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15 Commits

Author SHA1 Message Date
KrimZon 71ecb90233 Post Processing to do waterwarp in hardware when glslang is available
Currently has some kind of bug causing a program link error with no message.

gl_rmain.c
added post processing code, for waterwarp

gl_draw.c
glquake.h
initialises a texture number for use in post processing

gl_vidcommon.c
added function pointer for qglCopyTexImage2D
and its intialisation

glquake.h
put Cl before Co in the defines of gl* to qgl*

gl_rmain.c
glquake.h
gl_vidcommon.c
added a function in gl_rmain.c to init the shaders for post processing, and called it from GL_CheckExtensions


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@769 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-12 22:15:50 +00:00
KrimZon 4b60b739f7 Added GL_ARB_shader_objects extension code in glsupp.h
Added init of the used functions to GL_CheckExtensions and some functions for the simplifying api to gl_vidcommon.c
Added the function declarations and other defines for that interface to glquake.h


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@723 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 23:34:42 +00:00
Spoike 820907cb25 defs needed for realtime lighting on models and for doom replacement texture loading (when lacking the origional texture - which shouldn't be happening in my testbed.).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@564 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-05 08:26:33 +00:00
Spoike 7a5b5d220b Cleaned up. Part way through zym models.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@523 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-23 01:23:45 +00:00
Spoike f2ddeefe19 Warning and target fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@377 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-26 23:06:29 +00:00
Spoike 4f36d50f60 Few bug fixes and some q3 compatable shaders.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@354 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-19 16:10:14 +00:00
Spoike 4d528922fd plugins
capture_codec tga/png/jpg
Changed intensity of hud images so that high-gamma settings work... (maybe too much)
Small progs changes that fixes hexenc


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@323 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-13 07:24:59 +00:00
Spoike ea5c476ced I need to commit more often...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@316 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-10 06:32:29 +00:00
Spoike 9c59fafc3e lots of changes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@228 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-20 23:25:38 +00:00
Spoike c0c2130978 Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@203 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-13 03:20:04 +00:00
TimeServ de51889f62 transtable/palconvbits updates
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@143 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-06 01:18:24 +00:00
Spoike 420ab4ba75 that parameter changed, so the reference needs to too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@139 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-04 18:10:45 +00:00
TimeServ 3b26e6ff2f r_partconvbits
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@111 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-02 04:23:16 +00:00
Spoike 5831ec922c Nothing uses that member any more.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@89 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-31 09:22:56 +00:00
Spoike 8aa0eee611 Initial checkin of OpenGL renderer
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-22 22:29:09 +00:00