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Author SHA1 Message Date
Spoike
fcb7dbd04b Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3753 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-12 13:51:40 +00:00
Spoike
dc2212aa84 Fixed a couple of warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3728 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-29 21:01:40 +00:00
Spoike
4fb854e261 Fix a couple of things I noticed while playing in linux.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3727 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-29 19:53:38 +00:00
Spoike
8cac55a8eb in_rawinput_keyboard should be functional now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3601 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-24 02:18:42 +00:00
Spoike
2cad75bc69 Attempting to fix/rework splitscreen.
Removed the impulse2/+forward2 etc commands.
Added +p2, -p2, p2 commands as a prefixed command instead. don't use + or - on them (so '+p2 forward' to move player 2 forward), this permits a simple generic way to send commands to a single player from an input device.
rawinput mice will submit commands/movements based upon idx%maxsplits, they will correctly submit mouse clicks, which will be mapped through the +p2/+p3 commands as appropriate, so each mouse is purely for a single player.
Fixed player model visibility in splitscreen mode.
Ignoring allow_splitscreen for the local player, cl_splitscreen is technically now the only enabler (though you will need to configure rawinput or binds).
Added support for { texturename prefixes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3582 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-14 00:15:07 +00:00
Spoike
1e1084bed7 Changes merged from trunk. Also additional extensive changes. Q3 portals work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3541 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-11 02:22:39 +00:00
Spoike
e6f90bea14 Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3531 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-05-01 22:47:47 +00:00
Spoike
c0680334c7 What could possibly go wrong?...
Multiple consoles can now be printed/cleared via extra con commands.
Fixed the tab-completion alignment, by adding support for \t characters.
Changing the download mechanisms. Don't try downloading an ftp:// file. It'll probably crash you for now.
Trying to fix load time issues on q3bsps with a lot of curves.
Fixed sprites.
Added warning prints/spam where the new backend is bypassed, thus marking things that still need to be fixed.
QTV proxy fixed to not sit on qw servers unless someone is actually watching. Will ping for status requests still.
QTV proxy now supports ipv6.
QTV proxy now attempts to use the fte browser plugin.
Reworked the browser plugin code, now uses threads instead of ugly hacks. This should make cooperation with other such plugins work. Fixes unresponsiveness of opera, and gives an API that can be used from any other bit of software you want, tbh (read: internet explorer/activex plugins).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3516 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-03-14 14:35:56 +00:00
Spoike
589ef03c05 FTE, now with added C support - no longer treating enums as regular ints.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3509 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-02-06 01:25:04 +00:00
Spoike
7184ac46d1 Slightly less weird console histories.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3400 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-10-06 23:37:05 +00:00
Spoike
10accd2908 Cleaned up GL a minor amount more.
Sounds can now be recorded while capturing to tga sequences (as raw sound). Fixed frame limits a little.
Passed the unicode key values around to a few more key input functions.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3332 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-25 11:05:06 +00:00
Spoike
b60e062fc7 Fixes shift in message mode stuff. I prolly need to fix it elsewhere too... mneh.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3327 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-21 00:48:19 +00:00
Spoike
0cc6e71ca6 Code so I can copy from the console again.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3310 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 20:24:23 +00:00
Spoike
d0e156d4b5 Fixing warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3260 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-11 18:27:06 +00:00
Spoike
a80214290d Oh noes! Everything is broken!
Rewrote much of the console code. Should be no obvious differences.
Nearly all conchar parsing goes via a single function. Still some left in the dedicated server code.
Added the ability to parse utf-8 text, disabled by default.
Added the ability to input unicode chars using whatever keymap the user has set up in windows (not enabled by default).
Reworked vbo stuff to be a little more versatile.
Added toggle console command.
Added freetype2 support (not compiled by default).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3234 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-05 18:45:53 +00:00
Spoike
2adb420a6d Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv.
Added vid_wndalpha to make the window transparent (only supported in GL-win32).
Multiple issues with SW rendering, which I'll fix eventually. It does at least run, even if it looks ugly.
Plugins are now able to read the console input. Bigfoot, feel free to tweek.
Fixed up a few mismatched prototypes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3153 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-06 00:34:32 +00:00
Spoike
4974c57c2c Big fat-off commit.
A few changes. Half-Life support is finally getting committed.
Some unnecessary filesystem code changes.
And there's code for nsapi - meaning we can embed FTE in a browser (firefox and opera on windows work).
A couple of CSQC changes, trying to move towards a final EXT_CSQC_1.
Revised ruleset format finally implemented.
Doesn't compile with msvc6 due to issues with libjpeg not being a clean library.
Presumably its fine in vs2005.
Your mileage may vary.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3148 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-01 22:03:56 +00:00
Spoike
32591b4df6 second attempt at ctrl+enter
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3122 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-08 18:42:41 +00:00
Spoike
51ec8d2912 trying to make bigfoot happy.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3110 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-30 04:42:26 +00:00
Spoike
dce284811e Minor update...
Q3 clients can connect to q1 gamecode (sv_listen_q3).
hacked support for SendFlags. It'll work compatibly, just not efficiently.
Unified shared qc builtins.
fteqcc supports int |= float, more params in macros, &~= operator.
Additional recent DP QC extensions.
Particle system abstraction. 'r_particlesystem classic' (vs null or script) will revert to truly classic particles.
Nexuiz might run again.
Network address revamp (sv_port and sv_port_ipv6 can both be used to specify an ipv4 address:port and both corrently accept clients). localhost now properly favours ipv4 (use ::1 for ipv6 localhost).
Download system revamp.
Numerous other changes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3051 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-11-09 22:29:28 +00:00
Mark Olsen
83d23423ab characture -> character
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2882 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-28 13:27:30 +00:00
Spoike
776faf1bc4 Added initial support for eztv extensions. This is the bulk of the changes. Downloading isn't implemented yet though. Also fixed some demo playback sbar stats, and fixed NQ demo playback.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2852 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-09 00:52:31 +00:00
Molgrum
0b046e2f5e s/possabilities/possibilities, sv_displaypossabilities has changed name.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2727 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-10-08 12:56:17 +00:00
Molgrum
0f02f12b8b s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2717 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-10-05 18:08:47 +00:00
Molgrum
e5357ebc09 Some more strcat-replacements i forgot.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2616 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-08-30 02:31:47 +00:00
Molgrum
275a3fdc63 Bigfoot was right, hope this fix works.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2570 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-08-05 01:21:18 +00:00
Molgrum
981b6d05dd Eugh, unnecessary casting.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2554 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-07-26 17:06:33 +00:00
Molgrum
28d84572d3 Another fix that I like. Also avoids using the scr_conlines global.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2553 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-07-26 16:30:56 +00:00
Molgrum
50bfdb95e4 Fixed the last commit
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2551 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-07-25 08:42:29 +00:00
Molgrum
90b99f9b79 Added key combo CTRL + PGDN/PGUP for scrolling one screen. Also works for CTRL + MWHEEL, good/bad?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2550 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-07-24 23:26:40 +00:00
TimeServ
ba9a5440f0 fix console selection alignment
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2351 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-07-17 16:41:06 +00:00
TimeServ
b67a5991dc sound resampling rehash, added snd_linearsample_stream, 1 will use linear resampling with RoQ/CIN playback (ogg resampling fix not there yet), defaults to 0
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2311 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-06-04 01:43:52 +00:00
TimeServ
a10f1f22a6 cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2310 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-06-02 17:42:36 +00:00
Spoike
961b474e73 Fix cl_chatmode 1, and allow autorepeats on everything.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2202 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-04-14 01:52:15 +00:00
TimeServ
75648fd2ff fix warnings, add cvar flag to force renderer callback on vid_restart, switched a few cvars from modified checking to callback usage
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2192 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-04-12 00:17:02 +00:00
TimeServ
2df1c6674b console line scrolling fix, MDL/MD2/MD3/ZYM/DPM loading will no longer Sys_Error (still need bounds checking)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2095 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-12 08:01:48 +00:00
TimeServ
05ace9bdcb add Draw_FillRGB, allow con_selectioncolour to use R/G/B
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2078 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-11 00:51:00 +00:00
Spoike
2be6d55f4a Fix for mouse pointers (should be more generic fixme: port changes to linux input too)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-10 03:52:12 +00:00
Spoike
2046931e26 gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2054 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-06 01:41:09 +00:00
Spoike
6430b9b214 added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
Also added trace_endcontents and trace_surfaceflags.
File system (still too selectivly) reads gz files.
Fixed a buffer overflow in the http client.
Made server downloads decompress zipped files to a temporary file. This should make it download them faster.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1943 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-11 02:09:43 +00:00
Spoike
cf73c8b81e Copyable console, and up2's demand for aliases like fuhquake.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1935 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-06 01:06:17 +00:00
Spoike
56a70d5743 There's now a row of console names across the top of the screen.
There's also a load of new bugfixes too.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1925 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-02 01:13:52 +00:00
Spoike
1730d4dc81 This is fun.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1924 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-01 22:36:12 +00:00
Spoike
503eff6421 Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
I'm not sure if this will break anything. It shouldn't do, but it might.

Not everything is ported over yet. Ideally there would be no more use of fopen anywhere else in the engine, and com_gamedir would be made static to fs.c
There are a couple of other changes too.

http/ftp stuff is currently disabled.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1728 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-12-21 03:07:33 +00:00
Spoike
b29f2b0102 Does this fix rjlan's latest bug?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1562 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-11-07 00:58:47 +00:00
Spoike
348a1024be Now compiles and works fine in linux.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1300 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-09 23:40:55 +00:00
Spoike
c0ff57d388 small fixes to make stuff nicer, and more likly to build
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1253 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-26 23:55:09 +00:00
Spoike
1130dea569 Rewrote a few bsp tracing stuff (primarily for heightmap things).
Q3 client and server support is in.
heightmaps are in.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1252 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-26 22:56:51 +00:00
Spoike
50a59ff11f rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now.
A couple of minor bugs fixed too.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1146 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-16 00:53:08 +00:00
Spoike
372d64347f Make ktpro work a bit better, a few new csqc builtins
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1135 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-05 23:46:10 +00:00