try to appease msvc6, just because.
update the downloads menu. now even betterer!...
fix proquake server angle snapping precision issue.
also accept _glow textures as an alternative to the more standard _luma.
compat for dp_water shader terms. tcgen stuff is still fscked up.
menu tooltip code can now properly deal with variable width etc stuff.
add missing te_flamejet builtin.
r_dynamic -1 can now cope with q3bsp for a small speedup.
added -watch commandline arg, to make it easier to figure out where cvar changes are coming from.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5015 fc73d0e0-1445-4013-8a0c-d673dee63da5
vulkan, wasapi, quake injector features added.
irc, avplug, cef plugins/drivers reworked/updated/added
openal reverb, doppler effects added.
'dir' console command now attempts to view clicked files.
lots of warning fixes, should now only be deprecation warnings for most targets (depending on compiler version anyway...).
SendEntity finally reworked to use flags properly.
effectinfo improved, other smc-targetted fixes.
mapcluster stuff now has support for linux.
.basebone+.baseframe now exist in ssqc.
qcc: -Fqccx supports qccx syntax, including qccx hacks. don't expect these to work in fteqw nor dp though.
qcc: rewrote function call handling to use refs rather than defs. this makes struct passing more efficient and makes the __out keyword usable with fields etc.
qccgui: can cope a little better with non-unicode files. can now represent most quake chars.
qcc: suppressed warnings from *extensions.qc
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5000 fc73d0e0-1445-4013-8a0c-d673dee63da5
fix some q2 (demo-)incompatibilities + omissions. rework some effects too (and implement some missing stuff, like flies). more work required.
a hack to hide a well-known bot from q2 player counts in the server browser.
fix some server browser colours.
fixed some lighting issues.
sv_protocol_nq now accepts protocol names.
fix some ezhud issues, like the 'hide all' command.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4995 fc73d0e0-1445-4013-8a0c-d673dee63da5
fix some issues with ezhud. ownfrags, text alphas, RGB player colours.
tweak gamecontroller input a little, to make axis slightly more usable.
fix issue with menuqc/csqc not being able to query binds reliably.
fix csqc gravitydir.
bump r_particle_tracelimit so that its no longer a limitation by default.
tweak fog to allow far-clip-plane culling on entities (but still not on world, due to issues with glClear).
fix performance issue with q1bspx BRUSHLIST lump.
fix mvd recording bug.
fix limitation that becomes apparent on maps with lots of ents visible at once. will now use more bandwidth in such cases, however.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4994 fc73d0e0-1445-4013-8a0c-d673dee63da5
added //it stuffcmd.
now parsing //wps stuffcmds for ezhud use.
rework worker threads a little so that the main thread is no longer guaranteed to be stalled at least once. This speeds up load times a little.
fix nq server player counts in the server browser.
fix switching from/to spectator mode from destroying frag counts.
tweak custom bf args a little.
fix issue with player names starting with char 0x80.
fix menu.dat not loading.
attempt to fix flush lag on windows.
some fixes for stencil shadows.
try to fix public builds not knowing their svn revision. this should fix autoupdates.
added global_gravitydir vector, for mods that want to be really weird. doesn't clear onground flags however.
reworked the status command a little to attempt to report bursts a little better.
fix multicasts missing in mvds issue.
fix illegible server message with dpp7 downloads.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4992 fc73d0e0-1445-4013-8a0c-d673dee63da5
implemented hud_teaminfo_show ezhud element. _LOTS_ of hacks. ezhud needs updated engine.
fix issue with overly friendly prints.
handle svc_setinfo more gracefully, for the next time OMC makes a bug.
allow glsl to embed default values for float cvars, in case they're not already set. this can save some docs...
removed prints about "wad" "foo\", fixing a crash concerning just which print function to call.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4925 fc73d0e0-1445-4013-8a0c-d673dee63da5
smoothed out cl_chasecam 0 angles.
server browser no longer counts spectators as players. also sorts players by frags.
fix ezhud r_tracking_frame issue, by making it technically 0 height when not tracking.
r_showfields is now a separate cvar, instead of being rolled into r_showbboxes. now shows only a single entity.
fix qport issue.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4915 fc73d0e0-1445-4013-8a0c-d673dee63da5
implement cfg_save_all cvar, so cfg_save can save all.
downloads attempt to avoid using the fte/ gamedir
actually registering r_tracker_frags cvar.
fix ezhud wad image issues.
fix mouse binds not working when running fullscreen.
dedicated servers can now use getsurface builtins.
gl_font can now attempt to use conchars subdir too.
terrain editor can now display the areas which cannot accept the selected texture for painting. this should help reduce edges.
attempt to fix some of the less-supported ports.
don't be annoying with entity foo = someclass;
fteqcc now offers to create files if you try opening one that doesn't exist.
plugins can now query ping etc info properly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4893 fc73d0e0-1445-4013-8a0c-d673dee63da5
fixed non-browser ogg decoding and openal logic. should finally be fixed, I guess.
wasted some time on an ezhud plugin, along with ensuring certain info is available to the plugin. this is still a work in progress however.
non-web builds are now able to download images from urls.
download progress does not display for uri_get/uri_post builtins, nor other non-saved things.
q1qvm logic now uses pr_maxedicts cvar. the gamecode api still provides no way to tell how many are permissable, so set at own risk.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4852 fc73d0e0-1445-4013-8a0c-d673dee63da5