1
0
Fork 0
forked from fte/fteqw
Commit graph

19 commits

Author SHA1 Message Date
Spoike
6e3f69f504 d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now).
fte particle scripts are disabled (classic works).
I'll fix these in the new year.
Redid framestate stuff again. Slightly better now, but this is the bulk of the changes here.
Reworked the renderqueue to provide batches of items instead of individual items. This cleans up the particle rendering code significantly, and is a step towards multiple concurrent particle systems. fte's scripted particles are broken as I'm trying to find a way to rework them to batch types together, rather than having to restart each batch after each particle when you have two particles in a trail. I'll fix it some time.
Reworked some alias model code regarding skeletal models. Added some conceptual skeletal bone control builtins available to csqc. Currently it can query the bone names and save off animation states, but can't animate - its just not complete.
Added more info to glsl custom shaders.
Updated surface sorting on halflife maps to properly cope with alphaed entities, rather than just texture-based blends (q2-style).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3095 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-23 02:55:20 +00:00
TimeServ
637633af80 vector op cleanups, added pr_droptofloorunits, sets how many units droptofloor QuakeC call will drop, defaults to "" which drops up to 256 units (Quake default)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2304 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-29 04:50:24 +00:00
TimeServ
f375d5d6ac fixed software skybox rendering
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2293 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-20 04:14:18 +00:00
TimeServ
ccf48364b1 r_wateralpha for software rendering
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2278 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-14 21:43:35 +00:00
TimeServ
0634baab20 r_drawflat/r_floorcolour/r_wallcolour for software, use alpha blending instead of stippling for alpha surfaces in software, misc cleanups
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2277 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-14 20:52:13 +00:00
TimeServ
3fd1a224e3 internal cleanup, r_menutint and r_skybox use callbacks
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2210 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-04-15 05:28:44 +00:00
TimeServ
0693518eed fix sw compiling, use MSVC8 _s functions when applicable
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2056 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-06 03:15:34 +00:00
TimeServ
bcc2b38685 fix to sw build for Spike's commit
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1787 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-01-04 02:38:09 +00:00
TimeServ
87ff696bb1 buffer overflow fix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1534 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-22 21:57:33 +00:00
TimeServ
9134a6e097 avoid textureless sky rendering
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1533 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-22 20:05:19 +00:00
Spoike
eea431e262 Fixed an issue I created yesterday.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1218 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-11 23:59:59 +00:00
TimeServ
ea9c3b0360 software transtable rewrite, sw additive support for sprites/blob particles/line particles (no models yet), AddBlend/Trans functions need optimization
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1174 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-29 01:12:09 +00:00
Spoike
5926f9f4cf *** empty log message ***
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@917 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-03-23 22:14:08 +00:00
Spoike
ade32bfce0 Yay, it's all working now!
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@914 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-03-22 15:23:22 +00:00
Spoike
bb2fd1c05d Okay, so it's still not working perfectly, it just looks like it. :)
Trivial_accept is switched on, but the asm is disabled for now.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@913 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-03-22 05:00:25 +00:00
Spoike
95eafd7427 some bugfixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@867 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-02-06 02:47:36 +00:00
Spoike
5136f7bcbc Software renderer now compiles on MINIMAL.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@853 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 04:32:20 +00:00
Spoike
1d22fd0b85 r_skybox should work in sw now
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@104 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-01 22:54:19 +00:00
Spoike
fffb8897b9 Initial checkin of software rendering bits and bobs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@20 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-23 03:03:41 +00:00