Software renderer now compiles on MINIMAL.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@853 fc73d0e0-1445-4013-8a0c-d673dee63da5
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7 changed files with 41 additions and 11 deletions
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@ -659,6 +659,7 @@ void SWR_RecursiveWorldNode (mnode_t *node, int clipflags)
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}
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}
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#ifdef Q2BSPS
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qbyte areabits[MAX_Q2MAP_AREAS/8];
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void SWR_RecursiveQ2WorldNode (mnode_t *node, int clipflags)
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{
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@ -853,7 +854,7 @@ void SWR_RecursiveQ2WorldNode (mnode_t *node, int clipflags)
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SWR_RecursiveQ2WorldNode (node->children[!side], clipflags);
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}
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}
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#endif
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/*
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================
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@ -873,14 +874,17 @@ void R_RenderWorld (void)
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clmodel = currententity->model;
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r_pcurrentvertbase = clmodel->vertexes;
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#ifdef Q2BSPS
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if (clmodel->fromgame == fg_quake2)
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{
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int leafnum;
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int clientarea;
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int CM_WriteAreaBits (qbyte *buffer, int area);
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#ifdef Q2CLIENT
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if (cls.q2server)
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memcpy(areabits, cl.q2frame.areabits, sizeof(areabits));
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else
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#endif
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{
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leafnum = CM_PointLeafnum (r_refdef.vieworg);
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clientarea = CM_LeafArea (leafnum);
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@ -890,6 +894,7 @@ void R_RenderWorld (void)
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SWR_RecursiveQ2WorldNode (clmodel->nodes, 15);
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}
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else
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#endif
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SWR_RecursiveWorldNode (clmodel->nodes, 15);
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// if the driver wants the polygons back to front, play the visible ones back
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@ -164,9 +164,10 @@ qboolean SWR_CheckSky (void)
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R_LoadSkyBox
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================
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*/
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void *Mod_LoadWall(char *name);
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void R_LoadSkyBox (void)
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{
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#ifdef Q2BSPS
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void *Mod_LoadWall(char *name);
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int i;
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char pathname[MAX_QPATH];
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for (i=0 ; i<6 ; i++)
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@ -179,6 +180,7 @@ void R_LoadSkyBox (void)
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r_skytexinfo[i].texture = Mod_LoadWall (pathname); //q2 fall back
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}
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}
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#endif
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}
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/*
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================
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@ -553,7 +553,7 @@ void SWR_MarkLeaves (void)
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mnode_t *node;
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int i;
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#ifdef Q2BSPS
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if (cl.worldmodel->fromgame == fg_quake2)
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{
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qbyte fatvis[MAX_MAP_LEAFS/8];
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@ -610,6 +610,7 @@ void SWR_MarkLeaves (void)
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}
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return;
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}
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#endif
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if (r_oldviewleaf == r_viewleaf)
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return;
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@ -777,8 +778,10 @@ void SWR_DrawViewModel (void)
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return;
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#endif
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#ifdef Q2CLIENT
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if (cls.q2server)
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return;
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#endif
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if (!r_drawviewmodel.value || r_fov_greater_than_90 || !Cam_DrawViewModel(pnum))
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return;
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@ -1338,8 +1341,10 @@ void SWR_RenderView_ (void)
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r_warpbuffer = warpbuffer;
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r_dosirds = r_sirds.value;
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#ifdef FISH
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if (ffov.value && cls.allow_fish) //THAT's HORRIBLE!
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r_dosirds = false;
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#endif
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if (r_timegraph.value || r_speeds.value || r_dspeeds.value)
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r_time1 = Sys_DoubleTime ();
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@ -500,6 +500,7 @@ r_refdef.viewangles[2]= 0;
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r_oldviewleaf = r_viewleaf = &fakeleaf; //so we can use quake1 rendering routines for q2 bsps.
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r_viewleaf->contents = Q1CONTENTS_EMPTY;
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}
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#ifdef Q2BSPS
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else if (cl.worldmodel->fromgame == fg_quake2)
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{
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mleaf_t *leaf;
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@ -536,6 +537,7 @@ r_refdef.viewangles[2]= 0;
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r_viewcluster2 = leaf->cluster;
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}
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}
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#endif
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else
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{
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// current viewleaf
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@ -477,7 +477,9 @@ void SWDraw_Init (void)
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r_rectdesc.rowbytes = draw_backtile->width;
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}
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#ifdef PLUGINS
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Plug_DrawReloadImages();
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#endif
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}
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void SWDraw_Shutdown(void)
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@ -1989,12 +1991,10 @@ void SWDraw_ConsoleBackground (int lines)
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memcpy(conback->data + 320*186, saveback, 320*8);
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}
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#ifdef TEXTEDITOR
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void SWDraw_EditorBackground (int lines)
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{
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SWDraw_ConsoleBackground (lines);
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}
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#endif
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/*
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@ -104,10 +104,12 @@ int SWMod_LeafForPoint (vec3_t p, model_t *model)
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float d;
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mplane_t *plane;
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#ifdef Q2BSPS
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if (model->fromgame == fg_quake2 || model->fromgame == fg_quake3)
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{
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return CM_PointLeafnum(p);
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}
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#endif
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if (!model || !model->nodes)
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Sys_Error ("Mod_PointInLeaf: bad model");
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@ -294,7 +296,7 @@ model_t *SWMod_LoadModel (model_t *mod, qboolean crash)
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else
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return mod; // not cached at all
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}
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#ifdef Q2BSPS
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if (!*mod->name)
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{
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loadmodel = mod;
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@ -303,6 +305,7 @@ model_t *SWMod_LoadModel (model_t *mod, qboolean crash)
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R_DefaultTrail(mod);
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return mod;
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}
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#endif
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//
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// because the world is so huge, load it one piece at a time
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@ -310,7 +313,7 @@ model_t *SWMod_LoadModel (model_t *mod, qboolean crash)
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//look for a replacement
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ext = COM_FileExtension(mod->name);
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#ifndef SERVERONLY
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#ifndef CLIENTONLY
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if (!isDedicated && (!Q_strcasecmp(ext, "mdl") || !Q_strcasecmp(ext, "bsp")))
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{
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char mdlbase[MAX_QPATH];
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@ -386,9 +389,11 @@ model_t *SWMod_LoadModel (model_t *mod, qboolean crash)
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SWMod_LoadSprite2Model (mod, buf);
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break;
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#endif
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#ifdef Q2BSPS
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case IDBSPHEADER: //looks like id switched to have proper ids
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Mod_LoadQ2BrushModel (mod, buf);
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break;
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#endif
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case BSPVERSIONHL:
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case BSPVERSION: //hmm.
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@ -1855,9 +1860,11 @@ float RadiusFromBounds (vec3_t mins, vec3_t maxs);
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void Q1BSP_MarkLights (dlight_t *light, int bit, mnode_t *node);
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#ifndef CLIENTONLY
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void Q1BSP_FatPVS (vec3_t org, qboolean add);
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qboolean Q1BSP_EdictInFatPVS(edict_t *ent);
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void Q1BSP_FindTouchedLeafs(edict_t *ent);
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#endif
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void SWQ1BSP_LightPointValues(vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir);
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void SWR_Q1BSP_StainNode (mnode_t *node, float *parms);
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@ -1910,8 +1917,9 @@ void SWMod_LoadBrushModel (model_t *mod, void *buffer)
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}
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// load into heap
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#ifndef SERVERONLY
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#ifndef CLIENTONLY
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if (!isDedicated)
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#endif
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{
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SWMod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
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SWMod_LoadEdges (&header->lumps[LUMP_EDGES]);
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@ -1919,20 +1927,19 @@ void SWMod_LoadBrushModel (model_t *mod, void *buffer)
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SWMod_LoadLighting (&header->lumps[LUMP_LIGHTING]); //DMW, made lighting load first. (so we know if lighting is rgb or luminance)
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SWMod_LoadTextures (&header->lumps[LUMP_TEXTURES]);
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}
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#endif
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SWMod_LoadSubmodels (&header->lumps[LUMP_MODELS]); //needs to come before we set the headnodes[3]
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SWMod_LoadCrouchHull ();
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SWMod_LoadPlanes (&header->lumps[LUMP_PLANES]);
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#ifndef SERVERONLY
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#ifndef CLIENTONLY
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if (!isDedicated)
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#endif
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{
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SWMod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
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SWMod_LoadFaces (&header->lumps[LUMP_FACES]);
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SWMod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]);
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}
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#endif
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SWMod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
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SWMod_LoadLeafs (&header->lumps[LUMP_LEAFS]);
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@ -1946,9 +1953,11 @@ void SWMod_LoadBrushModel (model_t *mod, void *buffer)
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crouchhullfile=NULL;
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}
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#ifndef CLIENTONLY
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mod->funcs.FatPVS = Q1BSP_FatPVS;
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mod->funcs.EdictInFatPVS = Q1BSP_EdictInFatPVS;
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mod->funcs.FindTouchedLeafs_Q1 = Q1BSP_FindTouchedLeafs;
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#endif
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mod->funcs.LightPointValues = SWQ1BSP_LightPointValues;
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mod->funcs.StainNode = SWR_Q1BSP_StainNode;
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mod->funcs.MarkLights = Q1BSP_MarkLights;
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@ -160,12 +160,16 @@ void SWSCR_UpdateScreen (void)
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if (scr_drawloading)
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{
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SCR_DrawLoading ();
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#ifdef PLUGINS
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Plug_SBar ();
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#endif
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SCR_ShowPics_Draw();
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}
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else if (scr_drawdialog)
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{
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#ifdef PLUGINS
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Plug_SBar ();
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#endif
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SCR_ShowPics_Draw();
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Draw_FadeScreen ();
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SCR_DrawNotifyString ();
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@ -190,7 +194,10 @@ void SWSCR_UpdateScreen (void)
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SCR_DrawPause ();
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SCR_DrawFPS ();
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SCR_DrawUPS ();
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SCR_DrawClock();
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#ifdef PLUGINS
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Plug_SBar ();
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#endif
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SCR_ShowPics_Draw();
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SCR_CheckDrawCenterString ();
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#ifdef TEXTEDITOR
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