Spoike
da09f7ba44
Me having lots of fun with voice chat.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3656 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-15 02:40:31 +00:00
Spoike
9eaa65ccda
d3d now does fullbrights properly and skyboxes.
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ogl still has broken skyboxes...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3653 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-13 17:22:46 +00:00
Spoike
5f71f6d355
Portals, skyspheres, particles, lighting, texture clamps work.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3651 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 18:22:49 +00:00
Spoike
89dae21703
libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl.
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Added support for DYNAMIC_LIBBLAH, for people that don't want to statically link for whatever reason.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3644 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 04:03:16 +00:00
Spoike
f575777728
d3d renderer works a little better in q3.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3639 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-10 03:32:47 +00:00
Spoike
4e83daa1ec
Revert that change, this will break d3d but fix gl. Need to do it properly.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3628 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 02:53:46 +00:00
Spoike
103efed5e2
Don't load sprites in dedicated servers as it generally crashes us.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3625 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 02:18:37 +00:00
Spoike
164b45a1bb
SDL fix
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3620 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 23:08:43 +00:00
Spoike
2937f9d861
Now understands spams setangles.
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D3D is a little more complete, lighting on models appears correct.
Added rate scaling to the sound system. Not sure on the configuration yet, and its not queryable in any way. Misc sound related cleanups.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3619 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 23:05:29 +00:00
Spoike
f4e564b5de
no lights on skies
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3617 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 14:21:44 +00:00
Spoike
51f6fcfbcc
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3616 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 14:21:04 +00:00
Spoike
fcba94f554
Merging D3D and GL renderers a little.
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D3D should be functional now. Maybe not pretty, maybe not complete, maybe not correct, but at least playable, at least with classic particles.
Some download fixes.
Some q3vm 64bit fixes.
Removed some dead cvars.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-02 23:17:25 +00:00
Spoike
cfde45d9fc
compile fixes
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3609 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-10-02 10:39:55 +00:00
Spoike
789197f58f
Working towards d3d+gl dual support again.
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Fixed slow-rockets bug with high framerates.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3608 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-10-02 02:25:39 +00:00
Spoike
c1bf210da1
PSK (with implicit PSA) support.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3606 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-09-15 09:06:31 +00:00
Spoike
dfd02ad9e3
Fix hexen2 cd tracks.
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Fix zalon's crash.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3605 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-09-05 10:42:23 +00:00
Spoike
9f29f8d97f
Fix portals (and compiles again with gcc).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3604 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-29 13:49:43 +00:00
Spoike
9cbdfb7fd0
Premptive compile fixes...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3603 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-28 17:20:55 +00:00
Spoike
22bb395305
hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
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Fixed svc_setangles and sv_bigcoords.
Model code is now responsible for transforming traces instead of it being generic. This fixes rotating things getting stuck in players in hexen2.
The renderer now generates a list of surfaces to draw. Backend now performs rotations/scaling per entity. This fixes sorting order, at least when not using realtime lights.
Hidden items in the hexen2 inventory that you do not have.
Added colourmapping for hexen2.
Should be easier to click on menu items for hexen2.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3602 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-28 17:14:38 +00:00
TimeServ
b140dac79c
trash serial mouse and mwhook support
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3600 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-23 06:46:56 +00:00
TimeServ
39e9a5b37b
add xp+ rawinput keyboard logic, add cvar in_rawinput_keyboard
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3599 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-23 04:53:20 +00:00
Spoike
6455e98327
This should fix the pentacles. Though it might break non-mission-pack monsters/maps.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3595 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-18 21:59:06 +00:00
Spoike
abc4fad46e
Fix black trees on keep2. Not quite the true fix, but I'd rather not break quake instead.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3591 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-18 21:55:24 +00:00
Spoike
fc6d1f48e8
Fixed gl_font changes not taking affect until a conres change.
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Fixed saved games.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3590 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-17 20:40:27 +00:00
Spoike
a4ed95a376
Fixed hexen2 plaques.
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Fixed hexen2 new game menu ignoring class the first time around.
Fixed hexen2 pickup glows.
Slight loading speed improvement due to testing less texture paths.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3587 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-17 02:44:21 +00:00
Spoike
918833a763
hexen2 infoplaque.
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splitscreen controls now on the menu.
Fixed splitscreen panorama.
Pause automatically when at the console/menus.
Attempting to clean up replacement texture paths (internal textures are still an issue).
Fixed a crash when playing oversized demos.
gl_bloom/ffov should now work again without bugging out.
H2 Demoness's staff should no longer generate errors when shooting with the tome of power. Some other related changes.
Server should compile now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3585 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-16 02:03:02 +00:00
Spoike
f535baa59f
Added per-player userinfos (for splitscreen).
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Enabled cheats in single player by default.
Added a 'sky' alias to wrap r_skybox.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3583 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-14 03:17:33 +00:00
Spoike
2cad75bc69
Attempting to fix/rework splitscreen.
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Removed the impulse2/+forward2 etc commands.
Added +p2, -p2, p2 commands as a prefixed command instead. don't use + or - on them (so '+p2 forward' to move player 2 forward), this permits a simple generic way to send commands to a single player from an input device.
rawinput mice will submit commands/movements based upon idx%maxsplits, they will correctly submit mouse clicks, which will be mapped through the +p2/+p3 commands as appropriate, so each mouse is purely for a single player.
Fixed player model visibility in splitscreen mode.
Ignoring allow_splitscreen for the local player, cl_splitscreen is technically now the only enabler (though you will need to configure rawinput or binds).
Added support for { texturename prefixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3582 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-14 00:15:07 +00:00
Spoike
6d8e3b01a9
Can jump through hexen2 windows now, changing h2 classes no longer kills the server. Provided Sys_EnumerateFiles for win32+unix targets, other targets will now spam warnings, as its kinda needed for fs_cache (which is default).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3578 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 23:55:35 +00:00
Spoike
2d5cd2ca11
kill a warning with MINIMAL
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3575 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 09:30:16 +00:00
Spoike
ce07219448
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3572 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 03:36:31 +00:00
Spoike
6f1369ce9e
GL_AMD_debug_output. Because we can. Just pipe it to stdout/debug pane.
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Also should have fixed the GL error at startup on pre-gl3 drivers.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3568 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-28 21:55:10 +00:00
Spoike
c07cef9555
Fixed waterwarp with non-npot cards. Split doom wad support from doom map support.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3566 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-25 15:12:12 +00:00
Spoike
48457fdfec
Less compile errors please.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3560 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-18 12:53:43 +00:00
Spoike
b3543a3b19
Less compile errors please.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3559 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-18 12:52:24 +00:00
Spoike
244c08ad04
Attempted to add support for divVerent's varlen protocol extension info. This is more silencing warnings than anything else.
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Also tweeked video code to remove 6 dead sw-only functions.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3556 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-18 08:42:59 +00:00
Spoike
7a75de8dee
missed one
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3554 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-14 09:10:12 +00:00
Spoike
3a5149f1dd
Trying to break bigfoot's code. Well, if he won't maintain it...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3553 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-13 21:08:37 +00:00
Spoike
ca2564fe4f
I can't test this. I can't even compile it.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3552 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-13 21:07:52 +00:00
Spoike
83ec5e427f
Things should compile again now.
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Reverted clipping change, its not stable enough.
Optimised player prediction/tracing.
Framerates are a little more competitive now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3549 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-13 09:49:38 +00:00
Spoike
e7ec40d0c8
Trying to fix some leaks.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3547 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-12 22:46:37 +00:00
Spoike
ad3da01975
Should fix some pvs issues.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3546 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-11 16:23:04 +00:00
Spoike
16c45dca6e
If glx gave us a stencil buffer, tell the rest of the code so they can use it properly.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3543 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-11 12:12:45 +00:00
Spoike
0b1e3020d3
Trying to kill a few warnings.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3542 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-11 10:53:13 +00:00
Spoike
1e1084bed7
Changes merged from trunk. Also additional extensive changes. Q3 portals work.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3541 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-11 02:22:39 +00:00
Spoike
e6f90bea14
Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3531 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-05-01 22:47:47 +00:00
Spoike
e07f5976b5
Fix EF_ADDITIVE
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3527 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-04-09 10:49:04 +00:00
Spoike
7f82215a40
Fix sprite ordering.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3526 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-04-09 10:48:22 +00:00
Spoike
e220534bc1
Flashblends use the backend.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3523 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-03-26 02:17:55 +00:00
Spoike
3b460e37b7
Reworked polyblends to use the backend. They no longer get stuck quite so much either. Added cl_download_mapsrc cvar (and plugin field) to specify an http location to download maps from (useful for demos, etc). A few other changes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3522 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-03-25 22:56:11 +00:00