Add support for $loc_name_mh in teamplay messages. (#251)
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@ -157,6 +157,7 @@ static void QDECL TP_EnemyColor_CB (struct cvar_s *var, char *oldvalue);
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TP_CVAR(loc_name_ga, "ga"); \
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TP_CVAR(loc_name_ya, "ya"); \
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TP_CVAR(loc_name_ra, "ra"); \
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TP_CVAR(loc_name_mh, "mh"); \
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TP_CVAR(loc_name_quad, "quad"); \
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TP_CVAR(loc_name_pent, "pent"); \
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TP_CVAR(loc_name_ring, "ring"); \
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