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Author SHA1 Message Date
Spoike
98ec171f17 git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4785 fc73d0e0-1445-4013-8a0c-d673dee63da5 2014-11-03 09:41:05 +00:00
Spoike
2fa7606774 fix .maxspeed and .gravity with ssqc's runstandardplayerphysics
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4784 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-11-03 09:38:17 +00:00
Spoike
2a65ebee65 rendertargets ignore gl_max_size. this fixes underwaterwarp+bloom at high resolutions with outdated configs (ones that picked up an earlier default, or custom settings to limit texture detail... those crazy legoquakers).
fix shadow/particle issues, shadowmapping should be a little more robust now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4783 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-11-03 04:45:18 +00:00
Spoike
9602ae7247 write lightstyle changes into mvds.
don't add 'mapname' (for q3 compat) unless we actually need that in the serverinfo for q3 gamecode.
fix bloom only blooming sideways.
clean up R2D_RT_Configure's arguments to use TF_ constants properly, without gumming up qc apis.
make InitFlyby more readable.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4782 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-11-01 09:09:58 +00:00
Spoike
2dbad9574c Fix some issues with implicit int->float conversions. Constants convert to floats gracefully if the target doesn't support the required instruction. -fassumeints now finally works as expected.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4781 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-30 11:28:19 +00:00
Spoike
3998821865 Polished and documented the manifest support a little. Feels a bit more robust now.
Try to avoid certain prediction issues with positions truncated into solid areas, that appears to happen on q3bsp and thus might happen elsewhere too.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4780 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-29 05:03:03 +00:00
Spoike
661d64056a fix issue with ban expire times.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4779 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-27 15:27:51 +00:00
Spoike
ea3aa75290 fix q3 tcgen ordering bug.
implement support for r_showshader, to see most shader bodies (inc auto-generated ones).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4778 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-25 02:16:35 +00:00
Spoike
284705c01b update libpng in mingw builds to 1.6.13.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4777 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-25 01:24:12 +00:00
Spoike
c3f681cfc8 Try to fix shadowmap issues to at least be consistent even if not acne free.
add light auto-rotation to csaddon, for rotating static lights.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4776 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-23 01:42:05 +00:00
Spoike
1b64a9c9c4 tweak demo playback to not have extra penalties, and closer sync.
fix occasional vid_restart crash.
fix dynamic rtlight memory leak.
tweak some gl robustness things, so we can throw away the gl context and restart video cleanly if the drivers decide to randomly crash us. grr. dodgy drivers/hardware are annoying.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4775 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-22 19:41:20 +00:00
Spoike
ddb3a52987 valgrindiness
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4774 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-21 17:12:02 +00:00
Spoike
7d47b32f74 fix some issues found via valgrind.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4773 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-20 03:14:00 +00:00
Spoike
c8a0c1ad0e try to fix bloom. fix some spectating stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4772 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-19 03:40:27 +00:00
Spoike
c636c07165 fix omission.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4771 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-14 16:49:20 +00:00
Spoike
508a546f01 typo...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4770 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-14 16:46:14 +00:00
Spoike
008ac37b3a fix a small mistake.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4769 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-14 16:44:52 +00:00
Spoike
dbfd69f572 preliminary support for qc rendertargets with d3d11. I took some shortcuts so try not to combine it with other render target stuff just yet.
flipped gl qc rendertargets to logically be top-down. the joys of weird matricies is a sight to behold.
try to fix threading dependency on recent versions of windows.
break some other related stuff.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4768 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-14 16:42:48 +00:00
Spoike
4461fb7759 actually, that's more preferable.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4767 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-11 22:54:38 +00:00
Spoike
e572332173 sharkbanana found an edge case.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4766 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-11 22:53:26 +00:00
Spoike
3284a25b59 git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4765 fc73d0e0-1445-4013-8a0c-d673dee63da5 2014-10-11 22:16:40 +00:00
Spoike
97579ebfbb bugfixes:
hexen2 players now have colourmaps again. doesn't crash with rgb player colours.
hexen2 colour previews now work (as well as they did in actual hexen2, anyway)
fix possible issue with 'bad type - needs fixing'
color command now longer omits 0 values when displaying.
readded support for all hexen2 palette lookup types.
fixed some hexen2 image positions.
using premultiplied alpha for pics as an easy fix for hexen2's various ugly halos.
the checkerboard texture is back!
fix q1 maps that have more than 32k clipplanes.
new features:
when associated with mdl etc file extensions, now opens up the modelviewer. also potentially changes gamedir (this applies to bsps too).
multiplayer setup menu now supports selecting rgb colours (lower colour remains with the 14 team colours). press shift for the normal/hue colour selection instead. 
attempt to use bgra for texture uploads by default where available. reimplement possible support for 16bit textures.
attempt to implement gamepad support for web port. untested, but should be completeish.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4764 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-11 19:39:45 +00:00
Spoike
71f4fe99e0 disable flood fill on skingroups. apparently other engines don't bother with it.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4763 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-09 13:03:43 +00:00
Spoike
9ff0f6ff6e try and do something smarter with x11 and refresh rates.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4762 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-07 13:50:58 +00:00
Spoike
2a58bd0d74 fix times/pausing with pure csqc.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4761 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-06 21:03:08 +00:00
Spoike
a3d7f5aa40 fix player skins to be reliable.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4760 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-06 17:55:39 +00:00
Spoike
9881bc3dd7 fix makefile issue
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4759 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-05 20:47:03 +00:00
Spoike
7f6c2054d9 threaded loading code and associated/extensive tweaks.
unified image loading code a little between renderers.
support switching worldmodel in csqc. also associated bugfixes.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4758 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-05 20:04:11 +00:00
Spoike
8d72e19726 fix somew llvm/webgl warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4757 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-22 17:49:45 +00:00
Spoike
25d470bffb Try to fix some linux issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4756 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-21 03:35:38 +00:00
Spoike
b29c68ef92 try to be more strict/paranoid with cvars.
load q2 game dlls from the binarydir in preference to gamedir (allows such dlls to be distributed with the engine).
add small emscripten msvc project so I can build the web port a little more conveniently.
require mouse releases to have had a corresponding mouse press while in the menu. this solves issues with mouse clicks triggering the load menu while dead and instantlyish loading one, and alt-tab issues too.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4755 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-20 04:11:39 +00:00
Spoike
489e88feb4 small fix.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4754 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-17 03:23:03 +00:00
Spoike
45bafbf374 fix issue with more submodels than the precache model limit. bump model precache limit.
move some of the weird hexen2 features into a HEXEN2 define, which will be disabled by the QUAKETC define.
preliminary attempt at capsule collision support. only capsule/q3bsp support, no capsule/box, box/capsule, or capsule/capsule support, yet.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4753 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-17 03:04:08 +00:00
Spoike
811d49720d don't constantly keep trying to reconnect to nq servers. its abusive.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4752 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-16 00:40:30 +00:00
Spoike
6c6999ce78 fix misc bugs/issues/warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4751 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-14 01:45:11 +00:00
Spoike
1daac61ea9 fix a couple of issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4750 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-12 13:14:51 +00:00
Spoike
389a2ee285 I missed a trick. acc.fld.stridx should work properly now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4749 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-09 11:23:41 +00:00
Spoike
b328df6936 fix typo with menus.
fix a couple of obscure bugs.
rework qw/q2 skins. qwskin command now exists in .skin support.
add support for mod_external_vis, to load vis patches.
made the included http server a little more verbose with peer addresses.
preliminary support for using accessors in fteextensions.qc, will wait a while until fteqcc's support is robust before its enabled by default.
preliminary webgl drag+drop. still lots of work to do before giving it a pak1.pak is trivial.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4748 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-08 23:47:19 +00:00
Spoike
0fb5e2bc25 Second attempt at accessors. syntax is a little more usable. also supports arbitrary custom fields too, without requiring it to use lots of string compares.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4747 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-08 23:35:32 +00:00
Spoike
abde2fa81b add -nowmfullscreen argument to kill detection of support for window-manager-assisted fullscreen support.
this WILL break alt-tab and things. use with caution (tip: use +set vidx_grabkeyboard 1 to block alt-tab completely, ensuring it can't break too much. if the game becomes unresponsive, you're completely screwed).
x11 is so fucked.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4746 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-08 23:26:22 +00:00
Spoike
11279542a1 Added an accessor data type, eg: accessor strbuf : rawtype : dereferencetype {get[]=bufstr_get;set[]=bufstr_set;length=buf_getsize};
accvar.foo is equivelent to accvar["foo"]. get* or set* accessors can be used without indexes, but only with * prefix notation on use. the rawtype isn't changable with this, so you can't set infokey values.
accvar.length works. array.length will also work too now, if you dislike sizeof's weirdness.

updated preprocessor to comply slightly more with C.
fixed int emulation a little to be more robust. utility functions must be defined in advance. this avoids stealth dependancies resulting in unexpected bugs.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4745 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-05 19:17:57 +00:00
Spoike
110c19c6fd hipnotic hud support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4744 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-03 16:06:23 +00:00
Spoike
c0a92a16dd stop mobile browsers from trying to fake desktop resolutions.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4743 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-02 06:16:33 +00:00
Spoike
0b7f9c3a5e fix touchscreen controls again... oops.
the cursor now works with both mouse+touch as appropriate.
add touchscreen events to the webgl port.
built in menu now responds to up events instead of down events for mouse1. this makes it slightly easier to navigate the menu on touchscreens devices.
don't fail to compile when GL_LINE_SMOOTH isn't defined.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4742 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-02 06:01:03 +00:00
Spoike
c6b8617d87 try to statically link sdl+vorbisfile+etc+png+jpeg for mac, in case I pester tuna in the future.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4741 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-02 04:00:45 +00:00
Spoike
bb62a39278 git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4740 fc73d0e0-1445-4013-8a0c-d673dee63da5 2014-09-02 03:18:27 +00:00
Spoike
3e2169bbc4 no jumbo cursors please.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4739 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-02 02:50:28 +00:00
Spoike
230ce4e0a0 updated mapcluster mode a little, should be more robust now. also supports cross-server events.
added option for softer/wider lines.
attempt to use hardware cursors in windows. provide api for csqc to specify its own.
cl_downloads cvar blocks all automatic downloads.
QUAKETC: new compile-time setting. if defined lots of stuff will be disabled including built in menus.
remove spam from log files.
try to get the webgl port to complain a bit more reliably when webgl is not usable.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4738 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-02 02:44:43 +00:00
Spoike
ae9324b970 fix issue with rtlight scissoring with cl_sbar 1
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4737 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-30 09:58:51 +00:00
Spoike
da0473bf5e Fix post-inc return values, oops. Bug reported by OneManClan.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4736 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-29 11:33:11 +00:00