TimeServ
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ce5cb75832
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this commit will most likely break things: main Z_*/BZ_* calls no longer have zone logic, tagged allocs redone and now partially thread safe (still Sys_Error), code using reallocs should no longer assume new memory is zeroed, minor mysql fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2951 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2008-05-09 14:22:37 +00:00 |
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Molgrum
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101ccd35d6
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2735 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2007-10-11 13:25:40 +00:00 |
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Molgrum
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8482bc2c52
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More warnings fixed in D3D.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2724 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2007-10-06 15:33:38 +00:00 |
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Molgrum
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0f02f12b8b
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s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2717 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2007-10-05 18:08:47 +00:00 |
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Molgrum
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379efc8376
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s/thier/their
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2716 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2007-10-05 17:43:26 +00:00 |
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Molgrum
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4046adbe48
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Fixed the "alloc" errors in D3D.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2688 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2007-09-23 21:15:52 +00:00 |
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Mark Olsen
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b97f2c5d69
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No more HandlePause crap.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2685 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2007-09-23 15:20:46 +00:00 |
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Spoike
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0a682a76d6
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Resolved conflicts with macosx header files
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2671 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2007-09-22 19:28:27 +00:00 |
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Spoike
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9af1ba84cc
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A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2659 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2007-09-17 20:35:39 +00:00 |
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Molgrum
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e0e46ada28
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Removed unused variables.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2612 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2007-08-25 04:14:45 +00:00 |
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Molgrum
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71076ab1ca
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Made D3D compile, check this and rearrange however you like. Removed "gammaworks", copied GL_RoundDimensions and modded it for D3D (ugly, fix this), removed GetPalette and D_FlushCaches from vid_d3d9.c since it's already declared in vid_d3d.c, inserted vid_gamma (and I have no idea what this is good for, it seems it could just as well be a #define).
Happy time!
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2597 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2007-08-20 02:23:53 +00:00 |
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TimeServ
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3d355984f2
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attempting to fix builds and update the 2005 project
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2580 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2007-08-07 16:11:30 +00:00 |
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Spoike
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591ee9c9b0
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fixed some bugs with the previous commit (missing files, and some sw renderer issues). updated the dotnet2003 project files.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2502 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2007-05-25 23:03:49 +00:00 |
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Spoike
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1f9484f93d
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One d3d renderer.
Wonder how much this breaks.
Place your bets now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2501 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2007-05-25 22:16:29 +00:00 |
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