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GL_AMD_debug_output. Because we can. Just pipe it to stdout/debug pane.

Also should have fixed the GL error at startup on pre-gl3 drivers.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3568 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2010-07-28 21:55:10 +00:00
parent 1711a05852
commit 6f1369ce9e

View file

@ -175,6 +175,91 @@ FTEPFNGLACTIVESTENCILFACEEXTPROC qglActiveStencilFaceEXT;
//quick hack that made quake work on both 1 and 1.1 gl implementations.
BINDTEXFUNCPTR bindTexFunc;
#if defined(_DEBUG) && !defined(DEBUG)
#define DEBUG
#endif
#if defined(DEBUG)
#define GLchar char
typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,
GLenum category,
GLenum severity,
GLsizei lengt,
const GLchar* message,
GLvoid* userParam);
void (*qglDebugMessageEnableAMD)(GLenum category,
GLenum severity,
GLsizei count,
const GLuint* ids,
GLboolean enabled);
void (*qglDebugMessageInsertAMD)(enum category,
enum severity,
GLuint id,
GLsizei length,
const char* buf);
void (*qglDebugMessageCallbackAMD)(GLDEBUGPROCAMD callback,
void* userParam);
GLuint (*qglGetDebugMessageLogAMD)(GLuint count,
GLsizei bufsize,
GLenum* categories,
GLuint* severities,
GLuint* ids,
GLsizei* lengths,
char* message);
#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
void (APIENTRY myGLDEBUGPROCAMD)(GLuint id,
GLenum category,
GLenum severity,
GLsizei length,
const GLchar* message,
GLvoid* userParam)
{
#ifndef _WIN32
#define OutputDebugString(s) puts(s)
#endif
switch(category)
{
case GL_DEBUG_CATEGORY_API_ERROR_AMD:
OutputDebugString("glerr: ");
break;
case GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD:
OutputDebugString("glwsys: ");
break;
case GL_DEBUG_CATEGORY_DEPRECATION_AMD:
OutputDebugString("gldepr: ");
break;
case GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD:
OutputDebugString("glundef: ");
break;
case GL_DEBUG_CATEGORY_PERFORMANCE_AMD:
OutputDebugString("glperf: ");
break;
case GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD:
OutputDebugString("glshad: ");
break;
case GL_DEBUG_CATEGORY_APPLICATION_AMD:
OutputDebugString("glappm: ");
break;
default:
case GL_DEBUG_CATEGORY_OTHER_AMD:
OutputDebugString("glothr: ");
break;
}
OutputDebugString(message);
OutputDebugString("\n");
}
#endif
int gl_mtexarbable=0; //max texture units
qboolean gl_mtexable = false;
@ -475,6 +560,23 @@ void GL_CheckExtensions (void *(*getglfunction) (char *name))
qglRenderbufferStorageEXT = (void *)getglext("glRenderbufferStorageEXT");
qglFramebufferTexture2DEXT = (void *)getglext("glFramebufferTexture2DEXT");
}
#ifdef DEBUG
if (GL_CheckExtension("GL_AMD_debug_output"))
{
qglDebugMessageEnableAMD = (void *)getglext("glDebugMessageEnableAMD");
qglDebugMessageInsertAMD = (void *)getglext("glDebugMessageInsertAMD");
qglDebugMessageCallbackAMD = (void *)getglext("glDebugMessageCallbackAMD");
qglGetDebugMessageLogAMD = (void *)getglext("glGetDebugMessageLogAMD");
}
else
{
qglDebugMessageEnableAMD = NULL;
qglDebugMessageInsertAMD = NULL;
qglDebugMessageCallbackAMD = NULL;
qglGetDebugMessageLogAMD = NULL;
}
#endif
}
@ -745,7 +847,7 @@ void GL_Init(void *(*getglfunction) (char *name))
gl_minor_version = 1;
}
qglGetIntegerv(GL_NUM_EXTENSIONS, &gl_num_extensions);
if (gl_num_extensions && !qglGetError())
if (!qglGetError() && gl_num_extensions)
{
int i;
if (developer.value)
@ -781,6 +883,13 @@ void GL_Init(void *(*getglfunction) (char *name))
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
#ifdef DEBUG
if (qglDebugMessageEnableAMD)
qglDebugMessageEnableAMD(0, 0, 0, NULL, true);
if (qglDebugMessageCallbackAMD)
qglDebugMessageCallbackAMD(myGLDEBUGPROCAMD, NULL);
#endif
}
unsigned int d_8to24rgbtable[256];