.. |
asm_i386.h
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Initial checkin
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2004-08-21 01:25:48 +00:00 |
bothdefs.h
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Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
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2005-08-03 23:14:59 +00:00 |
bspfile.h
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Q2 works, models are depth sorted (the same time as particles).
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2005-07-14 01:57:34 +00:00 |
cmd.c
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exec permission demote
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2005-08-26 21:59:36 +00:00 |
cmd.h
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allways -> always.
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2005-07-28 15:33:27 +00:00 |
common.c
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That's #ifdef HUFFNETWORK, not #ifndef MINIMAL
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2005-08-10 22:39:56 +00:00 |
common.h
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*** empty log message ***
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2005-08-07 18:08:13 +00:00 |
console.h
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fix to sw character drawing (should speed SW up)
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2005-08-06 07:18:29 +00:00 |
crc.c
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Initial checkin
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2004-08-21 01:25:48 +00:00 |
crc.h
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Initial checkin
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2004-08-21 01:25:48 +00:00 |
cvar.c
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cvarlist changes, cvarreset added
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2005-08-23 03:25:22 +00:00 |
cvar.h
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cvarlist enhancement.. should we do more commands this way?
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2005-08-22 22:21:59 +00:00 |
gl_q2bsp.c
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*** empty log message ***
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2005-08-07 18:08:13 +00:00 |
huff.c
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Some changes. QC execution has been tweeked a little. It needs further work still.
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2005-03-28 00:11:59 +00:00 |
math.s
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CSQC is standard now, and secure via the same md4 as a map currently has.
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2005-03-10 03:55:18 +00:00 |
mathlib.c
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Getting ready for qexpo. CSQC is in final dev stages. Everything else should be working well enough too, hopefully.
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2005-08-11 04:14:33 +00:00 |
mathlib.h
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Getting ready for qexpo. CSQC is in final dev stages. Everything else should be working well enough too, hopefully.
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2005-08-11 04:14:33 +00:00 |
md4.c
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Initial checkin
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2004-08-21 01:25:48 +00:00 |
net.h
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Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
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2005-08-03 23:14:59 +00:00 |
net_chan.c
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Fixed some NQ protocol related endian problems.
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2005-07-29 22:26:43 +00:00 |
net_wins.c
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ktpro should work better now woot. a few other things too
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2005-07-03 15:16:20 +00:00 |
particles.h
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m_accel/m_accel_noforce/m_threshold_noforce added, m_filter fixed up
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2005-08-06 22:39:28 +00:00 |
plugin.c
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Fixed fastcall calling convention issues with GLRelease/mingl
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2005-08-12 00:22:38 +00:00 |
pmove.c
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Hopefully, the server will now run on 64bit archetectures.
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2005-05-17 02:36:54 +00:00 |
pmove.h
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Hopefully, the server will now run on 64bit archetectures.
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2005-05-17 02:36:54 +00:00 |
pmovetst.c
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Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
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2005-08-03 23:14:59 +00:00 |
protocol.h
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Disabled 'chunked' downloads. It was causing issues. There's a bug there somewhere, but it'll be too hard to find. Fall back to standard qw downloads.
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2005-08-12 01:38:19 +00:00 |
q1bsp.c
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rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now.
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2005-07-16 00:53:08 +00:00 |
q2pmove.c
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Small changes.
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2005-03-18 06:13:36 +00:00 |
quakeasm.h
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Initial checkin
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2004-08-21 01:25:48 +00:00 |
qvm.c
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It should be stable now.
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2005-08-21 04:50:16 +00:00 |
sys.h
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fixing a warning the proper way.
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2004-08-30 07:04:48 +00:00 |
tlout.h
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Initial checkin
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2004-08-21 01:25:48 +00:00 |
translate.c
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Few bug fixes and some q3 compatable shaders.
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2004-10-19 16:10:14 +00:00 |
translate.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
ui_public.h
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*** empty log message ***
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2005-03-07 08:58:26 +00:00 |
unzip.c
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Fixed to work on big endian.
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2005-07-05 16:55:59 +00:00 |
unzip.h
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Go away uShort issues... zlib sucks
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2005-01-28 20:17:27 +00:00 |
vm.h
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CSQC is standard now, and secure via the same md4 as a map currently has.
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2005-03-10 03:55:18 +00:00 |
world.h
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server can be configured out, rtlights are a bit more responcible.
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2004-11-29 01:21:00 +00:00 |
zone.c
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allready -> already.
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2005-07-28 15:22:15 +00:00 |
zone.h
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Small changes.
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2005-03-18 06:13:36 +00:00 |