Apparently I went for non-standard paths.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@617 fc73d0e0-1445-4013-8a0c-d673dee63da5
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3 changed files with 4 additions and 3 deletions
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#include "quakedef.h"
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#include <SDL/SDL.h>
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#include <SDL.h>
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extern cvar_t bgmvolume;
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#include "quakedef.h"
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#include <SDL/SDL.h>
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#include <SDL.h>
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#ifndef WIN32
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#include <fcntl.h>
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@ -121,6 +121,7 @@ void *Sys_GetGameAPI (void *parms)
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//used to see if a file exists or not.
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int Sys_FileTime (char *path)
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{
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@ -1,7 +1,7 @@
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#include "quakedef.h"
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#include "glquake.h"
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#include <SDL/SDL.h>
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#include <SDL.h>
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SDL_Surface *sdlsurf;
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