00:00 |
cl_ignore.c
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added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
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2006-02-11 02:09:43 +00:00 |
cl_ignore.h
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blah
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2005-11-30 21:39:27 +00:00 |
cl_input.c
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Patch from Spike to toggle impulse-queueing. Only Hexn 2 would require this to be 1.
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2008-01-22 17:00:05 +00:00 |
cl_main.c
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this commit will most likely break things: main Z_*/BZ_* calls no longer have zone logic, tagged allocs redone and now partially thread safe (still Sys_Error), code using reallocs should no longer assume new memory is zeroed, minor mysql fixes
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2008-05-09 14:22:37 +00:00 |
cl_master.h
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mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes
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2006-09-17 00:59:22 +00:00 |
cl_parse.c
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this commit will most likely break things: main Z_*/BZ_* calls no longer have zone logic, tagged allocs redone and now partially thread safe (still Sys_Error), code using reallocs should no longer assume new memory is zeroed, minor mysql fixes
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2008-05-09 14:22:37 +00:00 |
cl_plugin.inc
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this commit will most likely break things: main Z_*/BZ_* calls no longer have zone logic, tagged allocs redone and now partially thread safe (still Sys_Error), code using reallocs should no longer assume new memory is zeroed, minor mysql fixes
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2008-05-09 14:22:37 +00:00 |
cl_pred.c
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FTE works on nq servers again.
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2008-01-30 22:04:38 +00:00 |
cl_screen.c
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show_*_* < 0 now works.
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2008-02-22 22:43:34 +00:00 |
cl_tent.c
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Fix for LG beams end position not being stored when spectating with cl_truelightning.
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2008-05-17 16:11:42 +00:00 |
cl_ui.c
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this commit will most likely break things: main Z_*/BZ_* calls no longer have zone logic, tagged allocs redone and now partially thread safe (still Sys_Error), code using reallocs should no longer assume new memory is zeroed, minor mysql fixes
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2008-05-09 14:22:37 +00:00 |
client.h
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Patch from Spike. Two new ruleset cvars, one that prevents custom eyes models, one that prevents custom skins on packs/eyes (this doesn't work yet, needs fix).
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2008-02-01 15:21:14 +00:00 |
clq2_cin.c
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SP_#? -> CON_#?
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2007-09-23 15:28:06 +00:00 |
clq2_ents.c
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small fix to q2 model code
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2007-10-24 02:10:38 +00:00 |
clq3_parse.c
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A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum.
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2007-09-17 20:35:39 +00:00 |
clq3defs.h
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s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too)
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2007-10-05 18:08:47 +00:00 |
console.c
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Basic ezQuake color code stripping.
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2007-12-30 19:00:48 +00:00 |
crosshairs.dat
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Standardised line endings
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2005-06-15 04:40:33 +00:00 |
fragstats.c
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So we can steal ezquake's fragstats files without warnings appearing
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2007-08-30 18:23:57 +00:00 |
image.c
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Patch by Bigfoot: spike sucks donkey balls
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2008-04-28 16:14:02 +00:00 |
in_macos.c
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We now have a really crappy gl renderer for macosx.
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2007-09-23 22:00:19 +00:00 |
in_morphos.c
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Added copyright header.
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2007-09-09 14:28:59 +00:00 |
in_morphos.h
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Added copyright header.
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2007-09-09 14:28:59 +00:00 |
in_raw.h
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got rid of some anonymous unions
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2006-02-17 02:51:59 +00:00 |
in_sdl.c
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some input cleanup, restarts should work a bit better
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2006-05-10 22:12:20 +00:00 |
in_win.c
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One d3d renderer.
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2007-05-25 22:16:29 +00:00 |
input.h
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some input cleanup, restarts should work a bit better
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2006-05-10 22:12:20 +00:00 |
keys.c
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characture -> character
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2008-01-28 13:27:30 +00:00 |
keys.h
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We now have a really crappy gl renderer for macosx.
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2007-09-23 22:00:19 +00:00 |
lhfont.h
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Stole lh's font, for use without gamedata.
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2005-01-05 08:02:25 +00:00 |
m_download.c
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Changed the downloadables.txt source from the old sf.net site, to the
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2008-02-13 07:57:42 +00:00 |
m_items.c
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Fixed warnings related to passing (char **) when (const char **) is excpected, just casting.
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2007-08-20 02:13:51 +00:00 |
m_master.c
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s/thier/their
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2007-10-05 17:43:26 +00:00 |
m_mp3.c
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Cygwin now builds. Fixed warnings.
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2007-10-11 14:47:11 +00:00 |
m_multi.c
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One d3d renderer.
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2007-05-25 22:16:29 +00:00 |
m_options.c
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removed gl_loadmd2/gl_loadmd3, added r_replacemodels, r_particlesdesc is now separated by spaces and ;
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2007-09-13 22:27:56 +00:00 |
m_script.c
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Fixed warnings related to passing (char **) when (const char **) is excpected, just casting.
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2007-08-20 02:13:51 +00:00 |
m_single.c
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Fix to the previous commit: Also toggle the console if it's down
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2008-02-23 09:52:55 +00:00 |
menu.c
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Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs.
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2007-06-20 00:02:54 +00:00 |
menu.h
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characture -> character
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2008-01-28 13:27:30 +00:00 |
merged.h
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No more HandlePause crap.
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2007-09-23 15:20:46 +00:00 |
modelgen.h
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mdl version 3 support, misc fixes
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2006-03-13 23:20:49 +00:00 |
mymad.c
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So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come.
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2005-03-28 00:22:11 +00:00 |
net_master.c
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Fixed 1000 warnings, changed switch-statements to handle all enumerations. Sorted it up abit too.
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2007-08-07 19:16:32 +00:00 |
pr_csqc.c
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this commit will most likely break things: main Z_*/BZ_* calls no longer have zone logic, tagged allocs redone and now partially thread safe (still Sys_Error), code using reallocs should no longer assume new memory is zeroed, minor mysql fixes
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2008-05-09 14:22:37 +00:00 |
pr_menu.c
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Implemented fromwad in precache_pic as per csqc specification.
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2008-03-11 13:36:18 +00:00 |
q2.ico
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
q2anorms.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
q2m_flash.c
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Sigh, I suck.
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2006-07-08 23:31:11 +00:00 |
quakedef.h
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Fixed 2 warnings. I added #include <float.h> to quakedef.h which I hope is fine, and the fix should be fina as well.
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2007-08-07 00:30:25 +00:00 |
r_bulleten.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
r_bulleten.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
r_efrag.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
r_part.c
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this commit will most likely break things: main Z_*/BZ_* calls no longer have zone logic, tagged allocs redone and now partially thread safe (still Sys_Error), code using reallocs should no longer assume new memory is zeroed, minor mysql fixes
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2008-05-09 14:22:37 +00:00 |
r_partset.c
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cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes
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2006-06-02 17:42:36 +00:00 |
r_partset.h
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support r_particlesdesc chain loading; use r_particledesc "x;y;etc" to load multiple configs, removed shaft effect from spikeset, created new tsshaft set and added it into sets, change r_particlesdesc default to "spikeset;tsshaft"
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2006-05-07 01:49:06 +00:00 |
render.h
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Resolved conflicts with macosx header files
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2007-09-22 19:28:27 +00:00 |
renderer.c
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The renderer code actually listens to the video code failing again.
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2008-02-16 03:40:32 +00:00 |
renderque.c
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Q2 works, models are depth sorted (the same time as particles).
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2005-07-14 01:57:34 +00:00 |
renderque.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
resource.h
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We use morphed's icon now.
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2005-10-20 00:08:23 +00:00 |
roq.h
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Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
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2005-12-21 03:07:33 +00:00 |
roq_read.c
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Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
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2005-12-21 03:07:33 +00:00 |
sbar.c
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Draw the scoreboard correctly on largegames too.
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2008-01-30 16:42:49 +00:00 |
sbar.h
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Some minor tweeks to the hud plugin
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2007-02-26 03:00:25 +00:00 |
screen.h
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Fixed _alot_ of warnings, happy reviewing!
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2007-08-06 21:13:15 +00:00 |
skin.c
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Fixed bugs regarding reading the pcx file format for player skins.
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2008-01-16 03:19:14 +00:00 |
snd_alsa.c
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Messed up previous commit...
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2008-04-29 22:14:16 +00:00 |
snd_directx.c
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One d3d renderer.
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2007-05-25 22:16:29 +00:00 |
snd_dma.c
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helps if we clear the right buffer. This is clearly pointless as it took so long to be noticed, but lets do it anyway.
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2008-03-02 10:20:25 +00:00 |
snd_linux.c
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thier -> their
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2007-12-23 20:28:40 +00:00 |
snd_macos.c
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We now have a really crappy gl renderer for macosx.
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2007-09-23 22:00:19 +00:00 |
snd_mem.c
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More bounds checking.
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2008-05-01 12:24:20 +00:00 |
snd_mix.c
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Fix a crash that happens with a too long uptime.
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2007-10-03 09:09:08 +00:00 |
snd_mixa.s
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clean up mixer code, should solve some problems with popping noises, AVI sound recording needs testing
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2006-05-09 07:26:14 +00:00 |
snd_morphos.c
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Added copyright header.
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2007-09-09 14:28:59 +00:00 |
snd_mp3.c
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Stuff
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2005-04-16 16:21:27 +00:00 |
snd_ov.c
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ogg vorbis streams resample change (they don't crash, although 22100->48000 sounds horrible due to problems)
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2008-05-11 14:38:19 +00:00 |
snd_sdl.c
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SDL sound should be working fine now
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2005-11-07 00:59:22 +00:00 |
snd_win.c
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SP_#? -> CON_#?
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2007-09-23 15:28:06 +00:00 |
sound.h
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Fixed _alot_ of warnings, happy reviewing!
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2007-08-06 21:13:15 +00:00 |
spritegn.h
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Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy.
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2005-05-13 10:42:48 +00:00 |
sys_dosa.s
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Files needed for linux to compile properly.
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2004-09-07 18:18:02 +00:00 |
sys_linux.c
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added another thread call and fixed up some thread creation logic
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2007-12-30 20:05:49 +00:00 |
sys_morphos.c
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added another thread call and fixed up some thread creation logic
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2007-12-30 20:05:49 +00:00 |
sys_sdl.c
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added another thread call and fixed up some thread creation logic
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2007-12-30 20:05:49 +00:00 |
sys_win.c
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this commit will most likely break things: main Z_*/BZ_* calls no longer have zone logic, tagged allocs redone and now partially thread safe (still Sys_Error), code using reallocs should no longer assume new memory is zeroed, minor mysql fixes
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2008-05-09 14:22:37 +00:00 |
sys_wina.s
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
teamplay.c
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s/thier/their
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2007-10-05 17:43:26 +00:00 |
textedit.c
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Easier to use for debugging.
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2006-09-18 22:52:33 +00:00 |
valid.c
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Patch from Spike. Two new ruleset cvars, one that prevents custom eyes models, one that prevents custom skins on packs/eyes (this doesn't work yet, needs fix).
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2008-02-01 15:21:14 +00:00 |
vid.h
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No more HandlePause crap.
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2007-09-23 15:20:46 +00:00 |
view.c
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Small fix for d3d-only binaries.
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2008-01-09 00:40:23 +00:00 |
view.h
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only attempt to load npr textures with r_drawflat 2, gamma/contrast use callbacks, vid_hardwaregamma switched to renderer latch (pretty much had to use vid_restart anyway)
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2006-05-06 05:50:33 +00:00 |
wad.c
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Newline after that error message, please.
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2008-02-14 12:46:11 +00:00 |
wad.h
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Rewrote a few bsp tracing stuff (primarily for heightmap things).
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2005-08-26 22:56:51 +00:00 |
winamp.h
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got rid of some anonymous unions
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2006-02-17 02:51:59 +00:00 |
winquake.h
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One d3d renderer.
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2007-05-25 22:16:29 +00:00 |
winquake.rc
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It's worth a laugh.
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2006-01-12 22:20:23 +00:00 |
zqtp.c
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Use tp_name cvars where possible.
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2007-10-14 18:38:44 +00:00 |