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Fixed the "alloc" errors in D3D.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2688 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Molgrum 2007-09-23 21:15:52 +00:00
parent 43c48f23e6
commit 4046adbe48
2 changed files with 12 additions and 0 deletions

View file

@ -4,6 +4,12 @@
#include "com_mesh.h"
#ifdef _WIN32
#include <malloc.h>
#else
#include <alloca.h>
#endif
extern cvar_t r_fullbrightSkins;
extern cvar_t r_vertexdlights;

View file

@ -4,6 +4,12 @@
#include "com_mesh.h"
#ifdef _WIN32
#include <malloc.h>
#else
#include <alloca.h>
#endif
extern cvar_t r_fullbrightSkins;
extern cvar_t r_vertexdlights;