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2862 commits

Author SHA1 Message Date
Shpoike
ed06967318 Support for q2pro's dlserver= stuff. 2024-07-14 19:58:24 +01:00
Shpoike
4f047a2214 Sound channels should match actual channels, rather than matching the weird remapping done for the qw-specific legacy sound variation that packed the reliable flag in the middle of channels. 2024-07-14 19:58:24 +01:00
Shpoike
b0b4725119 Fix up PACKAGE_DOOMWAD 2024-07-14 19:58:23 +01:00
Shpoike
99569251a8 Don't make assumptions about framecounts in angled sprites. 2024-07-14 19:58:23 +01:00
Daniel Svensson
1f9f3635f0
Add support for $loc_name_mh in teamplay messages. (#251) 2024-04-06 12:19:16 -07:00
RandomBrushes
0630ea571e
RoQ decoder: Work on RGBA-data interenally instead of YUV420-data (#250)
* RoQ decoder: Work on RGBA-data interenally instead of YUV420-data

This fixes color-smearing artifacts on movement (caused by uneven motion vectors not being correctly applicable on half-resolution UV-buffers) and makes RoQ-video directly uploadable as texture.

YUV-to-RGB-conversion is now done only when receiving new codebooks in the RoQ stream, which is a lot less data to be RGB-converted per-frame.

* RoQ decoder: C89-compliant variable declarations

* RoQ decoder: more consistent indentation
2024-04-06 12:16:24 -07:00
Daniel Svensson
b7963e6241
Scoreboard enhancements (#246)
* Hide scoreboard stats for specs without score.

* Hide centerprint when showing scores.

---------

Co-authored-by: Daniel Svensson <dvensson@gmail.com>
2024-04-05 16:09:34 -07:00
Daniel Svensson
bdb5df93a9 No need to NULL check statically declared array entries. 2023-12-25 11:07:30 +01:00
Daniel Svensson
c7eb4fb3b0 keydown is a bitmask, not a qboolean. 2023-12-25 11:07:30 +01:00
Daniel Svensson
c95a739208 Match Master_SetSortField decl with its implementation.
Second parameter is a bit field, not a boolean.
2023-12-25 11:07:30 +01:00
Daniel Svensson
771500d9f8 Incorrect surf_styles param size for LightPlane.
Most callee's already used MAXCPULIGHTMAPS as size, which the function expects.
2023-12-25 11:07:30 +01:00
Shpoike
e907f6adf0 Be a bit more verbose about errors. 2023-08-12 14:04:01 +01:00
Shpoike
dbb9aa329a Be more agressive about using our ffmpeg plugin instead of it just failing outright. 2023-08-12 14:04:01 +01:00
Shpoike
eb6490aa43 Add DECOUPLED_LM to our q2bsp support too, and fix up its FACENORMALS too. 2023-08-12 14:04:01 +01:00
Shpoike
11a5b27689 NQ: Try to improve compat with proxies/port-forwarding and proquake's numeric-only passwords. 2023-08-12 14:04:01 +01:00
Shpoike
bb9f7eb51a Add r_nolerp_list (matching QS) for people who insist on breaking lerping on eg wall torches. Also add a dupe cvar name to provide compat with QS's r_noshadow_list. 2023-08-12 14:04:01 +01:00
Shpoike
5dba16de0d Fix up some issues with drawpic(HTTPURL) 2023-08-12 14:04:01 +01:00
Shpoike
0484a48fad The text editor was kinda annoying in trying to show qc variables when editing configs etc. 2023-08-12 14:04:01 +01:00
Shpoike
f4602d3ec7 Add in_skipplayerone cvar (matching QE). 2023-08-12 14:04:01 +01:00
Shpoike
e48e9c67ad Add support for the DECOUPLED_LM bspx lump. 2023-08-12 14:04:01 +01:00
Shpoike
b5705e4d7e Try to fix up the flatpak build's handling of fmf files. 2023-08-12 14:04:01 +01:00
Shpoike
8066f712e0 Q2 server browser was failing to list any servers. 2023-08-12 14:04:01 +01:00
Shpoike
04690eb8ee Tiny menu tweak, hide video modes lower than the mod's stated minsize. 2023-08-12 14:04:01 +01:00
Shpoike
4894a3b77e Fix some obscure q3 issues. 2023-08-12 13:59:55 +01:00
Shpoike
c55c8e96a9 Hexen2: Implement objectives popup as an overlay instead of just some prints. Fix some flickering. Make class selection menu a smidge nicer. 2023-08-12 13:59:55 +01:00
Shpoike
e0c6c78c3d Hexen2: Try to match hexen2's movement speeds more accurately. 2023-08-12 13:59:55 +01:00
Shpoike
587032f1f6 Hexen2: Tweaks to the sbar to better match hexen2's. 2023-08-12 13:59:55 +01:00
Shpoike
d0141bd6ed Hexen2: Fix heuristic to load qpic lumps that were previously being rejected. 2023-08-12 13:59:55 +01:00
Shpoike
04f2e112e7 Hexen2: Fix invisibility artifact bugs. 2023-08-12 13:59:55 +01:00
Shpoike
2a38bc1b2d Hexen2: Fix sunstaff issues (and related bits). 2023-08-12 13:59:55 +01:00
Shpoike
ef4a7ace26 Hexen2: Match vanilla quake's placement of EF_BRIGHTLIGHT dlights. This should also stop hexen2's torches from being in the ground. 2023-08-12 13:59:55 +01:00
Shpoike
56cee8749b Try to fix .mvd.gz files not getting listed properly in the demo browser. 2023-08-12 13:59:55 +01:00
Shpoike
00c45fbf10 Accept names for (css-defined) colours, along with arg completion too for the color command too. 2023-08-12 13:59:55 +01:00
Shpoike
e292e1bbfb Attempt to do a better job at internationaliation. 2023-08-12 13:59:55 +01:00
Shpoike
907e8fa0b1 Make arg completion for 'load' nicer, including showing filetimes and previewpics (where available). Should make autosave's rotating filenames a little nicer to work with. 2023-08-12 13:59:54 +01:00
Shpoike
76cbc3c019 Make use of fontconfig where detected by cmake, to avoid having to make sense of the system's font directory mess. 2023-08-12 13:59:54 +01:00
Shpoike
0509f7c83c Tweaks for the flatpak builds. 2023-08-12 13:59:54 +01:00
fhomolka
3adec5d0a5
Add a fix for the clash between bboxes and polygons (#197) 2023-08-03 12:19:15 -07:00
25f1915fbf
Add more descriptions for CVARs (#201)
* Add more descriptions for CVARs

* Fixed a small typo

* Another small typo

* Added the suggestions from @Shpoike and @eukara along with a little more cleanup
2023-07-29 17:04:47 -07:00
5f389d7fbc
Assign a pvs sample to our particle system handled sprites. So r_ignoreentpvs being 0 will no longer break with them. 2023-07-26 14:51:40 -07:00
030249f713
Workaround for the OGG decoding issue. 5159a80 was bad for ogg vorbis… (#206)
* Workaround for the OGG decoding issue. 5159a80 was bad for ogg vorbis decoding. It was never ideal to begin with, but it's better than rendering the game unplayable.

* Concentrated patch, courtesy of Spike so we can still mark sounds as nopurge
2023-07-26 12:12:55 -07:00
f317282571
Quake II: read the skin, effects, renderfx, and solidsize fields as unsigned shorts (#200)
* Quake II: read the skin, effects, renderfx, and solidsize fields as unsigned shorts.

* Add missing header definition for int MSG_ReadUShort();

* Rename MSG_ReadUShort() to MSG_ReadUInt16() as per @Shpoike's wishes

* solidsize needs to be read in via MSG_ReadSize16 because it does protocol conversions (@Shpoike)

* Q2UFRAME16 and Q2USOUND should be read unsigned as well, as it matches the internal data within FTE (@Shpoike)
2023-07-26 12:12:21 -07:00
65dccaf2db
Fix #170 by force-updating the sound channel so that AL can get the memo. 2023-07-24 13:29:06 -07:00
a0854ccaaf
Merge branch 'rip_npapi' of github.com:fhomolka/fteqw into fhomolka-rip_npapi 2023-07-14 18:44:20 -07:00
fhomolka
97d650b8b3
Q1: Force unsetting the spectator when the player starts a singleplayer game (#198)
Fixes #142
2023-07-14 18:38:06 -07:00
fhomolka
71fb7da526
Make BBox shader sort additive. This makes them work with RTLights (#196)
Fix given by @Shpoike
2023-07-10 14:26:52 -07:00
Fix
a024a82b89 Remove NPFTE preprocessor stuff 2023-07-09 20:41:24 +02:00
Fix
8adffcecfa remove NPQTV-specific defines 2023-07-09 20:27:30 +02:00
Fix
ebd84b01d4 Remove dedicated NPFTE files 2023-07-09 20:20:54 +02:00
d293a2021a
SDL2: Only check for SDL_CONTROLLERTOUCHPAD* and SDL_CONTROLLERSENSORUPDATE updates on versions greater than or equal 2.0.14 2023-07-05 09:55:33 -07:00