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Author SHA1 Message Date
Spoike
cac1e0fb57 Unified input subsystems. Should now all act the same.
_windowed_mouse 0 on windows is basically identical to mono-touch on android, at least the touchless emulator. :)
This needs testing on other platforms. Committing so I can easily get my source onto loonix.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4126 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-14 09:00:49 +00:00
Spoike
354879befc fixed up player lerping.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3934 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-23 14:36:25 +00:00
Spoike
5a7f34bd50 Couple of tweeks, breakages, and fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3898 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-05 01:48:23 +00:00
Spoike
6d8e3b01a9 Can jump through hexen2 windows now, changing h2 classes no longer kills the server. Provided Sys_EnumerateFiles for win32+unix targets, other targets will now spam warnings, as its kinda needed for fs_cache (which is default).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3578 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 23:55:35 +00:00
Spoike
244c08ad04 Attempted to add support for divVerent's varlen protocol extension info. This is more silencing warnings than anything else.
Also tweeked video code to remove 6 dead sw-only functions.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3556 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-18 08:42:59 +00:00
Mark Olsen
3b367ce992 Fixed GL_BeginRendering() here, though that is likely not the only problem.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3459 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-15 10:01:31 +00:00
Lance
1bb9df702c OpenGL SDL targets will build again
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3294 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 04:07:57 +00:00
Lance
84117bd7e3 MinGL & Merged targets added to SDL. Dedicated server, OpenGL & Software rendered SDL clients now build in Linux
and run but untested. r3162 was to resolve the SDL MinGL's build error: undefined reference to `NET_Sleep'


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3163 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-07 03:48:32 +00:00
Lance
f2688e7866 My attempt to get SDL binaries under Linux to compile
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3159 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-06 14:19:29 +00:00
Mark Olsen
b97f2c5d69 No more HandlePause crap.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2685 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-23 15:20:46 +00:00
Molgrum
8c4253ec8c Check this diff and revert it if you can find any purpose of vid_gamma and the pow()-calls with exponent 1.0 being in the code.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2604 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-08-21 18:42:42 +00:00
Spoike
a0964b50e9 fsaa as promised to moodles. vid_multisample should be set to something like 4. Moodles needs to do the enables/disables. :)
I've not done GLX.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2123 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-15 20:11:37 +00:00
Spoike
def6f6fa60 So that sdl compiles
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1090 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-15 04:36:06 +00:00
Spoike
9d65df9b4d Byteswap the palette (for macs).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@972 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-20 23:51:56 +00:00
Spoike
071a7cefe1 Changed gl->qgl.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@763 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:16:44 +00:00
Spoike
95875ecb10 Apparently I went for non-standard paths.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@617 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-10 21:31:53 +00:00
Spoike
7d725cb5b1 gl video initialisation code to be used with SDL.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@602 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-09 23:39:52 +00:00